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Comparison Realme Buds Air 3 vs OnePlus Buds N

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Realme Buds Air 3
OnePlus Buds N
Realme Buds Air 3OnePlus Buds N
from £44.00 
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from £46.41 
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Main
Configuration and control from a smartphone using a proprietary application. Active noise cancellation.
Connection and design
Design
in-ear
in-ear
Connection typewirelesswireless
Connection
Bluetooth v 5.2
Bluetooth v 5.2
Range10 m
Specs
Game mode (low input lag)
Frequency range20 – 20000 Hz
Sensitivity102 dB
Speaker size10 mm12.4 mm
Emitter typedynamicdynamic
Microphone specs
Microphonebuilt into the casebuilt into the case
Microphone noise cancelingENCENC
Features
Mobile app
Autopause
Noise cancellationANC
Transparent mode
Codec support
AAC
AAC
Voice assistantApple Siri / Google AssistantGoogle Assistant
Power supply
Power sourcebatterybattery
Headphone battery capacity41 mAh
Case battery capacity480 mAh
Charging time1 h
Operating time (music)5.5 h7 h
Operating time (no noise canceling)7 h
Operating time (with case)30 h30 h
Fast charge10 minutes for 100 minutes of work10 minutes for 5 hours of work
Charging portUSB CUSB C
General
Touch control
WaterproofIPX5IP55
Weight5 g
In box
silicone tips 3 pairs
charging case
silicone tips 3 pairs
charging case
Added to E-Catalogoctober 2022october 2022

Range

Range of wireless-capable headphones (see "Connection type").

When evaluating the range, it should be taken into account that this parameter is rather conditional and the actual range may differ slightly from the claimed one (usually in a smaller direction). So, when connecting via a radio channel, the range is indicated for perfect conditions — without interference and obstacles in the signal path. For Bluetooth models, the range also depends on the power of the Bluetooth module in the device to which the “ears” are connected. And the effectiveness of the IR channel may be reduced in hot weather or in bright sunlight. So when choosing according to this indicator, it's ok to take a certain margin.

On the other hand, there are two points worth noting. Firstly, in general, the specified range accurately describes the capabilities of the headphones, and it is quite possible to evaluate and compare different models with each other. Secondly, even in the most modest wireless “ears”, the communication range is about 8–10 m, 11–20 m is considered an average, and a fairly large number of devices can operate at distances of tens and even hundreds of metres. So paying attention to the range makes sense mainly in cases where you plan to move away from the signal source at a considerable distance — from 5 m or more — or listen to sound through walls.

Game mode (low input lag)

A special game mode in wireless headphones that minimizes the delay in transmitting an audio track from a connected source. Low Input Lag) provides the ability to quickly respond to what is happening in virtual battles and prevents the picture from being out of sync with the sound. At the same time, when you activate the game mode, wireless headphones will be discharged faster.

Frequency range

The range of sound frequencies that headphones can reproduce.

The wider this range, the more fully the headphones reproduce the spectrum of sound frequencies, the lower the likelihood that too low or too high frequencies will be inaccessible. However, there are some nuances to consider here. First of all, let us remind you that the perceptual range of the human ear is on average from 16 Hz to 22 kHz, and for the complete picture it is enough for headphones to cover this range. However, modern models can significantly exceed these boundaries: in many devices the lower threshold does not exceed 15 Hz, or even 10 Hz, and the upper limit can reach 25 kHz, 30 kHz and even more. Such wide ranges in themselves do not provide practical advantages, but they usually indicate a high class of headphones, and are sometimes given only for advertising purposes.

The second important point is that a wide frequency range in itself is not a guarantee of good sound: sound quality also depends on a number of parameters, primarily the amplitude-frequency response of the headphones.

Sensitivity

Rated headphone sensitivity. Technically, this is the volume at which they sound when a certain standard signal from the amplifier is connected to them. Thus, sensitivity is one of the parameters that determine the overall volume of the headphones: the higher it is, the louder the sound will be with the same input signal level and other things being equal. However, we must not forget that the volume level also depends on the resistance (impedance, see above); moreover, it is worth choosing “ears” for a specific device first by impedance, and only then by sensitivity. In this case, one parameter can be compensated for by another: for example, a model with high resistance and high sensitivity can work even on a relatively weak amplifier.

As for specific figures, headphones with indicators of 100 dB or less are designed mainly for use in a quiet environment (in some similar models, the sensitivity does not exceed 90 dB). For use on the street, in transport and other similar conditions, it is desirable to have more sensitive headphones — about 101 – 105 dB, or even 110 dB. And in some models, this figure can reach 116 – 120 dB. and even more.

It is also worth noting that this parameter is relevant only for a wired connection according to the analogue standard — for example, via a 3.5 mm mini-...jack. When using digital interfaces like USB and wireless channels like Bluetooth, the sound is processed in the built-in headphone converter, and if you plan to mainly use this kind of application, you can not pay much attention to sensitivity.

Speaker size

The diameter of the speaker installed in the headphones; models with multiple drivers (see "Number of drivers"), usually, the size of the largest speaker is taken into account, other dimensions can be specified in the notes.

In general, this parameter is relevant primarily for over-ear headphones (see "Design"). In them, emitters can have different sizes; the larger it is, the more saturated the sound is and the better the speaker reproduces the bass, however, large emitters have a corresponding effect on the dimensions, weight and price of the headphones. But in-ear "ears" and earbuds, by definition, have very small speakers, and rich bass in them is achieved due to other design features.

Mobile app

The ability to operate the functions and settings of headphones through a mobile application for a smartphone or tablet. Communication between the device and gadgets is usually carried out via the Bluetooth wireless protocol. The mobile application may provide tools for flexible sound settings (equalizer, bass boost, etc.), switching noise reduction and transparency modes, reassigning buttons and gestures, finding lost headphones, etc. Also, the ability to update the headphone firmware is often implemented through the mobile application.

Autopause

A function that allows you to automatically pause the playback track when you remove the headphones (or one headphone).

Autopause is found mainly in wireless models (see "Connection Type") true wireless format (see "Cable Type"); however, there are other types of headphones with this function — for example, with a combined connection and an overhead design. Anyway, the proximity sensor is usually responsible for the auto-pause operation, which is triggered when the earpiece moves away from the ear. This feature is especially useful in situations where, after removing the headphones, there is no time to manually pause playback — for example, you need to urgently respond to what is happening nearby. At the same time, some models are able to automatically resume playback when the earpiece is returned to its place, however, this function is not strictly required — it will not hurt to clarify its presence separately.

Noise cancellation

A system that reduces the influence of ambient noise on the audibility of sound through headphones. "Noise reduction" with the help of a separate microphone (or several micro) "listens" to external sounds and sends the same sounds to the headphones, but in antiphase. Due to this, the noise heard by the ears is attenuated almost to zero and the user can enjoy the sound of the headphones without interference even in a rather “loud” environment. For filtering in headphones, Active Noise Cancellation (ANC) and Environment Noise Cancellation (ENC) systems are used. The first suppresses all the noise around the listener, the second - reduces the noise level of the environment. Active noise cancellation affects the purity of the sound, but the noise from the outside spoils the picture when listening to audio tracks even more.

Also in the headphones there is an adaptive active noise reduction system Adaptive ANC, aimed at automatically adjusting the sound of the headphones depending on the level of ambient noise. In a noisy environment (for example, when traveling on the subway), the Adaptive ANC system enhances the work of “noise reduction”, in the absence of loud sounds from outside, it weakens the noise reduction.

Transparent mode

A feature that allows the user to hear the sounds of the surrounding world without removing the headphones.

This possibility is relevant mainly for models with a high degree of sound insulation; so the transparent mode can be found mainly among in-ear models, as well as overhead "ears" of the Over Ear format in a closed acoustic design. A special microphone is responsible for the operation of the function, which “listens” to the surrounding sounds and broadcasts them to the headphones. In Talk Through mode, you can, for example, listen to the interlocutor or control the environment on a busy street. And some headphones with this feature also have more advanced functions, including automatic adjustment to the situation: such models turn on on their own to transmit speech, “hearing” the loud voice of a person nearby. Individual headphones react to loud street noises in the transparent Ambient Aware mode — it means broadcasting noises through the speaker that can be potential danger signals (screams, car signals, etc.).

Note that most models with Talk through also have an active noise reduction function (see above), and the “transparent mode” in them is one of the noise reduction modes. However, exceptions to this rule are possible — technically transparent mode does not have to be combined with noise reduction.
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