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Comparison GamePro GM500 vs GamePro GM300

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GamePro GM500
GamePro GM300
GamePro GM500GamePro GM300
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Product typemousemouse
Connectionwiredwired
Sensorlaserlaser
Typefor gamefor game
Sensor and control
Sensor resolution800 – 10000 DPI800 – 7200 DPI
Max. polling rate500 Hz (2 ms)
Number of buttons77
Double/triple click
Sniper button
Side buttons
DPI-button
Switch typemechanical
SwitchesHuano
Scroll wheels11
Additional features
Lighting+RGB
Lighting effects++
Connection and power supply
Cable
USB-A
braided
USB-A
braided
Cable length1.6 m1.5 m
General
Size (LxWxH)123x83x43 mm126x82x42 mm
Added to E-Catalognovember 2023november 2023
Compare GamePro GM500 and GM300
Glossary

Sensor resolution

Resolution of the sensor responsible for tracking mouse movements on the work surface. Specified in DPI — dots per inch.

The physical meaning of DPI as a whole is as follows. The sensor of a modern mouse works on the same principle as the camera matrix, and consists of pixels. And DPI is the number of pixels that fall on 1 inch of the underlying surface (length or width), "visible" by the sensor.

It is believed that more DPI means a more advanced sensor and mouse in general; nowadays, models for 3500 – 5000 DPI, 12000 DPI, 16000 DPI even more are not uncommon. In a way, it is — high resolution contributes to accuracy. However, the only thing that is directly determined by this indicator is the speed at which the cursor moves across the screen: the higher the resolution of the sensor, the greater the number of pixels that the cursor will move when the mouse itself moves a certain distance. At the same time, it is worth recalling that too high a speed is even more undesirable than too low. So the real need for high DPI ( 1000 and above) arises mainly when working on large screens (4K resolution and more); for more modest displays (HD and Full HD), smaller values are often enough.

Max. polling rate

The polling rate shows how often the mouse sensor exchanges data with the computer about cursor movement. This parameter is measured in hertz (Hz), with one second being taken as the unit of time for its assessment. The smoothness and speed of cursor movement directly depend on the polling rate of the sensor. Directly connected to it is the mouse response time — this is the time interval required for the signal about the manipulator's movement to reach the display of the cursor position change on the screen. Response time is measured in milliseconds (ms). The higher the mouse's "hertz rate," the lesser the response time it demonstrates. The most common value can be considered 1000 Hz with a response time of 1 millisecond. For competitive games, attention should be paid to faster mice, including 2000 Hz, 4000 Hz, and 8000 Hz. Values below might negatively manifest just in gaming scenarios.

Sniper button

The presence of a separate "sniper button" on the mouse.

This feature is found mainly in game models (see "By Direction"). When you press the sniper button, the mouse sensitivity (DPI) is significantly reduced (usually by half) and, accordingly, the movement of the cursor / sight slows down; to restore the original settings, just release the button. One of the most popular uses for this feature is sniping in shooter games. This is due to the fact that when using an optical sight with magnification (especially high), the standard mouse sensitivity may be too high for comfortable aiming, and it will be more convenient to reduce it.

Most often , the sniper button in the mouse is located on the side, under the thumb.

Switch type

The type of switches in a mouse indicates the mechanism used under the main buttons to register a click. It affects the feel when pressing, actuation speed, lifespan, and resistance to accidental double clicks.

— Optical. Button mechanisms where the press is registered not by closing metal contacts but by interrupting a light beam. This makes them faster, less prone to wear, and almost unaffected by accidental double-click issues.
These switches are especially valued in gaming mice, where response speed and stability after a large number of clicks are crucial. For example, in shooters or MOBA games, they help achieve clear feedback without delay and contact bouncing.

— Mechanical. Classic button mechanisms where a click is registered due to the closing of metal contacts. They provide a familiar tactile feel, a well-audible click, and are widely used in both office and gaming models.
Compared to optical switches, mechanical ones are usually simpler and cheaper, but over time the contacts may wear out. For example, with active gaming or daily work, after a few years, a double click might occur instead of a single press.

Switches

The switches in a mouse indicate which specific switches are installed under the main buttons, such as Omron, Huano, Kailh, TTC, or proprietary solutions from the manufacturer. These determine the click characteristics, actuation force, click volume, lifespan, and the likelihood of double-clicking over time.

Unlike the general switch type, which refers to the working principle—mechanical or optical—the brand and model provide a more precise understanding of the performance level. For example, two mice with mechanical switches might feel different when clicked: some may be softer and quieter, while others could be stiffer, louder, and feel more "gaming-like."

Lighting

The presence of illumination in the design of the mouse.

This illumination can be provided by the same LED that illuminates the surface below the sensor, or by separate light sources. It can have a different colour, and the most advanced systems — RGB backlighting — allow you to adjust the shade to your liking. Anyway, the backlight gives the mouse an unusual and stylish appearance, besides, it can also have special effects (see below). However, this function has not only an aesthetic, but also quite a practical meaning: for example, a colour change can be used as a DPI level indicator (see above) or as a low battery signal. On the other hand, the backlight affects the cost of the device, and the real need for it is not so often — moreover, in many cases (for example, in the office) an extra “illumination” is completely useless. Therefore, most modern mice still do not have a backlight.

Cable length

The length of the cable that is equipped with a mouse with the possibility of a wired connection (see "Type of connection").

When choosing this parameter, you should first of all take into account the distance from the manipulator to the connection port: a cable that is too short may simply not reach the connector, and a cable that is too long may get tangled at hand and create inconvenience. As for specific values, the most modest wire length in modern mice is 1 m or less ; such devices are intended mainly for laptops. Most desktop manipulators come with cables that are 1.1-1.5m or 1.6-2m long, with some models running longer than 2m.