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Comparison Samsung Gear VR3 vs Samsung Gear VR CE

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Samsung Gear VR3
Samsung Gear VR CE
Samsung Gear VR3Samsung Gear VR CE
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Main
A large amount of content. Full immersion in virtual reality. Simple control.
Compatibilityfor smartphonefor smartphone
Specs
Max. phone screen size5.7 "5.7 "
Compatible phone modelsGalaxy Note7,Galaxy S7 / S7 edge, Galaxy S6 / S6 EdgeGalaxy Note5, S6 edge+, S6, S6 edge, S7, S7 edge
Field of view101 °96 °
Accelerometer
Gyroscope
Proximity sensor
Lens distance adjusting
General
Controltouch controlstouch controls
Materialplasticplastic
Dimensions (HxWxD)98.6x207.8x122.5 mm92.6x201.9x116.4 mm
Weight345 g318 g
Added to E-Catalogseptember 2016april 2016

Compatible phone models

Models of mobile phones with which glasses of the corresponding type are initially compatible (see "Intended use").

This parameter is indicated for models originally created for specific smartphones — most often advanced flagship models; These glasses may not be compatible with other gadgets. On the one hand, this limits their application; on the other hand, the design may provide various specific features that are available only through close integration with a specific smartphone.

Also note that the characteristics may indicate compatibility not with a strictly defined model, but with a whole line — for example, iPhone. In such cases, it's ok to clarify which devices from the line are designed for glasses; the easiest way to figure this out is from the data on the maximum diagonal (see above).

Field of view

The viewing angle provided by virtual reality glasses is the angular size of the space that falls into the user's field of view. Usually, the characteristics indicate the size of this space horizontally; however, if you need the most accurate information, this point needs to be specified separately.

The wider the viewing angle — the more the game space the user can see without turning his head, the more powerful the immersion effect and the less likely that the image will be subject to the "tunnel vision" effect. On the other hand, making the field of view too wide also does not make sense, given the characteristics of the human eye. In general, a large viewing angle is considered to be an angle of 100° or more. On the other hand, there are models where this indicator is 30° or even less — these are, usually, specific devices (for example, drone piloting glasses and augmented reality glasses), where such characteristics are quite justified given the overall functionality.
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