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Gamewright Rat-A-Tat Cat

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Gamewright Rat-A-Tat Cat
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Gamewright Rat-A-Tat Cat

Recommended Minimum Age 6 years / Min. Number of Players 2
Idealo.co.uk
Delivery: in United Kingdom
Report
£10.38

Gamewright Rat-a-tat Cat Game Card Game Ages 6+ 2-6 Players 20 Minutes Playing Time Multicolor 5 Inches Single ‎CSG-RTC

Gamewright Rat-a-tat Cat Game Card Game Ages 6+ 2-6 Players 20 Minutes Playing Time Multicolor 5 Inches SinglePRODUCT DESCRIPTION It's never too early to develop a good poker face. With Rat-a-Tat Cat a poker face is just one of the skills players need to perfect. As in poker luck skill strategy and intuition each play a part. Players are... moredealt four cards which are kept face- down except for a quick peek at two of them. Each player in turn pulls a card from the draw pile to replace one of the four. Memory is important as the object is to end with the lowest score and players must keep track of the values on their four cards. Peek Swap and Draw Two Power cards turn up occasionally allowing players to maneuver and strategize further. Delightfully witty pictures of cats (the good guys--low points) and rats (bad guys--high points) illustrate each of the 54 cards. Young card sharks will develop a sense of timing and greater ease with numbers and can begin to grasp the concept of probability. Winner of Oppenheim Toy Portfolio Platinum Best Toy Award and the 1996 Mensa Best New Mind Game. For 2 to 6 players. --Emilie Coulter Amazon It's never too early to develop a good poker face. With Rat-a-Tat Cat a poker face is just one of the skills players need to perfect. As in poker luck skill strategy and intuition each play a part. Players are dealt four cards which are kept face- down except for a quick peek at two of them. Each player in turn pulls a card from the draw pile to replace one of the four. Memory is important as the object is to end with the lowest score and players must keep track of the values on their four cards. Peek Swap and Draw Two Power cards turn up occasionally allowing players to maneuver and strategize further. Delightfully witty pictures of cats (the good guys--low points) and rats (bad guys--high points) illustrate each of the 54 cards. Young card sharks will develop a sense of timing and greater ease with numbers and can begin to grasp the concept of probability. Winner of Oppenheim Toy Portfolio Platinum Best Toy Award and the 1996 Mensa Best New Mind Game. For 2 to 6 players. --Emilie Coulter FROM THE MANUFACTURER A game of suspense strategy and anticipation. Get rid of the high cards (rats) and go for the low cards (cats). Sneak a peek draw two or swap cards for an added twist. Low score wins the game. (A poker face helps!) REVIEW * For 2 to 6 players * Includes 54 rat cat and power cards * Skills: strategy memory building basic addition * Oppenheim Toy Portfolio Platinum Best Toy Award Mensa Best New Mind Game in 1996 * Supply is limited -- See more
rarewaves.com
Delivery: in United Kingdom
Report
£11.64
Recommended Minimum Age 6 years / Min. Number of Players 2
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