Additional keys
The number of
additional keys provided in the design of the keyboard.
Such keys do not belong to the standard layout and are intended for quick access to specific functions or individual applications — for example, to control the media player or open mail with one click. This function is convenient because commands from additional keys are usually recognized by the system regardless of what is on the screen — thanks to this, for example, you do not have to close the text editor to switch tracks in the player.
Note that in this case we are talking about individual keys that have a strictly defined purpose and corresponding markings. Programmable buttons, the Fn key (see below) and the functions of the main keys implemented through Fn are not taken into account in this paragraph.
Anti-Ghosting
Technology aimed at neutralizing phantom button presses in keyboards with gaming ambitions. The function allows you to simultaneously press numerous keys without false positives of adjacent buttons — a similar situation often occurs in membrane keyboards due to their design features.
#KRO
A parameter that determines the maximum number of simultaneously pressed keys, the signal from which the keyboard is able to process and transmit to the computer. Instead of the "lattice" symbol in the abbreviation KRO, a number is indicated showing the allowable number of simultaneously pressed buttons. Most membrane keyboards come in the 2KRO and 3KRO grades, mechanical models usually start at 6KRO. The NKRO marking says that it is possible to issue a signal from an unlimited number of keys in one sitting.
Cyrillic colour
The colour of the Cyrillic letters printed on the keyboard.
This colour is usually chosen so that the letters are clearly visible. This point does not affect the functionality of the keyboard, and the choice in this case depends mainly on personal preferences. However, there is also a practical point: for inexperienced users who have not mastered touch typing, it is desirable that the letters stand out as much as possible against the background of the keys.
Transparent letters are a separate case — they are used in keyboards equipped with a backlight (see below), due to which such characters, when the backlight is on, are visible even in the dark.
Volume control
Volume control methodprovided in the keyboard (if such a possibility is provided at all).
—
Through Fn. Adjustment using the Fn key (see above): increasing and decreasing the volume is carried out by simultaneously pressing Fn and one of the main keys of the keyboard (usually from the F1 — F12 row), The main advantage of this control is that it allows you not to overload the keyboard with additional controls — this, in turn, has a positive effect on the dimensions and cost. The disadvantage is the need to simultaneously press two keys, which is not always convenient.
— Additional keys.
Control with additional keys specially designed for working with volume. A very convenient and practical option: additional keys are usually clearly labeled, while they take up less space and are cheaper than a wheel or a touch slider (see below).
— Wheel.
Control by means of a mechanical wheel, the rotation of which up and down or left and right provides a change in volume. A fairly user-friendly option — visual, intuitive and accessible even blindly. At the same time, the wheel can take up quite a lot of space, and it significantly affects the cost of the keyboard.
— Touch slider. Management using a touch surface, the movement of a finger in one direction or another. The sensor takes up minimal space, looks neat
...and generally fits well with the overall design of the keyboard, but it is not cheap. Therefore, this option is extremely rare, mainly in high-end gaming or multimedia keyboards. Palm rest
The presence of an additional
palm rest in the design of the keyboard. Such a stand is located in the lower (closest to the user) part of the device and is a kind of continuation of the “board”, providing additional support and increasing the comfort of use. However, comfort is largely a matter of personal preference, and not all users like stands; therefore, most often they are made removable.
Built-in memory
The presence in the keyboard of its own built-in memory.
This feature is found mainly in high-end models
of game specialization(see "Intended use").
The built-in memory in such keyboards is mainly used to store user settings — for example, the set functions of programmable keys — as well as macros (sequences of commands that are activated by pressing one or two buttons). Anyway, the presence of its own memory means extended options for customizing the keyboard.
Lighting effects
The presence of additional effects in the backlight provided in the keyboard (see above). For models with the
backlight synchronization function, this item indicates the synchronization technology.
Additional backlight effects can be different: multi-coloured backlighting of individual keyboard zones, smooth “flowing” of one colour into another, response to system or game events, etc.; specific features should be clarified for each model separately. As for synchronization, it allows you to coordinate the backlighting of various system components — keyboards, case mice, graphics cards, etc.; this opportunity is especially appreciated by the owners of high-end gaming stations. Coordination requires that all highlighted components support the same technology; usually, each manufacturer has its own — Aura Sync for Asus, RGB Fusion for Gigabyte, etc.
Skeleton keyboard
Keyboards made in
a Skeleton case.
The main difference between such cases and the classical ones is that the mechanism of each key is not hidden at the base of the keyboard, but, on the contrary, rises somewhat above it. Due to this, the keys can be easily removed and put back into place, which makes it much easier to clean from dust and dirt. And in gaming keyboards of this type, the kit often includes interchangeable buttons that differ in colour and texture from the main ones. Actually, almost all models with this feature are specifically gaming (see "By Direction").