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Comparison Hator Hyperpunk Truepods vs Xiaomi Redmi Buds 4 Active

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Hator Hyperpunk Truepods
Xiaomi Redmi Buds 4 Active
Hator Hyperpunk TruepodsXiaomi Redmi Buds 4 Active
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Main
Active noise cancellation. 32 Bit DSP audio processor. Game mode, long battery life with case.
Long working time with the case.
Connection and design
Design
in-ear
in-ear
Connection typewirelesswireless
Connection
Bluetooth v 5.3
Bluetooth v 5.3
Range10 m10 m
Specs
Game mode (low input lag)
Audio delay40 ms
Impedance32 Ohm
Frequency range10 – 20000 Hz20 – 20000 Hz
Speaker size10 mm12 mm
Emitter typedynamicdynamic
Microphone specs
Microphonebuilt into the casebuilt into the case
Microphone noise cancelingENCENC
Features
Noise cancellationANC
Voice assistantApple Siri / Google Assistant
Power supply
Power sourcebatterybattery
Headphone battery capacity30 mAh34 mAh
Case battery capacity400 mAh440 mAh
Charging time1.1 h
Operating time (music)5 h5 h
Operating time (with case)25 h30 h
Wireless charger
Charging portUSB CUSB C
General
Touch control
WaterproofIPX4IPX4
Weight4 g4 g
In box
silicone tips 3 pairs
charging case
silicone tips 3 pairs
charging case
Color
Added to E-Catalogseptember 2023august 2023

Game mode (low input lag)

A special game mode in wireless headphones that minimizes the delay in transmitting an audio track from a connected source. Low Input Lag) provides the ability to quickly respond to what is happening in virtual battles and prevents the picture from being out of sync with the sound. At the same time, when you activate the game mode, wireless headphones will be discharged faster.

Audio delay

Sound delay in wireless headphones is a natural process caused by the specifics of audio data transmission over Bluetooth. It can be either almost imperceptible or clearly interfere with comfortable gameplay or watching video content. This paragraph provides the declared sound delay time in milliseconds, which is written in the technical specifications for a particular headphone model.

Impedance

Impedance refers to the headphone's nominal resistance to AC current, such as an audio signal.

Other things being equal, a higher impedance reduces distortion, but requires a more powerful amplifier — otherwise the headphones simply will not be able to produce sufficient volume. Thus, the choice of resistance depends primarily on which signal source you plan to connect the "ears". So, for a portable gadget (smartphone, pocket player), an indicator of 16 ohms or less is considered optimal, 17 – 32 ohms is not bad. Higher values — 33 – 64 ohms and 65 – 96 ohms — will require quite powerful amplifiers, like those used in computers and televisions. And models with a resistance of 96 – 250 ohms and above are designed mainly for Hi-End audio equipment and professional use; for such cases, detailed recommendations for selection can be found in special sources.

Frequency range

The range of sound frequencies that headphones can reproduce.

The wider this range, the more fully the headphones reproduce the spectrum of sound frequencies, the lower the likelihood that too low or too high frequencies will be inaccessible. However, there are some nuances to consider here. First of all, let us remind you that the perceptual range of the human ear is on average from 16 Hz to 22 kHz, and for the complete picture it is enough for headphones to cover this range. However, modern models can significantly exceed these boundaries: in many devices the lower threshold does not exceed 15 Hz, or even 10 Hz, and the upper limit can reach 25 kHz, 30 kHz and even more. Such wide ranges in themselves do not provide practical advantages, but they usually indicate a high class of headphones, and are sometimes given only for advertising purposes.

The second important point is that a wide frequency range in itself is not a guarantee of good sound: sound quality also depends on a number of parameters, primarily the amplitude-frequency response of the headphones.

Speaker size

The diameter of the speaker installed in the headphones; models with multiple drivers (see "Number of drivers"), usually, the size of the largest speaker is taken into account, other dimensions can be specified in the notes.

In general, this parameter is relevant primarily for over-ear headphones (see "Design"). In them, emitters can have different sizes; the larger it is, the more saturated the sound is and the better the speaker reproduces the bass, however, large emitters have a corresponding effect on the dimensions, weight and price of the headphones. But in-ear "ears" and earbuds, by definition, have very small speakers, and rich bass in them is achieved due to other design features.

Noise cancellation

A system that reduces the influence of ambient noise on the audibility of sound through headphones. "Noise reduction" with the help of a separate microphone (or several micro) "listens" to external sounds and sends the same sounds to the headphones, but in antiphase. Due to this, the noise heard by the ears is attenuated almost to zero and the user can enjoy the sound of the headphones without interference even in a rather “loud” environment. For filtering in headphones, Active Noise Cancellation (ANC) and Environment Noise Cancellation (ENC) systems are used. The first suppresses all the noise around the listener, the second - reduces the noise level of the environment. Active noise cancellation affects the purity of the sound, but the noise from the outside spoils the picture when listening to audio tracks even more.

Also in the headphones there is an adaptive active noise reduction system Adaptive ANC, aimed at automatically adjusting the sound of the headphones depending on the level of ambient noise. In a noisy environment (for example, when traveling on the subway), the Adaptive ANC system enhances the work of “noise reduction”, in the absence of loud sounds from outside, it weakens the noise reduction.

Voice assistant

Headphones with voice assistant support the user interaction with the device to a new level. The call of the assistant. is carried out by pressing one of the control buttons on the headphones or by a specific voice command (for example, «Ok, Google» for the Google Assistant virtual apprentice). The assistant pauses playback, instantly changes the volume of the music, can notify the user of new alerts, helps to answer messages without the help of hands, and commands are given to the paired smartphone via voice control from the headphones.

Headphone battery capacity

The capacity of the battery installed in the headphones of the corresponding design (see "Power").

Theoretically, a higher capacity allows to achieve greater battery life, but in fact, the operating time also depends on the power consumption of the headphones — and it can be very different, depending on the characteristics and design features. So this parameter is secondary, and when choosing it is worth paying attention not so much to the battery capacity, but to the directly claimed operating time (see below).

Case battery capacity

The capacity of the battery installed in the case (case) for headphones.

This parameter is relevant only for true wireless models (see "Cable type"). Recall that these headphones are charged from a case, which is usually equipped with its own battery and actually works in standalone power bank mode. Knowing the capacity of the battery in the case and in the headphones, you can estimate how many charges of the “ears” will last for one charge of the case. However, it should be taken into account that in the process of charging the headphones, part of the energy is inevitably spent on third-party losses, and the effective capacity of the case turns out to be somewhere 1.6 times less than the claimed one. This is the starting point for calculations: for example, a 300 mAh case will actually be able to transfer 300 / 1.6 = 187 mAh of energy to the headphones, and 30 mAh “ears” from such a battery can be fully charged about 6 times (187 / 30 ≈ 6).
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