Game type
This item allows you to evaluate the general features of games and activities with the designer.
Most often, the type of game is indicated by the general theme to which the set is dedicated. In this regard, the following options are most popular:
air transport and equipment,
water transport,
military equipment,
in the animal world,
railway,
buildings (shops, gas stations, residential buildings, etc.),
space,
Minecraft,
land transport and equipment.
/cartoon characters,
police and bandits,
fire service,
princesses,
plants (flowers, trees),
entertainment complexes,
robotics,
knights, pirates,
weapons,
rescue service,
construction,
science fiction,
fantasy. Sets that have a specific theme, but are not related to this list, are usuall
...y classified as a "plot set".
Also, the type of game can be indicated by the technical features of the constructor itself. There are few options here: mazes with balls (marble run), soft modules, sets of parts, as well as scientific and educational kits.
In most cases, the features of a particular type of game are already clear from the name, and you should not dwell on them further. However, technical features, as well as some thematic options, are still worth considering more closely:
— Sets of parts. There are two types of constructors in this category. The first is kits without thematic specialization, consisting of universal parts and allowing you to assemble a wide variety of designs (usually even standard instructions provide 10-20 assembly options, and the actual possibilities are limited only by the child’s imagination). The second type is single parts or sets of several parts, sold separately, but not representing a full-fledged designer; they are bought either to replace lost parts from the set, or to supplement the set with some new features (for example, to introduce a new character).
— Scientific and educational. Designers of this type can also be called "educational": while entertaining the child, they at the same time give him knowledge of the basics of mechanics, electrical engineering or even cybernetics / programming. A classic example of such a constructor is a kit for assembling working electronic circuits.
— Maze with balls (marble run). A set for assembling a track along which the balls roll. The track itself is an inclined chute, which can be supplemented with jumps, obstacles, forks and other specific elements. The size of such a constructor can be different — from the simplest gutter for 1 – 2 elements to a set of several dozen parts that can be connected in a new way each time, building routes of different shapes. Sets are available for several parallel chutes, allowing for "competitions".
— Soft modules. Constructors, the details of which are made of a soft material (usually EVA polymer). Such details, usually, have a rather large size: from some sets you can assemble a whole “fortress” inside which a child can fit. Also note that during assembly, soft modules are not fastened together, but are placed one on top of the other, like building bricks (although other assembly options may occur). Constructors of this type are designed mainly for the smallest; here it is worth noting that the soft material makes the parts as safe as possible and minimizes the risk of injury.
— minecraft. Constructors dedicated to the popular computer game Minecraft. Objects and characters in such a game are made up of rectangular blocks and have a characteristic angular shape, which makes it easy to release them as constructors.
– Transport (air, land, water). These types of games are indicated for sets that are not related to a narrower topic. For example, an ordinary civilian aircraft will be classified as air transport, and a similar aircraft in military coloring will be classified as military equipment.
— Weapon. This kind of constructors allows you to collect copies of firearms — similar in size to the original, and often also capable of firing special safe "bullets" (usually a spring mechanism is used for this).
— Entertainment complexes. Sets of this theme reproduce playgrounds, attractions, water parks, etc.
— Fantasy. Science fiction in the broad sense of the word, where technique and technology play an important role. Constructors from this series can be dedicated both to "technology in general" and to a specific work; one of the most popular options is Star Wars.
— Fantasy. Sets on the theme of "sword and magic" — as opposed to traditional "technical" fiction. Relatively rarely associated with certain works, but often have their own original mini-plots (sometimes uniting a whole series of constructors).
— Knights and Pirates. Regarding this option, it is worth noting that the knights in such designers look more or less historically authentic; warriors from fairy tales and fantastic stories are found in sets from the fantasy category.
— Cartoon characters. The term "cartoons" in this case is conditional — such constructors can also be dedicated to cinema (typical examples are "Harry Potter", superheroes of the Marvel Cinematic Universe, or even "adult" works like the series "The Stranger Things").
— Construction. This type of game is indicated for designers who reproduce construction sites or construction equipment. If we are talking about a “young builder's kit”, from which a building model is assembled, such a kit belongs to the “buildings” category.Number of pieces
The total number of parts included in the delivery of the designer. At the same time, the calculation, usually, also takes into account the details that make up individual characters (torso, arms, legs, head, etc.) — despite the fact that the figures are most often delivered assembled and are not designed for disassembly during normal use . Also note that the kit may include several spare parts, in case of breakage or loss of any of the main elements.
Number of characters
The number of characters included in the delivery kit of the designer. In this case, a character means a figure of a person or a humanoid creature (for example, an alien or a robot). Animals do not formally belong to the characters, therefore they are indicated separately, in the notes to this paragraph; the exceptions are anthropomorphic (humanoid) figurines, which differ from people only in facial features, the presence of claws and tails, etc. Also note that this category does not include creatures whose assembly is the main purpose of the constructor. For example, if the constructor is designed to assemble a humanoid robot, and the mechanic of the robot is made in the form of a separate figure, then only the mechanic will be considered a character.
Moving elements (mechanics)
Details and elements that, after assembling the designer, can move, but are not driven by a motor; in other words, moving parts that need to be moved manually. These can be, for example, windows and doors, hatches, screws, crane booms, etc. The exception is rotating wheels — in this case they are not considered moving elements.
Mechanical moving elements can be combined with motorized ones (see below).