Static pressure
The maximum static air pressure generated by the fan during operation.
This parameter is measured as follows: if the fan is installed on a blind pipe, from which there is no air outlet, and turned on for blowing, then the pressure reached in the pipe will correspond to the static one. In fact, this parameter determines the overall efficiency of the fan: the higher the static pressure (ceteris paribus), the easier it is for the fan to “push” the required amount of air through a space with high resistance, for example, through narrow slots of a radiator or through a case full of components.
Also, this parameter is used for some specific calculations, however, these calculations are quite complex and, usually, are not necessary for an ordinary user — they are associated with nuances that are relevant mainly for computer enthusiasts. You can read more about this in special sources.
MTBF
The total time that a cooling fan is guaranteed to run before it fails. Note that when this time is exhausted, the device will not necessarily break — many modern fans have a significant margin of safety and are able to work for some more period. At the same time, it is worth evaluating the overall durability of the cooling system according to this parameter.
Pump size
The dimensions of the pump that the water cooling system is equipped with.
Most often, this parameter is indicated for all three dimensions: length, width and thickness (height). These dimensions determine two points: the space required to install the pump, and the diameter of its working part. With the first, everything is quite obvious; we only note that in some systems the pump simultaneously plays the role of a water block and is installed directly on the cooled component of the system, and it is there that there should be enough space. The diameter approximately corresponds to the length and width of the pump (or the smaller of these dimensions if they are not the same — for example, 55 mm in the model 60x55x43 mm). Some operating features depend on this parameter. So, the large diameter of the pump allows you to achieve the required performance at a relatively low rotation speed; the latter, in turn, reduces the noise level and increases the overall reliability of the structure. On the other hand, a large pump costs more and takes up more space.
Pump MTBF
The MTBF of a liquid cooling pump is the approximate amount of time after which the pump is likely to fail. This figure is not 100% accurate and actual pump life may be less or longer than advertised, depending on usage. Nevertheless, this indicator is convenient for comparing different models with each other: more time between failures and in fact means greater reliability and durability.
Pipe length
The length of the tubes connecting the water block to the radiator in a water cooling system. By definition, there are at least two such tubes (supply and return), and sometimes more, but they all have the same length. This length corresponds to the largest distance from the water block to the radiator, possible for this system in the standard configuration; this nuance must be taken into account when choosing water cooling for a specific installation location. In general, most models are
38 or
40 cm long, which is enough for basic needs.
Pump power source
Type of power connector for the water pump.
—
3-pin. The three-pin power connector on older motherboards does not allow you to control the speed of the water pump motor in liquid cooling systems. At the same time, the pump always works in the maximum performance mode. Fresh "motherboards" are able to change the voltage on such connectors, thereby providing a change in engine speed.
—
4-pin. When using a 4pin power connector, it is supposed to control the speed of the pump motor using pulse-width modulation. A voltage of 12 V is applied to it with pulses. By changing the duration of the pulses, you can accurately set the speed of the water pump motor.
—
SATA. The SATA power connector will come in handy if all free 3pin and 4pin connectors are occupied on the motherboard.
Lighting
The presence
of its own illumination in the design of the cooling system.
The backlight serves a purely aesthetic function — it gives the device a stylish appearance that blends well with other components in the original design. Thanks to this, such cooling systems are especially appreciated by gamers and fans of external PC modding — especially since the lighting can be different, and the most advanced models even provide backlight synchronization with other components (see below). On the other hand, this function does not affect the efficiency and performance, and the overall cost is inevitably affected, sometimes quite noticeably. Therefore, if the appearance does not play a fundamental role for you, the best choice, most likely, will be
a cooling system without backlight.
Lighting colour
The colour of the backlight installed in the cooling system.
See above for more details on the backlight itself. Also note here that in the illumination of modern cooling systems there is both one colour (most often
red or
blue, less often
green,
yellow,
white or
purple), and multi-colour systems such as
RGB and
ARGB. The choice of a single-colour backlight depends mainly on aesthetic preferences, but the last two varieties should be touched upon separately.
The basic principle of operation of both RGB and ARGB systems is the same: the design provides for a set of LEDs of three basic colours — red (Red), green (Green) and blue (Blue), and by changing the number and brightness of the included LEDs, you can not only intensity, but and tint of light. The difference between these options differs in functionality: RGB systems support a limited set of colours (usually up to one and a half dozen, or even less), while ARGB allows you to choose almost any shade from the entire available colour range. At the same time, both of them can support backlight synchronization (see below); in general, this function is not required for RGB and ARGB systems, but it is used almost exclusively in them.
Lighting sync
Backlight synchronization technology, provided in the cooling system with built-in lighting (see above).
Synchronization itself allows you to "match" the cooling backlight with the backlight of other system components — the motherboard, processor, graphics card, case, keyboard, mouse, etc. Thanks to this matching, all components can change colour synchronously, turn on / off at the same time, etc. The specific features of the operation of such a backlight depend on the synchronization technology used, and, usually, each manufacturer has its own (Aura Sync for Asus, RGB Fusion for Gigabyte, etc.). The compatibility of the components also depends on this: they must all support the same technology. So the easiest way to achieve backlight compatibility is to collect components from the same manufacturer. However, among the cooling systems there are solutions of the multi compatibility format — compatible with several synchronization technologies at once; a specific compatibility list is usually indicated in the detailed specifications of such models.