The presence in the glasses of the connector type
USB-C. This is a relatively new type of USB port, which has a miniature size (slightly larger than microUSB) and a convenient double-sided design that allows you to connect the plug in either direction. It can be found in glasses for various purposes and, accordingly, provide different ways of application. So, in models for PC / consoles, this connector is used similarly to traditional USB — with the main connection, in parallel with the HDMI or DisplayPort video interface. In standalone devices, on the other hand, USB-C is mainly used to charge the battery and connect to a computer for direct file exchange, settings management, firmware updates, etc.
Also note that this paragraph may specify the USB version, which corresponds to the USB-C connector. Nowadays, two versions are relevant — 3.2 gen 1 and 3.2 gen 2; for VR glasses, the difference between them is generally not fundamental.
The presence of a
controller — an additional control device — is included in the delivery of glasses.
The design and functionality of such an accessory may be different. So, the most popular option is specialized game controllers with a characteristic look — a handle with an analogue lever and buttons. There can be two such handles at once, under both hands; and in some models they are also used to control gestures. The movement of the hands can be tracked both by sensors in the controllers themselves and by cameras on the glasses. There are also simpler solutions — for example, portable gamepads or remote controls for controlling video playback.
The presence
of external sensors in the delivery set of glasses.
Such sensors are placed in a special way (usually in the corners) in the room where glasses are supposed to be used. They allow you to turn this room (all or part of it) into a playing zone — a space in which the player can physically move during the game. This provides additional features and at the same time ensures safety: the device warns the player when approaching the boundaries of a safe play area (in the real world), preventing collisions and other similar troubles.