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Comparison PXN V9 vs Artplays V-1200

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PXN V9
Artplays V-1200
PXN V9Artplays V-1200
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Main
Possibility to change the rotation of the steering wheel (2 modes — 270° and 900°)
Product typeracing wheelracing wheel
Platform
PC (Windows)
Switch
Xbox
PlayStation 3
PlayStation 4
PC (Windows)
Switch
Xbox
PlayStation 3
PlayStation 4
Interfacewiredwired
Technical specs
Number of buttons1411
Feedbackpoweris absent
D-pad4 position
Steering wheel turn270° – 900°270° – 900°
Steering materialalcantara
Transmissiongearshift lever and paddlessurveyor tapes
Pedals
accelerator
brake
clutch
accelerator
brake
 
General
Table mountbinder Clips
Materialplastic
Power sourceUSB port
Weight3280 g
Added to E-Catalogmarch 2023april 2020

Number of buttons

The total number of buttons provided in the design of the manipulator.

The more buttons — the more additional features you can "tie" to the manipulator, the lower the likelihood that during the game you will have to turn to other controls (for example, a PC keyboard). However, many game consoles (see "Platform Compatibility") provide a certain minimum number of buttons for a compatible gamepad — a smaller number simply would not allow full use of all the functions of the console. For example, the original PlayStation 4 controller has 11 buttons.

Note that the D-Pad (see below) is not included in this calculation: it is considered a specific control, although it is based on buttons.

Feedback

The type of feedback provided in the design of the manipulator (if any).

Feedback is the reaction of the manipulator to certain events occurring in the game. This reaction enhances the "immersion effect", giving the player the impression that he is holding on to a real airplane handle, car steering wheel, etc. It can be like this:

Vibration. Feedback in the form of vibration allows you to simulate, for example, shaking from off-road driving, aircraft trembling when firing from airborne weapons or entering a turbulence zone, etc.

— Power. Force feedback controllers are able to create some resistance to the efforts of the player — for example, to simulate the difficulty in turning the steering wheel when the wheels are stuck in the mud.

— Vibration / power. Controllers that support both types of feedback described above. This option is the most advanced and at the same time the most expensive.

D-pad

The presence of the D-Pad manipulator in the controller design; the type of such a manipulator can also be specified here.

D-Pad is used to move the character, cursor, etc. in strictly defined, standard directions. In some cases, this can be more convenient than using analogue levers that tilt to either side (see below). As for the varieties, nowadays there are such options:

— 4-position. The classic D-Pad, which appeared at the dawn of game consoles and does not lose popularity nowadays. Available as a set of 4 buttons in a distinctive cross-shaped layout, or as a single solid "multi-sided" button. Anyway, such a device provides 4 fixed directions: up, down, right, left. But to move diagonally, you need to select 2 corresponding directions at once; this is not always convenient, so in this regard, 4-way D-Pads are considered somewhat less practical than the 8-way ones described below. On the other hand, they are also quite functional, while being simpler in design, reliable and inexpensive; and strictly diagonal movements are not required as often as horizontal and vertical ones. So this type of D-Pads can be found even in accessories for the latest generations of game consoles.

8-position. A variation of the D-Pad, in which 4 standard directions (2 horizontal, 2 vertical) are supplemented by 4 intermediate — diagonal. In this case, we are usually talking about full-fledge...d fixed positions of the manipulator; in other words, to move diagonally, you need to click not on two standard directions, but on one intermediate one. The classic design of this type of D-Pad is a multi-sided button, which is the most suitable option in this case. However, this variety also includes some solutions for 4 separate buttons — provided that these buttons are placed very close, and pressing two at once with one finger is not difficult. Anyway, 8-position manipulators are somewhat more expensive, but more convenient than 4-position ones.

Steering material

The material from which the steering wheel itself is made in manipulators of the corresponding type (see "Device type").

Note that the basis of the steering wheel is traditionally plastic. Therefore, this parameter is indicated by the material of the outer surface of the steering wheel: it is with this surface that the user's hands are in contact, it is she who is primarily responsible for the appearance of the device and the general impression of its use.

— Rubber. Rubber coating is relatively inexpensive, while it is quite convenient and practical. So, due to its softness and elasticity, such a surface is pleasant to the touch, at the same time it looks quite authentic — similar materials are often used in steering wheels of real cars. Therefore, it is this option that is most popular nowadays. Of the disadvantages of rubber, one can note only poor scratch resistance, but this is a common feature of many fairly advanced steering wheel materials.

— Plastic. Steering wheel made entirely of plastic; the outer coating may differ somewhat from the base, however, both belong to the same class of materials. The key advantage of this option is low cost; in addition, plastic can be made sufficiently resistant to scratches, scuffs and other damage. On the other hand, the plastic surface is somewhat less comfortable than the same rubber, and it does not always look solid and reliable enough. In addition, smooth plastic tends to slip in the hands...(although embossed protrusions or other similar solutions may be provided to compensate for this disadvantage). Therefore, this material is used less often, mainly in relatively inexpensive steering wheels (although there may be exceptions using high-quality plastic grades).

— Leather. The cover is made of artificial, occasionally — genuine leather. These materials belong to the premium class: they have a stylish appearance, are pleasant to the touch, but they also cost accordingly. However a leather substitute can be both high-class and relatively inexpensive — however, in the latter case, there is no need to talk about durability and durability; natural leather, in turn, is by definition quite expensive. On the other hand, such coatings provide maximum authenticity — to the point that the controller "smells like a real steering wheel, and not like a plastic toy."

— Alcantara. A material also known as "faux suede". In fact, it is a variety of the leather (imitation leather) described above, however, it stands out in a separate category, as it has specific features — primarily a characteristic velvety surface. Thanks to this, this material is pleasant to the touch, while it looks great and at the same time is quite durable and practical; It is worth saying that Alcantara is widely used in the decoration and external tuning of real cars, including luxury cars. At the same time, the cost of such a finish, including for game steering wheels, turns out to be considerable; therefore, only some high-end models are made from Alcantara.

Transmission

The type of gearbox provided in the steering wheel (see "Device type").

Gear lever. The switch is in the form of a classic lever, as on most serial cars. To work with such a lever, you need to remove your right hand from the steering wheel, but this is not a drawback, but a characteristic feature — this is how everything happens during real driving, and many users appreciate this option precisely for realism. At the same time, the device of the gearshift lever can be different: in the simplest steering wheels it moves back and forth, allowing only sequential gear changes, in more advanced ones it allows you to immediately engage any gear, like on a real manual gearbox.

Paddle shifters. Switches in the form of petals located under the steering wheel (more precisely, behind the wheel, when viewed from the user's side). This method is used in premium passenger cars, as well as many racing cars. Gear shifting is carried out only sequentially; on the other hand, you do not need to remove your hand from the steering wheel, which increases the reaction speed and provides full control over the steering.

— Gearshift lever and paddle shifters. The presence at the steering wheel of the two methods of gear shifting described above. This allows the user to choose the option of their choice, depending on preferences and the situation: for example, in fast-paced racing, it is more con...venient to use the paddles, and in a leisurely truck simulator, the lever provides more realism.

Pedals

Types of pedals supplied with the manipulator.

This parameter is indicated only in controllers designed for auto racing (in flight simulators, pedals have only one specialization — rudder — and there is no need to specify it additionally). Most of these "racing" controllers are handlebars (see Device type), but pedals can also be produced completely separately. Anyway, the minimum necessary for more or less efficient driving is two pedals, gas and brake. At the same time, for lovers of maximum realism, more expensive three-pedal controllers are being produced that also include a clutch; this complicates the control, but gives many additional features that are not available on two pedals.

Table mount

A method of attaching a game pad to a table or other surface. Note that not all types of devices (see above) use mounts — gamepads, for example, do not need them by definition, and the pedals are made on a massive stable base and installed on the floor, so they also do not need latches. In other cases, the following options may be provided:

Suckers. Classic suction cups that "stick" to the surface of the table. Such fixtures require a fairly flat surface, but in most cases this is not a problem, given the materials used for modern tables. Another advantage of suction cups is that they can be mounted anywhere on the table — not necessarily on the edge, as is the case with many clamps. Among the disadvantages of this option, one can name the fact that as the material of the suction cups wears out, it loses its elasticity, and the reliability of fastening decreases — especially with frequent attachment / detachment. On the other hand, in most cases, the period of effective operation of suction cups is quite comparable with the life of the manipulator itself, so this disadvantage is usually not critical.

Clamps. Clamps usually take the form of characteristic clamps that allow you to mount the device on the edge of the table top or in another similar place. The main advantage of this option can be called reliability: firstly, a well-clamped clamp holds the manipulator in place much more tig...htly than suction cups, and secondly, the quality of fastening practically does not deteriorate even with frequent attachments and detachments. On the other hand, the clip can only be used on the edge of a tabletop or on a special stand, which limits the choice of where to install the game pad.

— Bolts. A specific variant used mainly among high-end flight simulator instruments (see "Device type"); almost never found in other types of controllers. With the help of bolts, the instrument clusters are installed in a special rack that imitates the cockpit of an aircraft.

There are models that allow several mounting options: for example, the steering wheel with suction cups can also be equipped with a clamp, which allows you to choose the option at the discretion of the player.

Material

The main material(s) used in the design of the manipulator.

Usually, both the body of the device and the control elements — buttons, levers, joystick handle, etc. are made from the material specified in this paragraph. steering wheel ”(see above), the type of coverage is often specified.

Here are the main materials relevant for today:

— Plastic. It is used in the vast majority of modern game controllers — from low-cost to high-end; at the same time, even in inexpensive devices, sufficiently high-quality grades of plastic can be used. In general, this material combines low cost, practicality and ease of design: plastic elements can easily be given complex shapes, as well as any shades and patterns. Of the shortcomings of this option, one can only note a certain tendency to scratches; however, this is a purely aesthetic moment, having almost no practical significance.

— Rubber cover. An additional coating commonly used on plastic devices. Rubber is soft and flexible, and less slippery than a smooth plastic surface. This provides a more comfortable and secure hold in the hands. In addition, scratches are less noticeable on such material. The reverse side of these advantages is a slight increase in the cost and dimensions of the controller (the latter, however, can be compensated by reducing the size of the plastic base).

— Soft touch. A special kind of plastic, a kind of transitional option between traditional smooth pl...astic and rubber. The surface of this material has a special texture, due to which it feels soft to the touch (hence the name), besides, it practically does not slip in the hands. However for a number of reasons, such material has not received much popularity in game controllers.

— Rubberized plastic, rubberized coating. These terms may mean different materials in different models: in some cases it is plastic with a full-fledged rubber coating, in others it is a soft-touch surface. For more on both, see above; and what exactly is at stake — it is worth specifying separately.

— Rubber. The word "rubber" in this case, it is customary to denote individual elements made of this material — primarily buttons and additional inserts. Such elements are usually combined with a body base made of plastic (see above). And rubber is used for additional convenience: fingers do not slip off such buttons as much as with plastic ones, while inserts prevent the controller itself from slipping in your hand.

— Metal. In the case of game controllers, metal is a premium material: it is durable, looks solid, but it is not cheap. And in some types of manipulators — for example, gamepads (see "Device type") — the use of this material is not justified from a practical point of view. As a result, metal is mainly used for individual high-end rudders, joysticks / helms and aircraft instruments, designed both for functionality and for realism in appearance and user experience. At the same time, even if only metal is indicated in the characteristics, the design, usually, still includes individual elements from other materials: for example, the pad on the joystick lever can be made of rubber or plastic, for additional comfort and reliability.

— Aluminium. One of the types of metal described above — with all the characteristic features. Aluminium is often perceived as an advanced and expensive material (in particular, it is widely used in aviation); therefore, sometimes in the characteristics this name is specified for advertising purposes.

Power source

The power source used by the gamepad.

This parameter directly depends on the type of connection (see "Connection"). So, power from a USB port or network (power supply) is provided mainly in wired models, and devices with wireless connectivity (both purely wireless and combined) are almost guaranteed to use a battery or batteries. Here is a more detailed description of each of these options:

— USB port. Powered by a USB port — usually the same one through which the controller directly interacts with the console, PC or other gaming device. This method of connection allows you to do without unnecessary wires. On the other hand, USB power is relatively low, which makes this option poorly suited for controllers with powerful feedback systems (in particular, advanced steering wheels) — you have to use separate PSUs with such accessories (see below).
Also note that this power supply method is also found in separate wireless models — usually controllers for mobile devices that interact with the gadget via Bluetooth, and are powered from the USB port of the same gadget. This format of operation allows you to do without batteries in the controller itself, however, it additionally consumes the charge of the main device.

— Network. Powered from a conventional outlet using a separate power supply unit (PSU). Mainly used...in high-end wired wheels (see Device Type) that require high power for feedback systems to work effectively. Theoretically, this option is not very convenient, as it requires the search for an additional outlet; however, in fact, this usually does not cause any particular difficulties (in extreme cases, you can use an extension cord).

— Accumulator. Powered by a built-in battery that does not belong to standard sizes (unlike batteries), and often also non-removable. This is the most popular way of powering wireless manipulators nowadays. Its main advantage over batteries is that this option does not require extra money and effort: the battery is initially included in the package, you do not need to buy it separately, and when the charge is exhausted, it is enough to charge the controller. However this procedure requires a certain time; however, the time for a full charge rarely exceeds a couple of hours, while the operating time can be measured for days (although there are also more modest figures). In addition, many controllers can be used without unplugging the charger; this somewhat limits mobility, but this moment is usually not critical.

— Batteries (AA, AAA). Powered by replaceable cells of a standard size — usually "finger" AA or "little" AAA. The number of elements used can be different; however, the general features of such a power supply are the same in all controllers. On the one hand, the batteries allow quick replacement, which allows you to play with a minimum of interruptions: when the charge is exhausted, it is enough to simply install fresh batteries instead of dead ones. At the same time, the user has a choice: either regularly buy disposable batteries, or invest in rechargeable batteries with an external charger. And if you purchase two sets of such batteries, you can keep one set on charge while the second is in use. On the other hand, the use of batteries is inevitably associated with additional costs: batteries are usually not included in the kit, and they must be purchased separately before the first use. As a result, this type of power is used much less frequently than batteries, although it can also be found in fairly advanced and well-known devices — in particular, regular gamepads for Xbox 360, Xbox One and even Xbox Series X|S.
PXN V9 often compared
Artplays V-1200 often compared