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Comparison SteelSeries Arctis Nova 7X vs SteelSeries Arctis Nova 7

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SteelSeries Arctis Nova 7X
SteelSeries Arctis Nova 7
SteelSeries Arctis Nova 7XSteelSeries Arctis Nova 7
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Main
Xbox Certified. Multi-platform support, connection via mini-Jack (3.5 mm), Bluetooth and radio channel. Rich equipment. Set up, manage and support virtual sound with a proprietary PC application.
Multi-platform support, connection via mini-Jack (3.5 mm), Bluetooth and radio channel. Rich equipment. Set up, manage and support virtual sound with a proprietary PC application.
Connection and design
Featuresgaminggaming
Console compatibilityPlaystation 4/5, Xbox One, Series S/X, Nintendo SwitchPlaystation 4/5, Xbox One, Series S/X, Nintendo Switch
Design
overhead, closed
full size Over-Ear
headband auto-adjustment
swiveling earcups
overhead, closed
full size Over-Ear
headband auto-adjustment
swiveling earcups
Microphoneretractable on the shackleretractable on the shackle
Connection typecombinedcombined
Connection
mini-Jack (3.5 mm)
Bluetooth
radio channel
mini-Jack (3.5 mm)
Bluetooth
radio channel
Plugstraightstraight
Cable supplysingle-sidedsingle-sided
Cable length1.2 m1.2 m
Cable typeroundround
Detachable cable
Specs
Sound3Dstereo
Impedance36 Ohm36 Ohm
Frequency range20 – 22000 Hz20 – 22000 Hz
Sensitivity93 dB93 dB
Speaker size40 mm40 mm
Emitter typedynamicdynamic
Harmonic distortion coefficient< 1 %
Microphone specs
Frequency range100 – 6500 Hz100 – 6500 Hz
Sensitivity-38 dB-38 dB
Microphone noise cancelingENCENC
Microphone mute
Features
Mobile app
Volume control
Power supply
Power sourcebatterybattery
Operating time (music)38 h38 h
Fast charge15 minutes for 6 hours of work15 minutes for 6 hours of work
Charging portUSB CUSB C
General
Ear cushion materialtextilestextiles
In box
additional cable
dongle
additional cable
dongle
Color
Added to E-Catalogaugust 2023october 2022

Sound

The audio format supported by the headphones.

— Stereo. Two-channel sound that allows you to create a surround sound effect to a certain extent (due to the difference in the right and left channels). The design of the headphones (two speakers, one for each ear) was originally “sharpened” specifically for stereo, so the vast majority of models support this particular sound format.

— Mono. Single-channel sound that does not create a surround effect. This marking means that this model is equipped with one earpiece ; At the same time, there are two types of such devices on the market. The first is headphones that initially have only one cup and are designed for situations where the second ear needs to be left open (for example, to work on the phone in the office). The second is true wireless devices (see Cable Type), sold singly to replace a lost earphone from the original pair.

— 5.1. Originally, 5.1 was designed to create surround sound that can come from any direction ("surround"). It assumes the presence of 5 main channels (centre, front left / right, rear left / right) and one bass. In headphones, the effect of this sound is achieved through the use of several speakers in each cup. Such models are very convenient when watching movies with multi-channel sound, as well as in games — they provide a powerful immersive effect. On the other hand, such headphones are not cheap, and besides, they require a specifi...c connection method (for example, via USB).

— 5.1 (virtual). Models with support for 5.1 surround sound (see above), in which the surround effect is achieved not due to the number of speakers, but due to special sound processing technologies. This somewhat reduces the accuracy compared to the "non-virtual" multi-channel, but it can significantly reduce the cost and weight of the headphones. However, there can also be several speakers in such models — for example, for separation by frequency.

— 7.1. The 7.1 format is the multi-channel 5.1 described above, supplemented by two more main channels. The localization of these channels depends on the specific variety of 7.1, but anyway they enhance the effect of volume. On the other hand, full support for this format significantly affects the dimensions, weight and price of the headphones, and content with 7.1 sound is produced much less than 5.1.

— 7.1 (virtual). A “virtual” version of the 7.1 format described above, in which the effect of surround sound is provided primarily through special signal processing, and not due to the presence of separate emitters for each channel. Similar to virtual 5.1, this format of operation somewhat reduces the reliability of the sound, but this difference is often imperceptible, and the headphones themselves turn out to be simpler and more inexpensive. Therefore, most modern 7.1 models support the virtual format of this sound.

— 9.1 (virtual). Further development of the idea of multi-channel sound: 5 channels, as in 5.1 (see above), supplemented by 4 more channels for more accurate localization of audible sound. As in other virtual formats, volume in this case is provided by special processing algorithms.

It is worth remembering that the actual sound will depend not only on the headphones, but also on the signal source: for example, a mono recording even in 9.1 “ears” will not become voluminous.

3D sound. Surround sound with the localization of sound sources in three-dimensional space allows you to deeply plunge into the atmosphere of films or immerse yourself in a virtual game world. The mechanics of spatial 3D-sound provides localization of sound sources around the listener and in the vertical scan plane. Algorithms for implementing 3D sound in headphones differ in terms of software and hardware support, but all of them are aimed at achieving the effect of realism of what is happening. Surround sound has long been the standard for movies, and in recent years, 3D sound has become increasingly common in games and music tracks.

Harmonic distortion coefficient

The coefficient of harmonic distortion produced by this model of headphones.

This parameter determines the amount of non-linear distortion introduced by the headphones into the reproduced sound. The lower it is, the less such distortions, the cleaner and closer to the original sound is. So, an indicator of 1% or more can be considered tolerable at best, from 0.5% to 1% — good, less than 0.5% — excellent (such indicators are acceptable even for monitor headphones), and less than 0.1% — almost perfect.

Note that a low harmonic coefficient in itself does not guarantee high-quality sound — a lot depends on other features of the headphones, primarily the frequency response.

Mobile app

The ability to operate the functions and settings of headphones through a mobile application for a smartphone or tablet. Communication between the device and gadgets is usually carried out via the Bluetooth wireless protocol. The mobile application may provide tools for flexible sound settings (equalizer, bass boost, etc.), switching noise reduction and transparency modes, reassigning buttons and gestures, finding lost headphones, etc. Also, the ability to update the headphone firmware is often implemented through the mobile application.
SteelSeries Arctis Nova 7X often compared
SteelSeries Arctis Nova 7 often compared