Bluetooth
Bluetooth is a technology used to connect various devices wirelessly directly. In media centers and TV receivers, it can be used to broadcast sound to wireless headphones and acoustics, to work with wireless mice and keyboards, to use a smartphone / tablet as a remote control, etc.; specific functionality should be specified separately. Also note that the supported version of Bluetooth can be specified here. The newest and most advanced is
Bluetooth 5.0, but here is a more detailed description of the different versions:
- Bluetooth v4.0. The version in which the "Bluetooth Low Energy" (LE) format was first introduced — in addition to regular Bluetooth (version 2.1 functionality) and the high-speed HE standard for transferring large amounts of information (introduced in version 3.0). Bluetooth LE allows you to significantly reduce power consumption when transmitting small data packets, such as request-responses about connection activity in idle mode. For the media centers and TV receivers themselves, this is not particularly important, but for portable equipment (especially miniature ones, where battery capacity is very limited), such functionality will be useful.
- Bluetooth v 4.1. Development and improvement of Bluetooth 4.0. One of the key improvements was the optimization of collaboration with 4G LTE communication modules so that Bluetooth and LTE do not interfere with each other. In addition, this ve...rsion has the ability to simultaneously use a Bluetooth device in several roles — for example, to remotely control an external device while simultaneously streaming music to headphones.
- Bluetooth v4.2. Further, after 4.1, the development of the Bluetooth standard. It did not introduce fundamental updates, but received a number of improvements regarding reliability and noise immunity, as well as improved compatibility with the Internet of Things.
- Bluetooth v5.0. Version introduced in 2016. One of the most notable updates was the introduction of two new modes of operation for Bluetooth LE — with an increase in speed by reducing the range and with an increase in range by reducing the speed. In addition, a number of improvements have been introduced regarding simultaneous work with numerous connected devices, as well as work with the components of the Internet of Things.
Miracast
A wireless technology that allows you to directly broadcast video and audio from one device to another directly over a Wi-Fi connection. At the same time, unlike AirPlay, transmission does not require a router and building a local network — it is enough that the receiver and transmitter are compatible with Miracast. One of the most popular ways to use this technology is to output a “picture” from a smartphone / tablet screen to a TV, and vice versa.
A media centre or TV receiver with Miracast is useful if the TV itself does not support this function.
AV output
—
AV output. Analogue output for video and audio transferring. Previously, due to the large size of the equipment, it consisted of 3 RCA jacks and was connected to the TV accordingly. Now the devices have become more compact and don't have free space on the case. Therefore, the AV output is a single headphone jack, to which a tee cable is already connected (check availability in the package). Since all components of the video signal are on the same cable, the picture quality and immunity to interference are low.
CPU frequency
The clock speed of the CPU installed in the media centre.
On the technical side, the higher this indicator, the faster the processor works and the higher, accordingly, the overall system performance. At the same time, the CPU performance depends, in addition to the frequency itself, on a number of factors — architecture, number of cores, special design features, etc.; and the actual speed of the entire system is affected by performance of components other than the processor. In addition, manufacturers usually select processors in such a way that their computing power is guaranteed to be enough for all the features claimed for a media centre. Therefore, in this case, the CPU frequency is more of a reference parameter (and partly an advertising indicator that demonstrates the advanced specifications of the device), rather than practically significant for buyer.
Built-in memory
The volume of
its own storage installed in the media player.
In this case, storage means permanent memory available to the user — the storage that you can fill with movies, music, applications, etc. The larger the volume of such storage, the more convenient it is for the user; on the other hand, this parameter significantly affects the cost of the entire device. In addition, it should noted that external media are also quite suitable for films and other multimedia content — flash drives, portable HDDs, drives installed in a slot (see below), optical discs, etc. So specifically look for a model with a capacious storage makes sense in two main cases. The first is if you want to keep an extensive collection of content in the media player, so as not to bother once again with connecting flash drives, loading disks, etc. it is best to put it in the built-in memory, and often this is the only possible option).
As for specific volumes, the capacity
up to 4 GB is considered very limited nowadays; such a storage is not enough even for a movie in HD 720p, its purpose is mainly to store a small set of applications.
8 GB and
16 GB are also relatively small, but this already allows you to work with a fairly extensive set of software and store individual movies in HD resolutions. And if you initially intend to store a large amount of c
...ontent on the device, you should definitely pay attention to models with a capacity of 32 GB or more.Audio decoders
The set of audio codecs supported by the device
Codec — from the phrase "Encoder-DEcoder" — in this case, the format used for encoding and compressing sound in digital form during storage/transmission and decoding — during playback (digital sound is basically impossible without encoding, and compression allows to reduce the amount of data). Information about supported codecs is relevant primarily for assessing whether the player will be able to work with sound in a particular video file. The fact is that even in video files of the same format (see below), sound can be compressed by different codecs; and if the player supports the file format, but does not support the codec, sound playback will become impossible.
Theoretically, these rules are also relevant for audio files and online broadcasts (all formats — TV, video, audio). However, in fact, when working with such content, you can ignore codec data. So, for each audio file format, usually, its own standard codec is used, and file type support automatically means codec support. Broadcasts usually use generally accepted audio decoders like MPEG-1 or MPEG-2, which are practically guaranteed to be supported by any modern player designed for such broadcasts.
As for specific codecs, detailed information on them can be found in special sources, however, with the standard use of devices, such details are usually not needed.
Screen
The device has its own external screen. Such
a screen has a small size and performs an auxiliary role; various additional information can be displayed on it: operating mode, selected media, file name and location, playback time, etc.