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Comparison iPega PG-9089 vs iPega PG-9128

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iPega PG-9089
iPega PG-9128
iPega PG-9089iPega PG-9128
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Built-in smartphone holder
Smartphone mount
Product typegamepadgamepad
Platform
PC (Windows)
Android
iOS
PC (Windows)
Android
iOS
InterfaceBluetoothBluetooth
Technical specs
Number of buttons1311
Feedbackvibration
D-pad+8 position
Sticks
2
both from below
2
both from below
Bumpers22
Triggers
2
2
General
Phone mountbuilt-inremovable
Materialplasticplastic
Power sourcebatterybattery
Operating time6 h
Charging portmicroUSBmicroUSB
Color
Added to E-Catalogapril 2020november 2019

Number of buttons

The total number of buttons provided in the design of the manipulator.

The more buttons — the more additional features you can "tie" to the manipulator, the lower the likelihood that during the game you will have to turn to other controls (for example, a PC keyboard). However, many game consoles (see "Platform Compatibility") provide a certain minimum number of buttons for a compatible gamepad — a smaller number simply would not allow full use of all the functions of the console. For example, the original PlayStation 4 controller has 11 buttons.

Note that the D-Pad (see below) is not included in this calculation: it is considered a specific control, although it is based on buttons.

Feedback

The type of feedback provided in the design of the manipulator (if any).

Feedback is the reaction of the manipulator to certain events occurring in the game. This reaction enhances the "immersion effect", giving the player the impression that he is holding on to a real airplane handle, car steering wheel, etc. It can be like this:

Vibration. Feedback in the form of vibration allows you to simulate, for example, shaking from off-road driving, aircraft trembling when firing from airborne weapons or entering a turbulence zone, etc.

— Power. Force feedback controllers are able to create some resistance to the efforts of the player — for example, to simulate the difficulty in turning the steering wheel when the wheels are stuck in the mud.

— Vibration / power. Controllers that support both types of feedback described above. This option is the most advanced and at the same time the most expensive.

D-pad

The presence of the D-Pad manipulator in the controller design; the type of such a manipulator can also be specified here.

D-Pad is used to move the character, cursor, etc. in strictly defined, standard directions. In some cases, this can be more convenient than using analogue levers that tilt to either side (see below). As for the varieties, nowadays there are such options:

— 4-position. The classic D-Pad, which appeared at the dawn of game consoles and does not lose popularity nowadays. Available as a set of 4 buttons in a distinctive cross-shaped layout, or as a single solid "multi-sided" button. Anyway, such a device provides 4 fixed directions: up, down, right, left. But to move diagonally, you need to select 2 corresponding directions at once; this is not always convenient, so in this regard, 4-way D-Pads are considered somewhat less practical than the 8-way ones described below. On the other hand, they are also quite functional, while being simpler in design, reliable and inexpensive; and strictly diagonal movements are not required as often as horizontal and vertical ones. So this type of D-Pads can be found even in accessories for the latest generations of game consoles.

8-position. A variation of the D-Pad, in which 4 standard directions (2 horizontal, 2 vertical) are supplemented by 4 intermediate — diagonal. In this case, we are usually talking about full-fledge...d fixed positions of the manipulator; in other words, to move diagonally, you need to click not on two standard directions, but on one intermediate one. The classic design of this type of D-Pad is a multi-sided button, which is the most suitable option in this case. However, this variety also includes some solutions for 4 separate buttons — provided that these buttons are placed very close, and pressing two at once with one finger is not difficult. Anyway, 8-position manipulators are somewhat more expensive, but more convenient than 4-position ones.

Phone mount

The type of smartphone mount provided in the controller for the respective devices (see “Platform Compatibility”).

This parameter is specified mainly for gamepads, including overhead ones (see "Device type"). Nowadays, such accessories can be equipped with an overhead, built-in or removable mount for a smartphone; Here are the features of each of these options:

— Overhead. The principle of operation of the overhead mount is that the gamepad is put on the sides of the smartphone, rotated to the horizontal orientation of the screen. Most of these manipulators are made double-sided, but occasionally there are also single-sided devices. The general design principle of double-sided models can also be different: some consist of two completely separate parts, in others these parts are fixed on a common base and can be moved apart to adjust to a specific screen size (the base plays the role of a guide). Anyway, controllers with this type of attachment are intended mainly for mobile devices — most often smartphones, but there are also solutions for tablets, including the portable part of the Switch console (see "Platform Compatibility"). Some models also allow use with a PC, but this is a rather rare option.

— Built-in. A mount that is originally part of the controller design and is not intended to be removed by the user. At the same time, the manip...ulators themselves have a more traditional design than the overhead models described above: for example, the gamepads are made in a single integral case. A smartphone in a built-in holder, usually, is installed above the controller, in the horizontal orientation of the screen, vertically or obliquely; the angle of inclination in some models can be adjusted. Also note that the built-in mount is often made folding and can be folded compactly when the portable gadget is not in use; similar models may have different application features. So, among them you can find multi-purpose accessories that are additionally compatible with computers or desktop consoles, and purely “mobile” solutions, where the mount folds for storage / transportation (or for working with a tablet that simply does not fit there). Gamepads are also available with a non-folding mount — they are intended only for smartphones.

— Removable. A completely separate mount that is put on the manipulator when using a smartphone and removed after hours. Except for the installation method, it is completely similar to the folding version of the built-in mounts described above: it is also used in controllers of a classic design, assumes a vertical or inclined position of the smartphone and can be installed both in purely “mobile” and in universal models that are also compatible with desktop equipment (computers , consoles).

Operating time

The time of continuous operation of the controller with autonomous power supply (see above) without recharging or replacing batteries. When choosing according to this indicator, note that it is quite approximate, because. in fact, the operating time depends on the intensity of the game, the frequency of feedback, etc., and in models powered by replaceable batteries, it also depends on the quality of these batteries. Therefore, the actual battery life may be less, and sometimes more than the claimed one. Nevertheless, different models of controllers can be quite compared according to the time of operation on a charge given in the characteristics.
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