Comparison Hisense M2 Pro vs Hisense C2
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|---|---|---|
| Hisense M2 Pro | Hisense C2 | |
| Compare prices 1 | Compare prices 1 | |
| TOP sellers | ||
Support DTS Virtual X, DTS HD. Latency in game mode 60 ms. | ||
| Main function | portable | universal |
| Operating system | Smart TV (proprietary system) | Smart TV (proprietary system) |
Lamp and image | ||
| Lamp type | Laser-LED | Laser-LED |
| Service life | 25000 h | 25000 h |
| Brightness ANSI Lumens | 1300 lm | 2000 lm |
| Static contrast | 1 000:1 | 1 700:1 |
| Colour rendering | 1.07 billion colours | |
| Colour space | 110 % | |
| Input Lag | 60 ms | |
Projection system | ||
| Technology | DLP | |
| Size | 0.47" | |
| Real resolution | 3840x2160 px | |
| Image format support | 16:9 | |
| HDR support | + | HDR10 / Dolby Vision |
| Colour enhancement | ||
| Resolution enhancement | ||
Projecting | ||
| Rear projection | ||
| Image size | 65 — 200 " | 65 – 300 " |
| Throw ratio | 1:1 — 1.3:1 | 1.2:1 |
| Zoom and focus | motorized (remote-controlled) | motorized (remote-controlled) |
| Autofocus | ||
| Auto keystone correction | ||
Features | ||
| Features | 3D support voice control voice assistant | 3D support voice control voice assistant |
| Bluetooth | v 5.0 | v 5.3 |
| Wi-Fi | Wi-Fi 5 (802.11ac) | Wi-Fi 6E (802.11ax) |
| AirPlay | v 2 | v 2 |
| Miracast | ||
| Audio decoders | DTS Virtual X, DTS HD | |
Hardware | ||
| USB-A 5Gbps | 1 pcs | 2 pcs |
| Speaker system | JBL | |
| Number of speakers | 2 | 2 |
| Sound power | 10 W | 20 W |
| HDMI inputs | 1 | 2 |
| HDMI version | v 2.1 | v 2.1 |
| Audio connectors | 3.5 mm output (mini-Jack) optical | |
| Service connectors | LAN (RJ-45) | |
General | ||
| Power source | mains | mains |
| Power consumption | 100 W | 180 W |
| Size (HxWxD) | 193x218.4x231.1 mm | 252x246x246 mm |
| Weight | 3.9 kg | 5.3 kg |
| Color | ||
| Added to E-Catalog | september 2025 | december 2024 |
Compare Hisense M2 Pro and C2
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Glossary
Main function
Main purpose of the projector.
This parameter is somewhat subjective and largely depends on how the device is positioned by the manufacturer; nevertheless, for the most comfortable use, it is best to follow the stated purpose. The options may include: universal, for presentations, for home theater, professional, portable, gaming. Here is a more detailed description of each option:
— Universal. The simplest type of projector, roughly speaking—any model that does not belong to one of the specializations described below. Most have fixed optics, a projection distance of 1 – 12 m, an image diagonal of approximately 1 – 7 m (see below), and a relatively low price.
— For presentations. Projectors primarily intended for business use, particularly for giving presentations. They generally have a short projection distance with a fairly large image diagonal, allowing them to be used in small rooms; they can work with both widescreen and standard image formats (see below), and support resolutions typical of computer graphics cards—for example, 1280х800. At the same time, the native resolution itself (see below) may be quite low. In addition, an almost mandatory feature of this type of projector—with rare exceptions—is a 15-pin D-Sub...input (see “Connectors”).
— For home theater. Projectors intended primarily for watching films. The main criterion for assigning a particular model to this category is how the projector is positioned by the manufacturer itself (in other words, whether this purpose is specified in the official documentation). However, there are also some common features: cinema-oriented models generally support widescreen image formats, have a high native resolution (see below), allowing them to work with HD video, and are equipped with the appropriate interfaces (see “Connectors”).
— Professional. High-end projectors with advanced specifications, numerous features and, accordingly, a considerable price. They are characterized by high image contrast ratios, support high-resolution video (including cinematic image formats), feature optical zoom for scaling the image without loss of quality, allow the connection of multichannel audio systems, and much more. The specific set of options in professional projectors may vary depending on the model, but in any case, these are fully loaded devices with top-tier specifications.
— Portable projector. An ultra-compact type of projector: most models are small enough to be carried in a pocket. These devices are primarily intended for giving impromptu presentations. Their form factor and power supply can vary. Some models are standalone devices with their own built-in storage and batteries (and sometimes even a full-fledged mobile OS such as Android on board). Others are designed like external cases or add-ons and, when in use, are attached directly to a mobile phone, using it as the signal and power source. However, in all cases, portable projectors have rather modest specifications due to their small size—for example, they have neither high brightness nor high image contrast. Battery life (in models with their own batteries) generally ranges from 40 minutes to an hour and a half. Energy-efficient LED lamps are also characteristic of this type (see below).
— Gaming. Specialized projectors intended for use with video games. Externally, they often feature a distinctive “aggressive” design, which may follow the style of a particular line of gaming PCs or laptops. As the name suggests, their practical specifications are primarily geared toward delivering a high-quality gaming image. To this end, projectors for this purpose typically offer, among other things, high native resolution (at least 1920х720, and more often 1920х1080 or higher), color reproduction of 1 billion colors, support for refresh rates (see below) of up to 120 Hz inclusive, and at least one HDMI input for receiving a digital signal from a computer graphics card. In addition, such models often support 3D. The maximum image diagonal may reach 7.5 m or more; this category also includes ultra-wide-angle devices capable of providing an image diagonal of about 3 m from a distance of about half a meter.
This parameter is somewhat subjective and largely depends on how the device is positioned by the manufacturer; nevertheless, for the most comfortable use, it is best to follow the stated purpose. The options may include: universal, for presentations, for home theater, professional, portable, gaming. Here is a more detailed description of each option:
— Universal. The simplest type of projector, roughly speaking—any model that does not belong to one of the specializations described below. Most have fixed optics, a projection distance of 1 – 12 m, an image diagonal of approximately 1 – 7 m (see below), and a relatively low price.
— For presentations. Projectors primarily intended for business use, particularly for giving presentations. They generally have a short projection distance with a fairly large image diagonal, allowing them to be used in small rooms; they can work with both widescreen and standard image formats (see below), and support resolutions typical of computer graphics cards—for example, 1280х800. At the same time, the native resolution itself (see below) may be quite low. In addition, an almost mandatory feature of this type of projector—with rare exceptions—is a 15-pin D-Sub...input (see “Connectors”).
— For home theater. Projectors intended primarily for watching films. The main criterion for assigning a particular model to this category is how the projector is positioned by the manufacturer itself (in other words, whether this purpose is specified in the official documentation). However, there are also some common features: cinema-oriented models generally support widescreen image formats, have a high native resolution (see below), allowing them to work with HD video, and are equipped with the appropriate interfaces (see “Connectors”).
— Professional. High-end projectors with advanced specifications, numerous features and, accordingly, a considerable price. They are characterized by high image contrast ratios, support high-resolution video (including cinematic image formats), feature optical zoom for scaling the image without loss of quality, allow the connection of multichannel audio systems, and much more. The specific set of options in professional projectors may vary depending on the model, but in any case, these are fully loaded devices with top-tier specifications.
— Portable projector. An ultra-compact type of projector: most models are small enough to be carried in a pocket. These devices are primarily intended for giving impromptu presentations. Their form factor and power supply can vary. Some models are standalone devices with their own built-in storage and batteries (and sometimes even a full-fledged mobile OS such as Android on board). Others are designed like external cases or add-ons and, when in use, are attached directly to a mobile phone, using it as the signal and power source. However, in all cases, portable projectors have rather modest specifications due to their small size—for example, they have neither high brightness nor high image contrast. Battery life (in models with their own batteries) generally ranges from 40 minutes to an hour and a half. Energy-efficient LED lamps are also characteristic of this type (see below).
— Gaming. Specialized projectors intended for use with video games. Externally, they often feature a distinctive “aggressive” design, which may follow the style of a particular line of gaming PCs or laptops. As the name suggests, their practical specifications are primarily geared toward delivering a high-quality gaming image. To this end, projectors for this purpose typically offer, among other things, high native resolution (at least 1920х720, and more often 1920х1080 or higher), color reproduction of 1 billion colors, support for refresh rates (see below) of up to 120 Hz inclusive, and at least one HDMI input for receiving a digital signal from a computer graphics card. In addition, such models often support 3D. The maximum image diagonal may reach 7.5 m or more; this category also includes ultra-wide-angle devices capable of providing an image diagonal of about 3 m from a distance of about half a meter.
Brightness ANSI Lumens
This parameter largely determines the ability of the projector to work in a well-lit room. For a dark room, 1000 lumens is enough to make the projection picture bright, rich, clear and understandable. But when working in a lit room, the projector will need at least 3500-4000 lumens. Do not confuse ANSI lumens with Peak lumens. These are two different brightness standards. To convert one type of brightness to another, you need to multiply Peak lumens by 10-12. The result will be an approximate value of ANSI Lumens.
However, experts do not recommend chasing high ANSI lumen brightness values. There are many professional projectors with brightness up to 3500 lm. The lower the brightness, the lower the power consumption, and at the same time, the life of the illuminator increases. Of course, if the projector will be installed in a work office or classroom where good lighting is required, it is recommended to purchase a model with ANSI Lumens brightness of 4000 lumens and more.
Static contrast
The static contrast of the image provided by the projector.
Static contrast refers to the maximum difference between the brightest white light and the darkest black that a projector can provide within a single frame. Unlike dynamic contrast (see below), this parameter describes not conditional, but quite real capabilities of the device, achievable without the use of any additional tricks like auto-brightness. And since the quality of colour reproduction and detailing depend on contrast, the higher this indicator, the lower the likelihood that details will be indistinguishable in bright or dark areas.
Static contrast refers to the maximum difference between the brightest white light and the darkest black that a projector can provide within a single frame. Unlike dynamic contrast (see below), this parameter describes not conditional, but quite real capabilities of the device, achievable without the use of any additional tricks like auto-brightness. And since the quality of colour reproduction and detailing depend on contrast, the higher this indicator, the lower the likelihood that details will be indistinguishable in bright or dark areas.
Colour rendering
The number of individual colour shades that the projector is capable of displaying.
The minimum indicator for modern projection technology is actually 16 million colours (more precisely, 16.7 million is a standard number associated with the features of digital image processing). In the most advanced models, this value can exceed 1 billion. However, two nuances should be taken into account here: firstly, the human eye is able to recognize only about 10 million colour shades, and secondly, not a single modern image output device (projectors, monitors, etc.) cannot cover the entire spectrum of colours visible to the human eye. Therefore, impressive colour performance is more of a marketing ploy than a real indicator of image quality, and in fact it makes sense to pay attention to other characteristics — primarily brightness and contrast (see above), as well as specific data like a colour gamut chart.
The minimum indicator for modern projection technology is actually 16 million colours (more precisely, 16.7 million is a standard number associated with the features of digital image processing). In the most advanced models, this value can exceed 1 billion. However, two nuances should be taken into account here: firstly, the human eye is able to recognize only about 10 million colour shades, and secondly, not a single modern image output device (projectors, monitors, etc.) cannot cover the entire spectrum of colours visible to the human eye. Therefore, impressive colour performance is more of a marketing ploy than a real indicator of image quality, and in fact it makes sense to pay attention to other characteristics — primarily brightness and contrast (see above), as well as specific data like a colour gamut chart.
Colour space
The color gamut characterizes the range of colors that a projector can reproduce.
This parameter is specified in percentages, but not relative to the entire variety of visible colors, rather to a specific color space (color model). This is because no modern screen can display all the colors visible to the human eye. The projector's specifications may specify which color model the gamut is based on. The larger the color gamut (100% and above), the more accurately the colors will match those originally intended. A too small color gamut results in a dull, faded image, while a too large one results in unnatural and oversaturated colors. However, in practice, values from 90% to 110% are considered quite acceptable for most cases and do not lead to noticeable image degradation.
This parameter is specified in percentages, but not relative to the entire variety of visible colors, rather to a specific color space (color model). This is because no modern screen can display all the colors visible to the human eye. The projector's specifications may specify which color model the gamut is based on. The larger the color gamut (100% and above), the more accurately the colors will match those originally intended. A too small color gamut results in a dull, faded image, while a too large one results in unnatural and oversaturated colors. However, in practice, values from 90% to 110% are considered quite acceptable for most cases and do not lead to noticeable image degradation.
Input Lag
Input Lag is the delay between the signal from a device (e.g. computer, console) and its display on the screen. It is measured in milliseconds (ms) and is especially important for gamers, as high latency can cause the image to lag behind the player's actions.
Regular cinema projectors have an input lag of 50ms or more, which is unnoticeable when watching movies, but can be noticeable in fast-paced games. Gaming projectors with low lag (10-20ms) provide a smoother response, making them suitable for console and PC gaming.
Regular cinema projectors have an input lag of 50ms or more, which is unnoticeable when watching movies, but can be noticeable in fast-paced games. Gaming projectors with low lag (10-20ms) provide a smoother response, making them suitable for console and PC gaming.
Technology
The technology by which the projector sensor is built.
— DLP. This technology is based on a chip with thousands of rotary micromirrors. Each such mirror corresponds to one pixel and has two fixed positions — “lit” and “darkened”. In most DLP projectors, there is only one sensor, and the output of a colour image is provided by the colour wheel, thanks to which the projector alternately displays the red, green and blue image; they are replaced so quickly that the viewer perceives not individual frames, but a whole colour picture. Compared to LCD models (see related section), these single-sensor projectors are more compact and offer better image contrast with deep black levels (which improves black and white image quality). However, the brightness of the colour image in DLP devices is relatively low, in addition, they are subject to the "rainbow effect": in dynamic scenes, colour artifacts may be noticeable due to the mismatch of red, green and blue image components. Three-sensor DLP projectors don`t have these shortcomings; however, such a design is very expensive, so it is found rarely, mainly among premium devices.
— 3LCD. Technology based on the use of translucent LCD sensors. There are three such sensors, each of them is translucent with its base colour (red, green or blue), and the final colour “picture” is formed from three images simultaneously superimposed on each other. Thanks to...this format of operation, you can achieve brighter, more saturated colours than in single-sensor DLP projectors (see the relevant paragraph); in addition, this technology is completely devoid of the "rainbow effect". Among its shortcomings are the relatively low contrast ratio (in particular, due to the low black depth) and the larger size of the projectors.
— LCD(Liquid Crystal Display) — a colour rendering technology based on the modulation of light by liquid crystals. Do not confuse LCD and 3LCD sensors. 3LCD technology forms an image from three separate light streams, and in an LCD sensor, the image follows immediately from a single light beam. Sensors of this type provide a stable, contrasting and colour-rich image. Among the shortcomings of the technology, one can note the glimpse of the light grating, if you look at the picture from a close distance. Additionally, the substrate of LCD sensors is prone to fading, due to which the blue colour may begin to turn yellow over time (note that this can happen after a long time of active operation). LCD sensors require periodic maintenance, the service comes down to cleaning the air filter. LCD-sensor projectors are usually compact in size and light in weight, such models are prone to heat, and the noise threshold is above average.
— LCoS. A technology that combines the properties of DLP and LCD. Like LCD, it provides three separate sensors for the three primary colours (red, green, blue), and the final colour image is formed by the simultaneous superposition of these three components. The difference lies in the fact that in LCoS projectors the sensors are not translucent, but reflective. Thanks to this, you can achieve excellent contrast (as in DLP) combined with bright, high-quality colours without the "rainbow effect" (as in LCD). The main drawback of this technology is the impressive cost, which is why it is used mainly in premium projectors.
— DLP. This technology is based on a chip with thousands of rotary micromirrors. Each such mirror corresponds to one pixel and has two fixed positions — “lit” and “darkened”. In most DLP projectors, there is only one sensor, and the output of a colour image is provided by the colour wheel, thanks to which the projector alternately displays the red, green and blue image; they are replaced so quickly that the viewer perceives not individual frames, but a whole colour picture. Compared to LCD models (see related section), these single-sensor projectors are more compact and offer better image contrast with deep black levels (which improves black and white image quality). However, the brightness of the colour image in DLP devices is relatively low, in addition, they are subject to the "rainbow effect": in dynamic scenes, colour artifacts may be noticeable due to the mismatch of red, green and blue image components. Three-sensor DLP projectors don`t have these shortcomings; however, such a design is very expensive, so it is found rarely, mainly among premium devices.
— 3LCD. Technology based on the use of translucent LCD sensors. There are three such sensors, each of them is translucent with its base colour (red, green or blue), and the final colour “picture” is formed from three images simultaneously superimposed on each other. Thanks to...this format of operation, you can achieve brighter, more saturated colours than in single-sensor DLP projectors (see the relevant paragraph); in addition, this technology is completely devoid of the "rainbow effect". Among its shortcomings are the relatively low contrast ratio (in particular, due to the low black depth) and the larger size of the projectors.
— LCD(Liquid Crystal Display) — a colour rendering technology based on the modulation of light by liquid crystals. Do not confuse LCD and 3LCD sensors. 3LCD technology forms an image from three separate light streams, and in an LCD sensor, the image follows immediately from a single light beam. Sensors of this type provide a stable, contrasting and colour-rich image. Among the shortcomings of the technology, one can note the glimpse of the light grating, if you look at the picture from a close distance. Additionally, the substrate of LCD sensors is prone to fading, due to which the blue colour may begin to turn yellow over time (note that this can happen after a long time of active operation). LCD sensors require periodic maintenance, the service comes down to cleaning the air filter. LCD-sensor projectors are usually compact in size and light in weight, such models are prone to heat, and the noise threshold is above average.
— LCoS. A technology that combines the properties of DLP and LCD. Like LCD, it provides three separate sensors for the three primary colours (red, green, blue), and the final colour image is formed by the simultaneous superposition of these three components. The difference lies in the fact that in LCoS projectors the sensors are not translucent, but reflective. Thanks to this, you can achieve excellent contrast (as in DLP) combined with bright, high-quality colours without the "rainbow effect" (as in LCD). The main drawback of this technology is the impressive cost, which is why it is used mainly in premium projectors.
Size
The size of the panel/chip affects the depth and final quality of the image. The larger the panel/chip, the more light it is able to process, which means the picture will be clearer and more structured. The average projector has a sensor of 0.5-0.7″, advanced projectors use sensors of 1.2-1.5″ and more.
Real resolution
The native resolution of the image produced by the projector matrix.
The minimum for modern projectors is actually the VGA standard, which assumes a resolution of 800x600 or close to it. The most limited of modern high-definition standards is HD (720); the classic size of such a frame is 1280x720, but projectors also have other options (up to 1920x720). A more advanced HD format is Full HD (1080), which also has several variations (the most popular is 1920x1080). And among high-end projectors there are models of Quad HD, Ultra HD (4K) and even Ultra HD (8K) standards.
In general, the higher the resolution, the clearer and more detailed image the projector can produce. On the other hand, this indicator directly affects the cost, and all the benefits of high resolution can only be appreciated if the reproduced content also corresponds to it. Note that modern projectors can work with higher resolutions than the “native” ones – for more details, see “Maximum video resolution”.
The minimum for modern projectors is actually the VGA standard, which assumes a resolution of 800x600 or close to it. The most limited of modern high-definition standards is HD (720); the classic size of such a frame is 1280x720, but projectors also have other options (up to 1920x720). A more advanced HD format is Full HD (1080), which also has several variations (the most popular is 1920x1080). And among high-end projectors there are models of Quad HD, Ultra HD (4K) and even Ultra HD (8K) standards.
In general, the higher the resolution, the clearer and more detailed image the projector can produce. On the other hand, this indicator directly affects the cost, and all the benefits of high resolution can only be appreciated if the reproduced content also corresponds to it. Note that modern projectors can work with higher resolutions than the “native” ones – for more details, see “Maximum video resolution”.







