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Comparison Havit I93 vs Havit G1

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Havit I93
Havit G1
Havit I93Havit G1
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from £44.60 
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Power bank function at the case: you can charge your smartphone.
The ability to use headphones both together and separately. Degree of protection IPX5. Calling the voice assistant.
Connection and design
Featuresfor active sports
Design
in-ear
in-ear
Connection typewirelesswireless
Connection
Bluetooth v5.0
Bluetooth v5.0
Range10 m10 m
Specs
Impedance16 Ohm16 Ohm
Frequency range100 – 10000 Hz20 – 20000 Hz
Sensitivity90 dB95 dB
Speaker size6 mm5.8 mm
Emitter typedynamicdynamic
Microphone specs
Microphonebuilt into the casebuilt into the case
Sensitivity-42 dB
Power supply
Power sourcebatterybattery
Headphone battery capacity60 mAh60 mAh
Charging time1.5 h2 h
Operating time (music)3.5 h3.5 h
Charging portmicroUSBmicroUSB
General
WaterproofIPX5IPX5
Weight5 g6 g
In box
silicone tips
charging case
silicone tips
charging case
Added to E-Catalognovember 2019may 2019
Compare Havit I93 and G1
Headphones Havit I93 and Havit G1 have similar features, yet there are key differences. Both devices are wireless with an operating range of 10 meters and water resistance rated at IPX5. The Havit I93 has a frequency range from 100 to 10000 Hz and sensitivity of 90 dB, whereas the Havit G1 offers a broader range from 20 to 20000 Hz and sensitivity of 95 dB. Both headphones have a battery life of 3.5 hours, but the G1 has a slightly longer charging time of 2 hours compared to the 1.5 hours for the I93. The G1 also offers the ability to use the headphones separately and summon a voice assistant.
Havit G1 often compared
Glossary

Features

This parameter is specified only for specialized models, not related to general-purpose earphones. Nowadays, headphones can be found with such specializations as: gaming, for active sports, office, monitor (aka studio), for DJs, for children, for sleeping. Here is a more detailed description of these varieties:

— Gaming. Headphones mainly intended for use in games, primarily with PCs and laptops (a separate variety is produced for consoles, see more about it below). They stand out externally primarily by their design, which is usually quite bright and aggressive. Most of these models have an overhead design, most often the full-size “Over Ear” format (see “Design”), which provides the maximum immersive effect in the game. Other designs are also available, though much less frequently. A microphone is practically an obligatory feature for voice communication in online games. Additionally, most multi-channel models belong to this category (see “Sound”), as such sound is particularly important for games.

— For active sports. Headphones well-suited for sports activities. Firstly, such devices must have additional fixation in the ears or on the head to keep their position during intense moveme...nts; secondly, they should be resistant to sweat (ideally to rain, snow, and other atmospheric conditions). With rare exceptions, sports headphones are wireless to avoid inconvenience during movement. Sport models usually refer to in-ear, earbuds, and some on-ear headphones. Their key common traits are a secure fit and some level of IP water resistance (see “Protection level (IP)”).

— Office. Office headphones are intended for consultants, support operators, and other employees who frequently engage in voice communication via phone or Internet. Therefore, one of the main features of such models is the presence of a microphone. Among office headphones, models for one ear (see “Sound — mono”) are quite popular, allowing the user to hear both the conversation and the surrounding environment simultaneously. Many of these headphones connect via USB (see “Connection”), considering that inexpensive office computers may lack specialized audio outputs. A small control panel for IP telephony may be included on the USB plug, allowing functions such as accepting and rejecting calls. There are also wireless models (usually connecting via a radio channel, less often via Bluetooth) and specialized solutions for connecting to telephones with specific connectors.

— Monitor (studio). Headphones designed for professional sound recording and sound equipment tuning. They are wired only. However, the key feature of these models lies elsewhere: they have a flat frequency response, providing nearly equal loudness across all frequency bands, and a wide working range, often exceeding the limits of the human-audible frequency range. As a result, these headphones can clearly reveal any audio signal flaws, including details unnoticeable with traditional headphones; these capabilities are invaluable in professional sound work. On the other hand, for this reason, there's no point in using monitor models for everyday music listening: they not only reveal different recording flaws but also impart a sound coloration that is unusual and even unpleasant for the average user.

— For DJs. Headphones initially designed for professional DJs to use when mixing tracks. They are quite similar to the monitor models described above - particularly featuring a very flat frequency response for accurate sound reproduction and a wide frequency range. In addition, DJ headphones are usually closed-back and generally have high sound isolation quality, ensuring good audibility even in quite noisy environments.

— For kids. They differ from “adult” models mainly in appearance - both in smaller sizes and (in most models) in distinctive bright designs. Additionally, children's hearing is more sensitive to loud sounds, and excessively high volume is highly undesirable for a child (including psychological reasons). In this light, children's headphones may have specific features - for instance, slightly reduced sensitivity to prevent high sound levels or a volume limiter that only adults can control.

— For sleeping. Miniature headphones with a special anatomical design, allowing comfortable sleep while lying on your side without ear discomfort. To reduce surrounding noise, passive noise cancellation is typically included in their design. Such headphones can be used for listening to music, broadcasting white noise, nature sounds, or waves. Advanced models also monitor sleep quality, and the alarm clock function plays a melody for waking up at a set time. These headphones are frequently called electronic earplugs.

Frequency range

The range of sound frequencies that headphones can reproduce.

The wider this range, the more fully the headphones reproduce the spectrum of sound frequencies, the lower the likelihood that too low or too high frequencies will be inaccessible. However, there are some nuances to consider here. First of all, let us remind you that the perceptual range of the human ear is on average from 16 Hz to 22 kHz, and for the complete picture it is enough for headphones to cover this range. However, modern models can significantly exceed these boundaries: in many devices the lower threshold does not exceed 15 Hz, or even 10 Hz, and the upper limit can reach 25 kHz, 30 kHz and even more. Such wide ranges in themselves do not provide practical advantages, but they usually indicate a high class of headphones, and are sometimes given only for advertising purposes.

The second important point is that a wide frequency range in itself is not a guarantee of good sound: sound quality also depends on a number of parameters, primarily the amplitude-frequency response of the headphones.

Sensitivity

Rated headphone sensitivity. Technically, this is the volume at which they sound when a certain standard signal from the amplifier is connected to them. Thus, sensitivity is one of the parameters that determine the overall volume of the headphones: the higher it is, the louder the sound will be with the same input signal level and other things being equal. However, we must not forget that the volume level also depends on the resistance (impedance, see above); moreover, it is worth choosing “ears” for a specific device first by impedance, and only then by sensitivity. In this case, one parameter can be compensated for by another: for example, a model with high resistance and high sensitivity can work even on a relatively weak amplifier.

As for specific figures, headphones with indicators of 100 dB or less are designed mainly for use in a quiet environment (in some similar models, the sensitivity does not exceed 90 dB). For use on the street, in transport and other similar conditions, it is desirable to have more sensitive headphones — about 101 – 105 dB, or even 110 dB. And in some models, this figure can reach 116 – 120 dB. and even more.

It is also worth noting that this parameter is relevant only for a wired connection according to the analogue standard — for example, via a 3.5 mm mini-...jack. When using digital interfaces like USB and wireless channels like Bluetooth, the sound is processed in the built-in headphone converter, and if you plan to mainly use this kind of application, you can not pay much attention to sensitivity.

Speaker size

The diameter of the speaker installed in the headphones; models with multiple drivers (see "Number of drivers"), usually, the size of the largest speaker is taken into account, other dimensions can be specified in the notes.

In general, this parameter is relevant primarily for over-ear headphones (see "Design"). In them, emitters can have different sizes; the larger it is, the more saturated the sound is and the better the speaker reproduces the bass, however, large emitters have a corresponding effect on the dimensions, weight and price of the headphones. But in-ear "ears" and earbuds, by definition, have very small speakers, and rich bass in them is achieved due to other design features.

Sensitivity

The sensitivity of the headphone's own microphone.

The more sensitive the microphone, the higher the signal level from it, at the same sound volume, and the better this model is suitable for picking up quiet sounds. Conversely, low sensitivity filters out background noise. At the same time, we note that these nuances are important mainly in professional work with sound. And for simple tasks like voice communication over the phone or via the Internet, sensitivity does not really matter: in headphones of this specialization, it is selected in such a way as to ensure that the microphone is guaranteed to work.

Charging time

The time required to fully charge the battery in properly powered headphones (see above).

In this case, we mean the battery charging time from 0 to 100% when using a standard charger (or a third-party charger with identical characteristics). Accordingly, in fact, this indicator may differ from the claimed one, depending on the specifics of the situation. However, in general, it is quite possible to evaluate different models and compare them with each other: headphones with a shorter claimed charging time will in fact charge faster (ceteris paribus).

Also note that an increase in battery capacity (and headphone battery life) inevitably implies an increase in charging time. To compensate for this moment, special fast charging technologies can be used — however, they affect the cost and require the use of specialized charger.

Weight

The total weight of the headphones; for true wireless models (see "Cable Type"), the weight of each individual earbud is listed.

This parameter is directly related to the design (see above) and some features of the functionality. Thus, the mentioned true wireless devices are very light, their weight does not exceed 25 g. More traditional in-ears and in-ears can be noticeably heavier, up to 50g for in-ears and up to 100g for most in-ears. Overhead models, for the most part, are quite massive: among them there are many models weighing 200 – 250 g, 250 – 300 g and even more than 300 g. It should be noted that a significant weight for false ears is often not a disadvantage, but an advantage: it allows them to stay on the head more securely, creates an impression of solidity and reliability, and most often does not create significant inconvenience.