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Comparison Hator Hyperpunk 2 vs Hator Hellraizer

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Hator Hyperpunk 2
Hator Hellraizer
Hator Hyperpunk 2Hator Hellraizer
Expecting restockOutdated Product
TOP sellers
Main
Wide frequency range.
Connection and design
Featuresgaminggaming
Design
overhead, closed
full size Over-Ear
overhead, closed
full size Over-Ear
Microphonedetachable at the shackledetachable at the shackle
Connection typewiredwired
Connection
mini-Jack (3.5 mm)
mini-Jack (2 x 3.5 mm) /extension adapter 1.5 m/
mini-Jack (3.5 mm)
mini-Jack (2 x 3.5 mm) /adapter/
Plugstraightstraight
Cable supplysingle-sidedsingle-sided
Cable length1 m1 m
Cable typeroundround
Detachable cable
Specs
Soundstereostereo
Impedance64 Ohm20 Ohm
Frequency range10 – 22000 Hz15 – 25000 Hz
Sensitivity114 dB92 dB
Speaker size50 mm50 mm
Emitter typedynamicdynamic
Microphone specs
Frequency range10 – 10000 Hz20 – 10000 Hz
Sensitivity-42 dB-36 dB
Microphone mute
Flexible design
Features
Volume control
General
Ear cushion materialleatherette
Weight180 g260 g
In box
extension /1.5 m/
microphone windscreen
extension /1.2 м/
 
Color
Added to E-Catalogseptember 2023december 2020

Detachable cable

Headphones in which the cable is mounted on a detachable mount and can be detached. A standard 3.5 mm mini-Jack usually acts as a mount, sometimes a USB connector, and the wire itself may not even be included in the package.

This feature is popular primarily among combined models, see "Type of connection": when working in wireless mode, the cable can be disconnected so that it does not hang out in vain. But for purely wired headphones, the main convenience is that, if desired, the “native” wire can be replaced with another one that differs in length, type (see above), connection connector, etc. If desired, you can even keep several detachable cables with different characteristics and change them as needed. In addition, if the detachable wire is damaged, you do not need to buy new headphones or go to the workshop — just buy a new cable.

Among the disadvantages of this option, one can note the risk of losing the wire, as well as a slightly increased likelihood of distortion due to the presence of additional connectors.

Impedance

Impedance refers to the headphone's nominal resistance to AC current, such as an audio signal.

Other things being equal, a higher impedance reduces distortion, but requires a more powerful amplifier — otherwise the headphones simply will not be able to produce sufficient volume. Thus, the choice of resistance depends primarily on which signal source you plan to connect the "ears". So, for a portable gadget (smartphone, pocket player), an indicator of 16 ohms or less is considered optimal, 17 – 32 ohms is not bad. Higher values — 33 – 64 ohms and 65 – 96 ohms — will require quite powerful amplifiers, like those used in computers and televisions. And models with a resistance of 96 – 250 ohms and above are designed mainly for Hi-End audio equipment and professional use; for such cases, detailed recommendations for selection can be found in special sources.

Frequency range

The range of audio frequencies that headphones can reproduce.

The wider this range — the more fully the headphones reproduce the spectrum of sound frequencies, the lower the likelihood that too low or too high frequencies will be inaccessible. However, some nuances should be taken into account here. First of all, we recall that the range of perception of the human ear is on average from 16 Hz to 22 kHz, and for the full picture it is enough that the headphones cover this range. However, modern models can noticeably go beyond these limits: in many devices, the lower threshold does not exceed 15 Hz, or even 10 Hz, and the upper limit can reach 25 kHz, 30 kHz, and even more. Such extensive ranges in themselves do not provide practical advantages, but they usually indicate a high class of headphones, and sometimes they are only given for promotional purposes.

The second important point is that an extensive frequency range in itself is not a guarantee of good sound: the sound quality also depends on a number of parameters, primarily the frequency response of the headphones.

Sensitivity

Rated headphone sensitivity. Technically, this is the volume at which they sound when a certain standard signal from the amplifier is connected to them. Thus, sensitivity is one of the parameters that determine the overall volume of the headphones: the higher it is, the louder the sound will be with the same input signal level and other things being equal. However, we must not forget that the volume level also depends on the resistance (impedance, see above); moreover, it is worth choosing “ears” for a specific device first by impedance, and only then by sensitivity. In this case, one parameter can be compensated for by another: for example, a model with high resistance and high sensitivity can work even on a relatively weak amplifier.

As for specific figures, headphones with indicators of 100 dB or less are designed mainly for use in a quiet environment (in some similar models, the sensitivity does not exceed 90 dB). For use on the street, in transport and other similar conditions, it is desirable to have more sensitive headphones — about 101 – 105 dB, or even 110 dB. And in some models, this figure can reach 116 – 120 dB. and even more.

It is also worth noting that this parameter is relevant only for a wired connection according to the analogue standard — for example, via a 3.5 mm mini-...jack. When using digital interfaces like USB and wireless channels like Bluetooth, the sound is processed in the built-in headphone converter, and if you plan to mainly use this kind of application, you can not pay much attention to sensitivity.

Frequency range

The range of audio frequencies that the headphone's own microphone can normally "hear".

Theoretically, the wider this range, the more advanced and high-quality the microphone is, the closer the sound transmitted by it is to the real one. In fact, extensive frequency coverage is not always required. So, the working range of the human ear is about 16 – 22,000 Hz, and even then not everyone hears its upper part. And human speech usually covers frequencies from 500 Hz to 2 kHz, at least this range is considered quite sufficient for its transmission. So if you need a microphone for simple tasks like voice communication on the Internet or game chat, you can not pay much attention to the frequency range: even in the most modest models, it is more than sufficient for normal speech transmission.

Sensitivity

The sensitivity of the headphone's own microphone.

The more sensitive the microphone, the higher the signal level from it, at the same sound volume, and the better this model is suitable for picking up quiet sounds. Conversely, low sensitivity filters out background noise. At the same time, we note that these nuances are important mainly in professional work with sound. And for simple tasks like voice communication over the phone or via the Internet, sensitivity does not really matter: in headphones of this specialization, it is selected in such a way as to ensure that the microphone is guaranteed to work.

Ear cushion material

For full-size headphones, ear pads are often made of genuine leather, leatherette, textile, velor, leatherette, memory foam, as well as their combined variations. In the caste of in-ear headphones, completely different materials are used - the most common are silicone pads, which gently adapt to the individual structure of the auricle, and as an alternative to them, foam ear pads with a porous structure (so-called “sponges”) are offered. Here are some features of commonly used ear pad materials:

- Textiles. Fabric ear pads are usually found in budget headphone models, but sometimes they are also used in the premium segment. The tactile textile ear pads are pleasant to the touch, and they also allow air to pass through well. In terms of acoustic properties, these are completely neutral materials. Note that such ear pads can be made from various types of fabrics (for example, microfiber).

- Leatherette. Artificial leather substitutes are used in headphones of all price categories. In fact, the properties of this material depend on the specific type of leatherette: ear pads made of conventional eco-leather can have excellent “breathing” qualities, while low-grade leatherette often provokes increased sweating of the ears (especially in the hot season).

- Genuine Leather. Genuine leather is a premium product used in corresponding flagship-level...headphone models. Thick leather provides proper sound insulation and deep bass response. At the same time, your ears may sweat when using leather ear pads. To avoid increased sweating, the leather is often made perforated.

— Velor. The most delicate material to the touch with excellent sound-absorbing abilities. Velor ear pads provide good noise insulation, and headphones with them do not cause fatigue even after a long stay on the head. However, the material also has disadvantages: it gets dirty easily, attracts dust and pet hair, and wears out quickly.

- Alcantara. Ear pads made of artificial suede, which are as close as possible in properties and tactile sensations to velor products. However, Alcantara is easier to clean from dirt and lasts much longer. Alcantara ear pads are found in top-level headphones.

- Foam rubber. Foam ear pads are the prerogative of budget over-ear headphones. The fact is that this is a short-lived material that often requires replacement due to its low strength. Partially, special impregnations solve the problem, but foam rubber still retains its structure for a relatively short time.

- Fur. Quite a rare type of material for making ear pads. Headphones with characteristic fur ear pads perform a practical function - they warm the listener’s ears during the cold season.

Weight

The total weight of the headphones; for true wireless models (see "Cable Type"), the weight of each individual earbud is listed.

This parameter is directly related to the design (see above) and some features of the functionality. Thus, the mentioned true wireless devices are very light, their weight does not exceed 25 g. More traditional in-ears and in-ears can be noticeably heavier, up to 50g for in-ears and up to 100g for most in-ears. Overhead models, for the most part, are quite massive: among them there are many models weighing 200 – 250 g, 250 – 300 g and even more than 300 g. It should be noted that a significant weight for false ears is often not a disadvantage, but an advantage: it allows them to stay on the head more securely, creates an impression of solidity and reliability, and most often does not create significant inconvenience.

In box

Among the equipment, it is worth highlighting silicone and polyurethane tips, relevant for in-ear headphones, additional fixation nozzles and behind-the- ear arms for better attachment in the ear, interchangeable ear pads, additional cable, dongle, aircraft adapter, case / case and docking station. There are also other accessories. More details about them:

- Silicone tips. Replaceable silicone tips used in in-ear headphones. Usually, several nozzles of different sizes are supplied in the kit, which allows you to adjust the headphones to a specific user. The practical advantages of silicone are softness, durability, general convenience and at the same time low cost.

- Polyurethane nozzles. Replacement tips for in-ear headphones made of foamed polyurethane. This material is somewhat more expensive than silicone, it requires regular cleaning and has a shorter service life - including due to deformation as it wears. On the other hand, polyurethane is ideal in terms of acoustics; it is these tips that are considered the best choice for lovers of in-ear “ears” with high-quality sound.

- Ear hooks. Removable devic...es designed to additionally secure each earpiece to the ear. Note that such devices should not be confused with behind-the-ear mounts (see above). The main difference is that the arms are used exclusively in some models of in-ear headphones and earbuds as an additional option. In other words, you can wear such headphones without a bow, while the behind-the-ear mount is usually made non-removable and, in principle, you can’t do without it.

— Nozzles of additional fixation. Auxiliary caps for a tighter fit of the in-ear headphones. They are used to provide better fixation of headphones during sports or provide additional volume to users with a large auricle.

- Replaceable ear pads. Comes with interchangeable ear tips. In general, the ear pads are the part with which the headphones come into contact with the listener's ears. In full-size and on-ear headphones, they are soft pads on the inside of the cups.

— Case (case) / cover. Covers are usually called soft rag bags, they protect the "ears" mainly from pollution and take up a minimum of space. Cases are made of hard materials, they are a little more bulky, but they protect well from shock, pressure and contact with sharp objects. In any case, the complete case or case is optimally suited for the headphones and is more convenient than an impromptu protective casing.

- Charging case. Case - a case made of hard material - simultaneously playing the role of a charger. This feature is very popular on true wireless models (see "Cable Type"). The charging case usually has its own battery and the headphones are already charged from this battery; this design provides additional convenience in several moments at once. Firstly, the case, in fact, also performs the function of a power bank - an autonomous power source; the capacity of such a “power bank” may be different, but it is usually enough for several full charges of the “ears” (for more details, see “Capacity of the case”). Secondly, the ability to charge the headphones directly in the case reduces the risk of losing them. Thirdly, the charging procedure itself is quite convenient - just connect the cable to the case.

- Dock station. Stationary stand with the possibility of placing headphones and contacts for charging them. Also, docking stations are often used to transfer the sound track to headphones - they are connected directly to the sound source via a wire, and the sound is transmitted to the ears wirelessly within a certain radius of action.

— Clip for carrying. A clip designed to fasten the wire to a pocket, collar, lapel of clothing, etc. It provides additional convenience: thanks to the clip, the wire does not hang out, the likelihood of touching it with careless movement or catching on the surrounding object is reduced.

- Additional cable. An additional cable provided in addition to the main one may have different features and specializations. So, complete cables can vary in length, connector type, wire type, additional equipment (microphone, volume control), etc. These details should be specified separately in each case. Here, we note that almost all headphones with this configuration have a detachable cable (it makes sense to supplement a non-detachable wire with an extension cable, and it is considered a separate accessory - see below).

- Extension. A type of additional cable designed solely to increase the overall length of the wire. Due to the extension cord, you can adjust the headphones to the specifics of the situation: for example, “build up” the cable if you need to switch from a laptop to a TV or a stationary audio system.

— Airplane adapter. Dedicated headphone adapter for use with modern airliner entertainment systems. In such systems, a special way of connecting headphones is used - through two 3.5 mm jacks (and we are talking about classic "ears", without a microphone). Models with a traditional single 3.5 mm plug can only be connected to this output through an adapter; such adapters may initially be included in the delivery.

- Windproof microphone. Devices in the form of a foam rubber or "shaggy" lining on the headphone microphone capsule. Cut off unnecessary ambient noise and minimize the effect of direct exposure to air currents on the microphone, which can cause interference in speech transmission.

— Dongle. The dongle is used to simplify the organization of connecting wireless headphones to other devices. In fact, this is a radio transmitter (less often a Bluetooth transmitter) that non-contactly broadcasts sound to headphones from a connected device.

This list is not exhaustive and may include other optional items.
Hator Hyperpunk 2 often compared
Hator Hellraizer often compared