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Comparison Shanling M0 Pro vs HiBy R2

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Shanling M0 Pro
HiBy R2
Shanling M0 ProHiBy R2
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from £85.00 
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Main
Support SBC, AAC, LDAC. Compact size. Aluminium case. USB Type C. Bluetooth AptX. USB DAC.
TypeHi-fi playeraudio
ОСMTouch OSHiby OS
Memory card typemicroSDmicroSD
Max. memory card size2048 GB2048 GB
Specs
DACESS ES9219CES9218
Sampling frequency384 kHz384 kHz
Bit depth32 bit32 bit
Frequency range20 – 40000 Hz
Signal to noise ratio118 dB
Power236 mW140 mW
Harmonic distortion coefficient0.004 %< 0.001 %
Features
Audio formats supportDSD128, WAV, FLAC, WMA, MP3, OGG, APE, AAC, ALAC, AIFF, DFF, DSFMP3, WAV, APE, FLAC, DSF, DFF, ISO, WMA, OGG, AAC, OPUS, AIFF
Codec support
aptX
AAC
LDAC
aptX
 
 
Features
CUE
DAC mode operation
equalizer
 
CUE
 
 
voice recorder
Connection
Wi-Fi
Bluetoothv 5.0v 5.0
Outputs
mini-Jack (3.5 mm)
mini-Jack (3.5 mm)
Screen
Screen
colour
1.54 "
240х240 px
touch screen
 
2.45 "
480x360 px
 
General
Battery capacity630 mAh1000 mAh
Operating time (audio)14.5 h15 h
Charging time1 h
Charging connectorUSB CUSB C
Firmware update
Touch control
Materialmetalplastic
Size (HxWxT)45х43.8х13.8 mm61x61x12 mm
Weight37 g85 g
Color
Added to E-Catalogmay 2023october 2021
Price comparison

Type

- Audio. MP3 players in the original, most traditional sense are devices designed to play music and other audio. There are models without a display, but many of the audio players are equipped with screens and can work with auxiliary file formats - like TXT for displaying song lyrics or JPG for viewing album covers or even photos. But the player in them is designed to work only with sound and does not allow video playback.

- Media player. This type includes all players that can play video. The specific characteristics of such models may vary significantly - from portable gadgets with 1.5" - 2" displays and support for specific formats to large 4 - 5" devices capable of working with unconverted files. But in any case, if you need a pocket player with the ability not only listen to music, but also watch videos - it’s worth choosing from similar models.

Hi-Fi player. A specific type of audio player (see above), created with the expectation of maximum quality of reproduced sound. Uses high-quality components and advanced signal processing circuits; Because of this, such devices are an order of magnitude more expensive than conventional audio players, but in terms of sound quality they are comparable to stationary Hi-Fi class systems. It is almost mandatory for such models to support at least one lossless format like FLAC or A...PE; also only in such devices is it possible to work in DAC mode (see “Functions/capabilities”). In addition, the design may provide specialized interfaces - for example, balanced or optical (see “Outputs”). Thanks to all this, devices of this type can be useful both to demanding audiophiles and to those who work professionally with sound.

ОС

The operating system under which the player is running.

An operating system is not just any shell programme; this name is applied to the most advanced platforms. The OS has extensive capabilities that go far beyond the traditional functionality of the players, in addition, these capabilities can be further expanded by installing additional applications for various purposes — from online music services and media libraries to games, social network clients, etc. Thus Thus, the presence of an OS usually means that the device is a media player (see "Type"); however, not every media player has a full OS. Hi-Fi players can also have such firmware, however, the OS in them is often heavily modified, and not all such devices allow the installation of third-party applications.

Specific options for the OS can be as follows:

Android. Operating system developed by Google, widely used by manufacturers of portable electronics; practically ousted other systems from the market, the only alternative is iOS(see below). The original Android is tightly integrated with Google services and uses the Google Play app store; however, there are many branded shells and modifications on the market, including those with rather radical changes. And you can install programs not only from the application store, but also from any other sources — by downloading the installation file to the device. The system h...as an open source code, anyone can write software for this OS, thanks to which the set of applications for Android is extremely extensive, but many of them do not differ in quality.

iOS. Apple's proprietary operating system is not used by other manufacturers. It is closed: you can install additional applications only from the App Store proprietary storage, and for music and video you need to use the iTunes service. In addition, to create software for iOS, you need to obtain a paid license, which limits the circle of developers. On the other hand, iOS is quite convenient in that the user doesn't have to dig through an extensive set of settings; and apps in the App Store go through fairly strict quality and security controls.

DAC

Model of the digital-to-analogue converter installed in the device.

The DAC is one of the key components of any player: it converts the digital data recorded in the audio file into an analogue audio signal, which is fed through an amplifier to the headphones. The quality of the DAC directly affects how accurately the output sound will match the original signal, as well as whether the player can work with advanced digital signal formats: many of them require high computing power, which is not available in every DAC.

Note that the DAC model is indicated only if it is a high-end converter with above-average sound quality. On the modern market, in particular, DACs from such manufacturers are represented: AKM, Cirrus Logic, ESS Saber, Texas Instruments, Wolfson. And players with such equipment usually refer to Hi-Fi devices(see "Type").

It is also worth mentioning that the number of DACs can be different. The simplest option is one module for both sound channels, however, there are players equipped with two converters at once — one per channel. This "division of labor" affects the cost, but reduces the load on each individual DAC, which has a positive effect on the quality and reliability of the sound.

Frequency range

The range of audio frequencies that the player is capable of reproducing. The wider this range — the more complete the picture of the sound, the less likely that the device will "cut off" part of the sound spectrum. At the same time, when choosing this parameter, several points should be taken into account.

First, the average human ear is capable of hearing sounds from approximately 16 Hz to 20 kHz; deviations from these figures are small, and with age the range narrows even more. In fact, this means that for normal hearing, it is enough just to cover this gap. And the wider boundaries indicated in the characteristics of the player will be more of a marketing ploy than a really significant moment. Secondly, do not forget that the sound quality is determined not only by the range, but also by a number of other characteristics of the player — signal-to-noise ratio, frequency response, etc.; therefore, a wide range by itself does not guarantee a pleasing sound. And thirdly, the features of the audible sound also largely depend on the headphones used and their frequency range: all the advantages of a player with a wide frequency range can come to naught if the frequencies are “cut off” by the headphones.

Signal to noise ratio

The ratio between the level of the useful signal (clear sound) and extraneous noise, given by the player at the output. This parameter directly characterizes the quality of the built-in amplifier: it mainly takes into account the intrinsic noise of electronic circuits, and the higher the signal-to-noise ratio, the less these noises and the clearer the sound.

Note that in the case of players, this characteristic is often not particularly critical: the noise of the amplifier can be lost against the background of ambient sounds, especially in an urban environment, and for such situations even the most modest indicators, at the level of 70 – 80 dB, are enough. At the same time, for Hi-Fi models (see "Type") this moment is one of the most important; in the most advanced devices, the signal-to-noise ratio can exceed 120 dB.

Power

The higher the power, the louder the sound you can get on the headphones, all other things being equal. In addition, higher power allows you to connect "ears" with higher impedance to the device (although there is no hard correlation here, and models with the same output power may have different headphone impedance limits). However, in the case of ordinary (non-Hi-Fi) players, this parameter is more of a reference than practically significant: usually, the power of the amplifier in such models is quite enough to “rock” most consumer-grade headphones. But for Hi-Fi devices (see "Type") models, output power is of key importance: it determines compatibility with high-resistance studio-class "ears". Detailed help on this issue can be found in special sources.

Harmonic distortion coefficient

The coefficient of harmonic distortion produced by the player.

This parameter directly characterizes the amount of distortion introduced by the device into the original sound: the lower the coefficient, the clearer the sound, the less such distortion. It is impossible to completely eliminate them, but they can be reduced to a level that is practically not perceived by a person. So, it is believed that distortions at the level of 0.5% are already invisible even to an experienced listener. At the same time, in modern audio technology, there are also much lower values \u200b\u200b- up to ten thousandths of a percent. In the case of players, such indicators play mainly an advertising role — they are a sign of a high level of the device.

Note that the coefficient of harmonic distortion is indicated mainly for Hi-Fi players (see "Type"), for which the maximum purity of sound is critical; in conventional models, it is of secondary importance.

Audio formats support

Audio file formats that the player is able to work with.

MP3. The most famous of modern digital audio formats; supported by almost all compact players, the name MP3 has even become a household name for them. Provides so-called. lossy compression, where some of the audio frequencies are lost. However, during compression, the sound is processed in such a way that it "disappears" mainly frequencies, the loss of which is imperceptible to the human ear. As a result, the sound quality can be quite high, and you can clearly distinguish high-quality MP3 from lossless format only on Hi-Fi equipment.

WAV. Another popular audio standard, originally developed for storing sound on a PC. It can technically be used to store audio in a variety of formats, but is most commonly used for uncompressed audio. Due to this, the sound quality can be quite high, and its processing does not require special computing power. The downside of this is the large volume of audio files — many times more than MP3s.

WMA. An audio format, at one time specially created for the Windows operating system. By default, it uses lossy compression (although there is also a lossless version of the WMA codec). WMA is particularly suitable for low bitrates, under such conditions it provides better quality than MP3 and takes up less space. On the other hand, this format is much less popular in high-quality digital audio.

...AAC. A format developed as a potential successor to MP3. Also provides lossy compression (see above), but allows you to achieve better quality with the same file size; this difference is especially noticeable at low bitrates. Actively promoted by Apple in iPod players; nevertheless, it is noticeably inferior to MP3 in terms of prevalence, although it is supported by a considerable number of players.

OGG. A lossy compressed digital audio format is one potential alternative to MP3. One of the key features of OGG is that as audio is encoded, the bitrate is constantly changing; at the same time, on fragments where there is no sound, the bitrate drops to almost zero (unlike MP3, where the data stream is constant, including in sections of complete silence). This makes it possible to achieve small file sizes while maintaining sound quality. Also note that the OGG format is open and not limited by patents.

FLAC. One of the formats that uses lossless audio compression. With this compression, all the details of the original sound are preserved, so lossless formats are especially appreciated by sophisticated music lovers and audiophiles. The reverse side of this quality is large volumes of files. Specifically, FLAC is perhaps the most common of today's lossless formats. This is largely due to the fact that this standard is not particularly demanding on the processing power of the player. Thanks to this, its support can be implemented even in relatively simple and inexpensive players (unlike another popular format — APE, see below). On the other hand, FLAC files are larger than APE files.

A.P.E. One of the popular lossless audio compression formats. Compared to another common standard — FLAC (see above) — APE allows you to achieve smaller file sizes with the same quality. On the other hand, to play such files, electronics with a fairly high processing power are required, so APE compatibility is relatively rare in compact players.

DSD. A specific digital audio format using the so-called. sigma-delta modulation (as opposed to pulse code used in most other formats). Such modulation provides a very high sampling rate — 2822.4 kHz; however, it cannot be compared with the usual sampling rate (see above): in this case we are talking about a specific signal format. Its properties are such that DSD support can be provided even if the player's DAC formally has a much lower sampling rate. In general, this format is considered professional, its support is found mainly in Hi-Fi models (see "Type").

DXD. Professional audio format originally created for editing DSD files (see above) — For technical reasons, original DSD is not well suited for editing. DXD uses a bit depth of 24 bits (8 bits higher than Audio CD format) and a sampling rate of 352.8 kHz (8 times higher than Audio CD). Like the original DSD, it is found mainly in Hi-Fi players.

AIFF. Audio format developed by Apple for Macs and Macbooks; a kind of "apple" analogue of the WAV described above, also in most cases used for uncompressed audio.

Audible. Proprietary file format used by the online audiobook store of the same name. One of the features of this format is that file playback is available only if you enter a login and password for the Audible online store; thus, supporting this standard usually means having a client programme to access the store.

This list is not exhaustive, modern players (especially the top category) may support other types of audio files.

Codec support

Codecs and additional audio processing technologies supported by the Bluetooth-connected player. Initially, sound transmission via Bluetooth involves quite strong signal compression, which can greatly spoil the experience when listening to music. To eliminate this drawback, various technologies are used, in particular aptX, aptX HD, aptX Low Latency, aptX Adaptive, AAC, LDAC, LHDC. Of course, to use any of the technologies, it must be supported not only by the player, but also by the Bluetooth device with which it is used. Here are the main features of each option:

- aptX. A Bluetooth codec designed to significantly improve the quality of audio transmitted over Bluetooth. According to the creators, it allows you to achieve quality comparable to Audio CD (16-bits/44.1kHz). The benefits of aptX are most noticeable when listening to high-quality content (such as lossless formats), but even on regular MP3 it can provide a noticeable sound improvement.

- aptX HD. Development and improvement of the original aptX, allowing for sound purity comparable to Hi-Res audio (24-bits/48kHz). As in the original, the benefits of aptX HD are noticeable mainly on high-quality audio, although this codec will not be out of place for MP3.

...- aptX Low Latency. A specific version of aptX described above, designed not so much to improve sound quality, but to reduce delays in signal transmission. Such delays inevitably occur when working via Bluetooth; They are not critical for listening to music, but when watching video, there may be a noticeable desynchronization between the image and sound. The aptX LL codec eliminates this phenomenon, reducing latency to 32 ms - a difference that is imperceptible to human perception.

- aptX Adaptive. Further development of aptX; actually combines the capabilities of aptX HD and aptX Low Latency, but is not limited to this. One of the main features of this standard is the so-called adaptive bitrate: the codec automatically adjusts the actual data transfer rate based on the characteristics of the broadcast content and the congestion of the frequencies used. This, in particular, helps reduce energy consumption and increase communication reliability; and special algorithms allow you to broadcast sound quality comparable to aptX HD (24 bits/48 kHz), using much less transmitted data.

- A.A.C. A Bluetooth codec used primarily in portable Apple gadgets. In terms of capabilities, it is noticeably inferior to more advanced standards like aptX or LDAC: the sound quality when using AAC is comparable to an average MP3 file. However, for listening to the same MP3s, this is quite enough; the difference becomes noticeable only on more advanced formats.

— LDAC. Sony's proprietary Bluetooth codec. It surpasses even aptX HD in terms of bandwidth and potential sound quality, providing performance at the Hi-Res level of 24-bits/96kHz audio; There is even an opinion that this is the maximum quality that makes sense to provide for in wireless transmission - further improvement will be simply imperceptible to the human ear.

- LHDC. LHDC (Low latency High-Definition audio Codec) is a high-definition, low-latency codec developed by the Hi-Res Wireless Audio Alliance and Savitech. The codec is also known as HWA (Hi-Res Wireless Audio). When using LHDC, signal transmission is carried out with a bits rate of up to 900 kbps, a bits depth of up to 24 bits and a sampling frequency of up to 96 kHz. This ensures a stable and reliable connection with reduced latency. The codec is optimally suited for high-end wireless headphones and advanced digital audio formats.
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