Range
Range of wireless-capable headphones (see "Connection type").
When evaluating the range, it should be taken into account that this parameter is rather conditional and the actual range may differ slightly from the claimed one (usually in a smaller direction). So, when connecting via a radio channel, the range is indicated for perfect conditions — without interference and obstacles in the signal path. For Bluetooth models, the range also depends on the power of the Bluetooth module in the device to which the “ears” are connected. And the effectiveness of the IR channel may be reduced in hot weather or in bright sunlight. So when choosing according to this indicator, it's ok to take a certain margin.
On the other hand, there are two points worth noting. Firstly, in general, the specified range accurately describes the capabilities of the headphones, and it is quite possible to evaluate and compare different models with each other. Secondly, even in the most modest wireless “ears”, the communication range is about
8–10 m,
11–20 m is considered an average, and a fairly large number of devices can operate at distances of
tens and even hundreds of metres. So paying attention to the range makes sense mainly in cases where you plan to move away from the signal source at a considerable distance — from 5 m or more — or listen to sound through walls.
Sound
The audio format supported by the headphones.
— Stereo. Two-channel sound that allows you to create a surround sound effect to a certain extent (due to the difference in the right and left channels). The design of the headphones (two speakers, one for each ear) was originally “sharpened” specifically for stereo, so the vast majority of models support this particular sound format.
— Mono. Single-channel sound that does not create a surround effect. This marking means that this model is equipped with
one earpiece ; At the same time, there are two types of such devices on the market. The first is headphones that initially have only one cup and are designed for situations where the second ear needs to be left open (for example, to work on the phone in the office). The second is true wireless devices (see Cable Type), sold singly to replace a lost earphone from the original pair.
— 5.1. Originally, 5.1 was designed to create surround sound that can come from any direction ("surround"). It assumes the presence of 5 main channels (centre, front left / right, rear left / right) and one bass. In headphones, the effect of this sound is achieved through the use of several speakers in each cup. Such models are very convenient when watching movies with multi-channel sound, as well as in games — they provide a powerful immersive effect. On the other hand, such headphones are not cheap, and besides, they require a specifi
...c connection method (for example, via USB).
— 5.1 (virtual). Models with support for 5.1 surround sound (see above), in which the surround effect is achieved not due to the number of speakers, but due to special sound processing technologies. This somewhat reduces the accuracy compared to the "non-virtual" multi-channel, but it can significantly reduce the cost and weight of the headphones. However, there can also be several speakers in such models — for example, for separation by frequency.
— 7.1. The 7.1 format is the multi-channel 5.1 described above, supplemented by two more main channels. The localization of these channels depends on the specific variety of 7.1, but anyway they enhance the effect of volume. On the other hand, full support for this format significantly affects the dimensions, weight and price of the headphones, and content with 7.1 sound is produced much less than 5.1.
— 7.1 (virtual). A “virtual” version of the 7.1 format described above, in which the effect of surround sound is provided primarily through special signal processing, and not due to the presence of separate emitters for each channel. Similar to virtual 5.1, this format of operation somewhat reduces the reliability of the sound, but this difference is often imperceptible, and the headphones themselves turn out to be simpler and more inexpensive. Therefore, most modern 7.1 models support the virtual format of this sound.
— 9.1 (virtual). Further development of the idea of multi-channel sound: 5 channels, as in 5.1 (see above), supplemented by 4 more channels for more accurate localization of audible sound. As in other virtual formats, volume in this case is provided by special processing algorithms.
It is worth remembering that the actual sound will depend not only on the headphones, but also on the signal source: for example, a mono recording even in 9.1 “ears” will not become voluminous.
— 3D sound. Surround sound with the localization of sound sources in three-dimensional space allows you to deeply plunge into the atmosphere of films or immerse yourself in a virtual game world. The mechanics of spatial 3D-sound provides localization of sound sources around the listener and in the vertical scan plane. Algorithms for implementing 3D sound in headphones differ in terms of software and hardware support, but all of them are aimed at achieving the effect of realism of what is happening. Surround sound has long been the standard for movies, and in recent years, 3D sound has become increasingly common in games and music tracks.Hi-Res Audio
Headphone support for Hi-Res Audio. The corresponding format is designed to provide a sound close to that recorded in the studio.
Hi-Res Audio refers to a digital signal with parameters from 96 kHz / 24 bits, and for analog technology, the requirement for an extended frequency response is set from 40 kHz. Audio tracks in this format sound as close as possible to the original ideas of the authors of the compositions. The Hi-Res license marks premium headphones for avid audiophiles.
Audio delay
Sound delay in wireless headphones is a natural process caused by the specifics of audio data transmission over Bluetooth. It can be either almost imperceptible or clearly interfere with comfortable gameplay or watching video content. This paragraph provides the declared sound delay time in milliseconds, which is written in the technical specifications for a particular headphone model.
Frequency range
The range of sound frequencies that headphones can reproduce.
The
wider this range, the more fully the headphones reproduce the spectrum of sound frequencies, the lower the likelihood that too low or too high frequencies will be inaccessible. However, there are some nuances to consider here. First of all, let us remind you that the perceptual range of the human ear is on average from 16 Hz to 22 kHz, and for the complete picture it is enough for headphones to cover this range. However, modern models can significantly exceed these boundaries: in many devices the lower threshold
does not exceed 15 Hz, or even
10 Hz, and the upper limit can reach
25 kHz,
30 kHz and even
more. Such wide ranges in themselves do not provide practical advantages, but they usually indicate a high class of headphones, and are sometimes given only for advertising purposes.
The second important point is that a wide frequency range in itself is not a guarantee of good sound: sound quality also depends on a number of parameters, primarily the amplitude-frequency response of the headphones.
Speaker size
The diameter of the speaker installed in the headphones; models with multiple drivers (see "Number of drivers"), usually, the size of the largest speaker is taken into account, other dimensions can be specified in the notes.
In general, this parameter is relevant primarily for over-ear headphones (see "Design"). In them, emitters can have different sizes; the larger it is, the more saturated the sound is and the better the speaker reproduces the bass, however, large emitters have a corresponding effect on the dimensions, weight and price of the headphones. But in-ear "ears" and earbuds, by definition, have very small speakers, and rich bass in them is achieved due to other design features.
Emitter type
The type of sound emitters installed in the headphones. The type determines the principle of operation of emitters and some features of their design.
—
Dynamic. The simplest type of emitters operating on the principle of an electromagnet. Due to the combination of low cost with quite decent performance, it is also the most common, especially among entry-level and mid-range headphones. Such an emitter consists of a magnet, a coil placed in its field, and a membrane attached to the coil. When an alternating current (signal) enters the coil, it begins to vibrate, transmitting vibrations to the membrane and creating sound. From an acoustic point of view, the main advantages of dynamic radiators are a wide frequency range and good volume, the disadvantage is a relatively high probability of distortion, especially with a worn membrane.
—
Reinforcing. A peculiar modification of dynamic emitters (see the relevant paragraph), used mainly in high-end in-ear headphones. The basis of the design of such a radiator is a U-shaped metal plate. One of its ends is fixed motionless, the second, movable, is located between the poles of a permanent magnet, and a coil is wound around it (closer to the crossbar), through which the signal current passes. Vibrating under the action of this current, the movable part of the plate transmits vibrations to a rigid membrane, with which it is connected by a thin need
...le. This technology allows you to achieve good volume and low distortion with a very small size of the earpiece itself. The disadvantages of reinforcing radiators, in addition to high cost, are uneven frequency response and a relatively narrow frequency range. However, in expensive headphones of this type, several emitters can be provided at once, including on a hybrid basis (see relevant paragraph).
— Hybrid. Hybrid devices are usually called devices that combine dynamic and reinforcing emitters. See above for more details on these varieties; and their combination is used to combine advantages and compensate for disadvantages. Usually, in such headphones there is only one dynamic emitter, it is responsible for low frequencies, and there can be several reinforcing ones, they share the midrange and high frequencies. This allows you to achieve a more uniform frequency response than in purely armature models, but it significantly affects the price.
— Planar. The design of emitters of this type includes two powerful permanent magnets, between which there is a thin film membrane. The shape of the headphones themselves can be either round (orthodynamic emitters) or rectangular (isodynamic). According to the principle of operation, such systems are similar to dynamic ones, with the adjustment for the fact that there is no coil in the design — its role is played by the membrane itself with applied conductive tracks, to which the audio signal is fed. Due to this, distortions associated with the uneven oscillations of the membrane are practically absent; in addition, the sound as a whole is clear and reliable, and the frequency response is uniform. The main disadvantages of planar magnetic headphones are high cost, increased requirements for signal quality, and rather large dimensions. In addition, they are somewhat inferior to dynamic ones in terms of volume and overall frequency range.
— Electrostatic. Like planar-magnetic (see the relevant paragraph), such emitters are designed according to the "sandwich" principle. However, the membrane in them is located not between the magnets, but between the metal grids, and is made of a very thin metallized film. An audio signal is connected to such a system in a special way, and the membrane begins to oscillate due to attraction and repulsion from the grids, creating sound. Electrostatic drivers achieve very high sound quality, low distortion, and high fidelity, but they are bulky, complex, and expensive to use. And it's not just the high cost of the headphones themselves — their operation requires additional matching amplifiers with a voltage range of hundreds or even thousands of volts, and such devices cost a lot, and have the appropriate dimensions.Microphone noise canceling
The presence of a noise reduction system in its own headphone microphone.
In accordance with the name, such a system is designed to eliminate extraneous noise - primarily during conversations. It is usually based on an electronic filter that passes the sound of a human voice and cuts off background sounds such as city noise, the rumble of wind in the microphone grille, etc. As a result, even in noisy environments, thanks to the
noise reduction of the microphone, speech is clear and intelligible; True, the system inevitably introduces distortions into the final sound, but they are not critical in this case.
— ENC. ENC (Environment Noise Cancellation) technology significantly reduces ambient noise with directional microphones. It is used both in gaming devices so that gamers can easily communicate in voice chat, and in TWS earphone models so that you can comfortably talk on the phone in a noisy environment.
— cVc. Microphone noise reduction cVc (Clear Voice Capture) is an advanced technology that is found mainly in expensive headphone models. cVc algorithms effectively suppress echo and noise from the environment. Sound processing using this technology is carried out at several levels at once - the algorithm determines the reference signal-to-noise level, automatically adjusts speech to the desired volume level, applies adaptive equalizers to process the entire voice, as well as specialized filters to remove
...low-frequency bubbling, sibilants and hissing.Mobile app
The ability to operate the functions and settings of headphones through
a mobile application for a smartphone or tablet. Communication between the device and gadgets is usually carried out via the Bluetooth wireless protocol. The mobile application may provide tools for flexible sound settings (equalizer, bass boost, etc.), switching noise reduction and transparency modes, reassigning buttons and gestures, finding lost headphones, etc. Also, the ability to update the headphone firmware is often implemented through the mobile application.