Comparison Wanbo X5 Pro vs Wanbo X5
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|---|---|---|
| Wanbo X5 Pro | Wanbo X5 | |
| Compare prices 6 | from £188.18 | |
| TOP sellers | ||
| Main function | universal | portable |
| Operating system | Google TV | Android 9.0 |
Lamp and image | ||
| Lamp type | LED | LED |
| Service life | 20000 h | 20000 h |
| Brightness ANSI Lumens | 1100 lm | 1100 lm |
| Static contrast | 3 000:1 | 2 500:1 |
| Colour rendering | 1.07 billion colours | |
Projection system | ||
| Technology | LCD | LCD |
| Real resolution | 1920x1080 px | 1920x1080 px |
| Max. video resolution | 3840x2160 px | 1920x1080 px |
| Image format support | 4:3, 16:9 | 4:3, 16:9 |
| HDR support | + | |
Projecting | ||
| Rear projection | ||
| Throw distance, min | 1.1 m | 1.3 m |
| Throw distance, max | 3.9 m | 4 m |
| Image size | 40 – 140 " | 40 – 120 " |
| Throw ratio | 1.5:1 | |
| Zoom and focus | motorized (remote-controlled) | |
| Autofocus | ||
| Auto keystone correction | ||
| Keystone correction (vert), ± | 30 ° | |
| Keystone correction (horizontal), ± | 30 ° | |
Features | ||
| Features | voice control voice assistant | voice assistant |
| Bluetooth | v 5.0 | v 5.0 |
| Wi-Fi | Wi-Fi 6 (802.11ax) | Wi-Fi 6 (802.11ax) |
| Google Cast (Chromecast) | ||
| Miracast | ||
Hardware | ||
| RAM | 2 GB | 1 GB |
| Built-in memory | 16 GB | 16 GB |
| USB-A 2.0 | 2 pcs | 2 pcs |
| Number of speakers | 2 | 2 |
| Sound power | 10 W | 10 W |
| Video connectors | composite AV-input | |
| HDMI inputs | 1 | 1 |
| Audio connectors | 3.5 mm output (mini-Jack) | 3.5 mm output (mini-Jack) |
General | ||
| Noise level (nominal) | 26 dB | 35 dB |
| Power source | mains | mains |
| Size (HxWxD) | 115x252x246 mm | 119x265x235 mm |
| Weight | 1.86 kg | |
| Color | ||
| Added to E-Catalog | february 2025 | february 2024 |
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Glossary
Main function
Main purpose of the projector.
This parameter is somewhat subjective and largely depends on how the device is positioned by the manufacturer; nevertheless, for the most comfortable use, it is best to follow the stated purpose. The options may include: universal, for presentations, for home theater, professional, portable, gaming. Here is a more detailed description of each option:
— Universal. The simplest type of projector, roughly speaking—any model that does not belong to one of the specializations described below. Most have fixed optics, a projection distance of 1 – 12 m, an image diagonal of approximately 1 – 7 m (see below), and a relatively low price.
— For presentations. Projectors primarily intended for business use, particularly for giving presentations. They generally have a short projection distance with a fairly large image diagonal, allowing them to be used in small rooms; they can work with both widescreen and standard image formats (see below), and support resolutions typical of computer graphics cards—for example, 1280х800. At the same time, the native resolution itself (see below) may be quite low. In addition, an almost mandatory feature of this type of projector—with rare exceptions—is a 15-pin D-Sub...input (see “Connectors”).
— For home theater. Projectors intended primarily for watching films. The main criterion for assigning a particular model to this category is how the projector is positioned by the manufacturer itself (in other words, whether this purpose is specified in the official documentation). However, there are also some common features: cinema-oriented models generally support widescreen image formats, have a high native resolution (see below), allowing them to work with HD video, and are equipped with the appropriate interfaces (see “Connectors”).
— Professional. High-end projectors with advanced specifications, numerous features and, accordingly, a considerable price. They are characterized by high image contrast ratios, support high-resolution video (including cinematic image formats), feature optical zoom for scaling the image without loss of quality, allow the connection of multichannel audio systems, and much more. The specific set of options in professional projectors may vary depending on the model, but in any case, these are fully loaded devices with top-tier specifications.
— Portable projector. An ultra-compact type of projector: most models are small enough to be carried in a pocket. These devices are primarily intended for giving impromptu presentations. Their form factor and power supply can vary. Some models are standalone devices with their own built-in storage and batteries (and sometimes even a full-fledged mobile OS such as Android on board). Others are designed like external cases or add-ons and, when in use, are attached directly to a mobile phone, using it as the signal and power source. However, in all cases, portable projectors have rather modest specifications due to their small size—for example, they have neither high brightness nor high image contrast. Battery life (in models with their own batteries) generally ranges from 40 minutes to an hour and a half. Energy-efficient LED lamps are also characteristic of this type (see below).
— Gaming. Specialized projectors intended for use with video games. Externally, they often feature a distinctive “aggressive” design, which may follow the style of a particular line of gaming PCs or laptops. As the name suggests, their practical specifications are primarily geared toward delivering a high-quality gaming image. To this end, projectors for this purpose typically offer, among other things, high native resolution (at least 1920х720, and more often 1920х1080 or higher), color reproduction of 1 billion colors, support for refresh rates (see below) of up to 120 Hz inclusive, and at least one HDMI input for receiving a digital signal from a computer graphics card. In addition, such models often support 3D. The maximum image diagonal may reach 7.5 m or more; this category also includes ultra-wide-angle devices capable of providing an image diagonal of about 3 m from a distance of about half a meter.
This parameter is somewhat subjective and largely depends on how the device is positioned by the manufacturer; nevertheless, for the most comfortable use, it is best to follow the stated purpose. The options may include: universal, for presentations, for home theater, professional, portable, gaming. Here is a more detailed description of each option:
— Universal. The simplest type of projector, roughly speaking—any model that does not belong to one of the specializations described below. Most have fixed optics, a projection distance of 1 – 12 m, an image diagonal of approximately 1 – 7 m (see below), and a relatively low price.
— For presentations. Projectors primarily intended for business use, particularly for giving presentations. They generally have a short projection distance with a fairly large image diagonal, allowing them to be used in small rooms; they can work with both widescreen and standard image formats (see below), and support resolutions typical of computer graphics cards—for example, 1280х800. At the same time, the native resolution itself (see below) may be quite low. In addition, an almost mandatory feature of this type of projector—with rare exceptions—is a 15-pin D-Sub...input (see “Connectors”).
— For home theater. Projectors intended primarily for watching films. The main criterion for assigning a particular model to this category is how the projector is positioned by the manufacturer itself (in other words, whether this purpose is specified in the official documentation). However, there are also some common features: cinema-oriented models generally support widescreen image formats, have a high native resolution (see below), allowing them to work with HD video, and are equipped with the appropriate interfaces (see “Connectors”).
— Professional. High-end projectors with advanced specifications, numerous features and, accordingly, a considerable price. They are characterized by high image contrast ratios, support high-resolution video (including cinematic image formats), feature optical zoom for scaling the image without loss of quality, allow the connection of multichannel audio systems, and much more. The specific set of options in professional projectors may vary depending on the model, but in any case, these are fully loaded devices with top-tier specifications.
— Portable projector. An ultra-compact type of projector: most models are small enough to be carried in a pocket. These devices are primarily intended for giving impromptu presentations. Their form factor and power supply can vary. Some models are standalone devices with their own built-in storage and batteries (and sometimes even a full-fledged mobile OS such as Android on board). Others are designed like external cases or add-ons and, when in use, are attached directly to a mobile phone, using it as the signal and power source. However, in all cases, portable projectors have rather modest specifications due to their small size—for example, they have neither high brightness nor high image contrast. Battery life (in models with their own batteries) generally ranges from 40 minutes to an hour and a half. Energy-efficient LED lamps are also characteristic of this type (see below).
— Gaming. Specialized projectors intended for use with video games. Externally, they often feature a distinctive “aggressive” design, which may follow the style of a particular line of gaming PCs or laptops. As the name suggests, their practical specifications are primarily geared toward delivering a high-quality gaming image. To this end, projectors for this purpose typically offer, among other things, high native resolution (at least 1920х720, and more often 1920х1080 or higher), color reproduction of 1 billion colors, support for refresh rates (see below) of up to 120 Hz inclusive, and at least one HDMI input for receiving a digital signal from a computer graphics card. In addition, such models often support 3D. The maximum image diagonal may reach 7.5 m or more; this category also includes ultra-wide-angle devices capable of providing an image diagonal of about 3 m from a distance of about half a meter.
Operating system
— Smart TV (proprietary system). The operating system of the projector is represented by the proprietary software shell of the manufacturer. Usually such operating systems have an attractive and convenient menu, similar to a traditional Smart TV. A proprietary operating system is developed by the manufacturer for the hardware resources of a particular projector model or a whole line. But, as practice shows, compared to the classic Smart TV, the functionality of proprietary system often has significant limitations, and the system itself, in fact, is a stripped-down version of a full-fledged Smart TV.
— Smart TV (Android AOSP). This type of operating system is a modification of the popular Android OS, mainly notable for being open source. It is a versatile operating system that gives the user much more freedom to create changes and customizations within the system. At the same time, the installation and work stability of certain applications on this platform are not guaranteed, and the overall system management was not specially “tailored” for large screens, which may cause some inconvenience. First of all, such solutions will will generate interest among users who understand the features of the Android OS, like to customize and control everything, and have time for this.
— Android TV. This type of projector has full-fledged Android TV software, spec...ially adapted to work on large screens. In accordance with the name, it is a type of Android OS, specially designed for projectors/TVs, etc. In addition to the common features of all “Androids” (such as the ability to install additional applications, including even games), it has a number of special features: optimized interface, integration with smartphones (including the ability to use them as a remote control), voice search, etc. Thanks to this, TVs with this feature are significantly superior in functionality to models with a Smart TV. Of course, a dedicated processor, graphics subsystem and memory are provided for the operation of a multifunctional OS, and the presence of such hardware resources is reflected in the total cost of the projector. Given the same optical design, models with Android TV will cost more than classic projectors with a simple multi-line menu.
Static contrast
The static contrast of the image provided by the projector.
Static contrast refers to the maximum difference between the brightest white light and the darkest black that a projector can provide within a single frame. Unlike dynamic contrast (see below), this parameter describes not conditional, but quite real capabilities of the device, achievable without the use of any additional tricks like auto-brightness. And since the quality of colour reproduction and detailing depend on contrast, the higher this indicator, the lower the likelihood that details will be indistinguishable in bright or dark areas.
Static contrast refers to the maximum difference between the brightest white light and the darkest black that a projector can provide within a single frame. Unlike dynamic contrast (see below), this parameter describes not conditional, but quite real capabilities of the device, achievable without the use of any additional tricks like auto-brightness. And since the quality of colour reproduction and detailing depend on contrast, the higher this indicator, the lower the likelihood that details will be indistinguishable in bright or dark areas.
Colour rendering
The number of individual colour shades that the projector is capable of displaying.
The minimum indicator for modern projection technology is actually 16 million colours (more precisely, 16.7 million is a standard number associated with the features of digital image processing). In the most advanced models, this value can exceed 1 billion. However, two nuances should be taken into account here: firstly, the human eye is able to recognize only about 10 million colour shades, and secondly, not a single modern image output device (projectors, monitors, etc.) cannot cover the entire spectrum of colours visible to the human eye. Therefore, impressive colour performance is more of a marketing ploy than a real indicator of image quality, and in fact it makes sense to pay attention to other characteristics — primarily brightness and contrast (see above), as well as specific data like a colour gamut chart.
The minimum indicator for modern projection technology is actually 16 million colours (more precisely, 16.7 million is a standard number associated with the features of digital image processing). In the most advanced models, this value can exceed 1 billion. However, two nuances should be taken into account here: firstly, the human eye is able to recognize only about 10 million colour shades, and secondly, not a single modern image output device (projectors, monitors, etc.) cannot cover the entire spectrum of colours visible to the human eye. Therefore, impressive colour performance is more of a marketing ploy than a real indicator of image quality, and in fact it makes sense to pay attention to other characteristics — primarily brightness and contrast (see above), as well as specific data like a colour gamut chart.
Max. video resolution
The actual maximum frame resolution that the projector is capable of processing and displaying.
Many models allow project images at a higher resolution than the actual resolution of the projector matrix (see above). For example, a 1920x1080 video can be displayed on a device with a frame size of 1024x768. However, the quality of such an image will be noticeably lower than on a projector, which initially has a resolution of 1920x1080.
The maximum resolution is closely related to both the overall picture quality and the size of the projection screen. The higher the resolution, the sharper the image details become. Of course, the screen size itself should be taken into account. The fact is that on a 40-50″ projection surface there will not be much difference between the Quad HD and 4K formats. A high-resolution picture will be able to show itself on a truly large screen.
Many models allow project images at a higher resolution than the actual resolution of the projector matrix (see above). For example, a 1920x1080 video can be displayed on a device with a frame size of 1024x768. However, the quality of such an image will be noticeably lower than on a projector, which initially has a resolution of 1920x1080.
The maximum resolution is closely related to both the overall picture quality and the size of the projection screen. The higher the resolution, the sharper the image details become. Of course, the screen size itself should be taken into account. The fact is that on a 40-50″ projection surface there will not be much difference between the Quad HD and 4K formats. A high-resolution picture will be able to show itself on a truly large screen.
HDR support
Support for HDR technology — expanded dynamic range — by the projector.
This technology allows for extending the brightness range displayed within a single frame — in simpler terms, it enables displaying both very bright and very dark colors on screen simultaneously. This significantly improves color reproduction; furthermore, small details on very bright or very dark parts of the frame that would be invisible on a regular image remain visible. However, it's worth noting that all the advantages of HDR become noticeable only on a high-quality screen with maximum dimming. Additionally, this function significantly affects the cost of the projector, and the content being played back must initially be recorded in HDR — using exactly the technology supported by the projector (this detail can be clarified in the manual). In light of this, HDR support is mainly found among high-end models for home theaters. It should also be noted that there are several different HDR technologies that are not compatible with each other. Therefore, when purchasing a projector with this function, it's crucial to clarify which exact version of HDR it supports. The following are available:
— HDR10. Historically the first of the consumer HDR formats, less advanced than the options described below but extremely widespread. In particular, HDR10 is supported by virtually all streaming services that provide HDR content at all, and it's also standard for...Blu-ray discs. It allows for working with a color depth of 10 bits (hence the name). At the same time, devices with this format are compatible with HDR10+ content, although its quality will be limited by the capabilities of the original HDR10.
— HDR10+. An enhanced version of HDR10. With the same color depth (10 bits), it uses so-called dynamic metadata, which allows transmitting information about color depth not only for groups of several frames but also for individual frames. This leads to further improvement in color reproduction.
— Dolby Vision. An advanced standard used, for example, in professional filmmaking. It achieves a color depth of 12 bits, uses the aforementioned dynamic metadata, and also allows transmitting two image variants simultaneously in one video stream — HDR and regular (SDR). Dolby Vision is based on the same technology as HDR10, so in modern video equipment, this format is usually combined with HDR10 or HDR10+.
— HLG. An HDR format initially designed for TV broadcasting and live transmissions; hence, it is designed for "working without metadata" and is easier to transfer between different sources. Unlike HDR10, which uses static metadata, and particularly HDR10+ / Dolby Vision, which can dynamically adjust the picture frame by frame, HLG often provides a more universal and predictable HDR signal, although not as precisely tuned for a specific display. However, HLG has a strong point — excellent compatibility: the same stream can appear acceptable even on devices that are not fully HDR-capable, which is crucial for broadcast/satellite content. An example of use is viewing HDR broadcasts and TV content from a set-top box/tuner or streaming where HLG is encountered: the projector will correctly receive the signal and display the extended brightness range and more vibrant colors without manual tweaking of settings.
This technology allows for extending the brightness range displayed within a single frame — in simpler terms, it enables displaying both very bright and very dark colors on screen simultaneously. This significantly improves color reproduction; furthermore, small details on very bright or very dark parts of the frame that would be invisible on a regular image remain visible. However, it's worth noting that all the advantages of HDR become noticeable only on a high-quality screen with maximum dimming. Additionally, this function significantly affects the cost of the projector, and the content being played back must initially be recorded in HDR — using exactly the technology supported by the projector (this detail can be clarified in the manual). In light of this, HDR support is mainly found among high-end models for home theaters. It should also be noted that there are several different HDR technologies that are not compatible with each other. Therefore, when purchasing a projector with this function, it's crucial to clarify which exact version of HDR it supports. The following are available:
— HDR10. Historically the first of the consumer HDR formats, less advanced than the options described below but extremely widespread. In particular, HDR10 is supported by virtually all streaming services that provide HDR content at all, and it's also standard for...Blu-ray discs. It allows for working with a color depth of 10 bits (hence the name). At the same time, devices with this format are compatible with HDR10+ content, although its quality will be limited by the capabilities of the original HDR10.
— HDR10+. An enhanced version of HDR10. With the same color depth (10 bits), it uses so-called dynamic metadata, which allows transmitting information about color depth not only for groups of several frames but also for individual frames. This leads to further improvement in color reproduction.
— Dolby Vision. An advanced standard used, for example, in professional filmmaking. It achieves a color depth of 12 bits, uses the aforementioned dynamic metadata, and also allows transmitting two image variants simultaneously in one video stream — HDR and regular (SDR). Dolby Vision is based on the same technology as HDR10, so in modern video equipment, this format is usually combined with HDR10 or HDR10+.
— HLG. An HDR format initially designed for TV broadcasting and live transmissions; hence, it is designed for "working without metadata" and is easier to transfer between different sources. Unlike HDR10, which uses static metadata, and particularly HDR10+ / Dolby Vision, which can dynamically adjust the picture frame by frame, HLG often provides a more universal and predictable HDR signal, although not as precisely tuned for a specific display. However, HLG has a strong point — excellent compatibility: the same stream can appear acceptable even on devices that are not fully HDR-capable, which is crucial for broadcast/satellite content. An example of use is viewing HDR broadcasts and TV content from a set-top box/tuner or streaming where HLG is encountered: the projector will correctly receive the signal and display the extended brightness range and more vibrant colors without manual tweaking of settings.
Throw distance, min
The closest distance to the screen that the projector can be used on. Typically, this is the minimum distance at which the image from the projector remains in focus.
This parameter is especially important if the device is to be placed at a small distance from the screen (for example, in a cramped room). Some modern projectors are able to work normally at a distance of 10 – 20 cm. Also note that the throw distances are determined primarily by the lens, and if the initial range of these distances does not suit you, perhaps the situation can be solved by replacing the optics.
This parameter is especially important if the device is to be placed at a small distance from the screen (for example, in a cramped room). Some modern projectors are able to work normally at a distance of 10 – 20 cm. Also note that the throw distances are determined primarily by the lens, and if the initial range of these distances does not suit you, perhaps the situation can be solved by replacing the optics.
Throw distance, max
The farthest distance from the screen that the projector can be used on. This is the maximum distance at which the image remains in focus and maintains acceptable brightness — at least enough for viewing in a darkened room on a high-quality screen.
It is necessary to choose according to this parameter taking into account the expected operating conditions and the distances to be dealt with. At the same time, it's ok to have a certain margin for the maximum distance — since, as already mentioned, it is usually indicated for an perfect screen and a darkened room, and such conditions are not always available. Also note that although the throw distances depend on the lens, not every projector with an interchangeable lens allows the installation of more "long-range" optics than the standard one — the device may simply not have enough brightness for an increased distance.
It is necessary to choose according to this parameter taking into account the expected operating conditions and the distances to be dealt with. At the same time, it's ok to have a certain margin for the maximum distance — since, as already mentioned, it is usually indicated for an perfect screen and a darkened room, and such conditions are not always available. Also note that although the throw distances depend on the lens, not every projector with an interchangeable lens allows the installation of more "long-range" optics than the standard one — the device may simply not have enough brightness for an increased distance.
Image size
Size of the image projected by the projector. Usually, it is indicated as a range — from the smallest, at the minimum throw distance, to the largest, at the maximum. About throw distances, see above; here it is worth saying that the choice of diagonal size depends both on the distance between the screen and the audience, and on the format of the projector. For example, to watch a video, the best option is the situation when the distance from the viewer to the image corresponds to 3-4 diagonals, and a relatively large picture can be useful for working with presentations. More detailed recommendations for different situations can be found in special sources; here we only recall that the image must fit on the screen used with the projector.

















