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Pfizer Stronghold Games Terraforming Mars - Ares Expedition: Crisis Board Game Ages 14+ 2-4 Players 60 Minutes Playing Time ‎SGAECR

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£26.00 
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Stronghold Games Terraforming Mars - Ares Expedition: Crisis Board Game Ages 14+ 2-4 Players 60 Minutes Playing Time ‎SGAECR

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Pfizer Stronghold Games Terraforming Mars - Ares Expedition: Crisis Board Game Ages 14+ 2-4 Players 60 Minutes Playing Time ‎SGAECR
£26.00 

Buy Pfizer Stronghold Games Terraforming Mars - Ares Expedition: Crisis Board Game Ages 14+ 2-4 Players 60 Minutes Playing Time ‎SGAECR

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Stronghold Games Terraforming Mars - Ares Expedition: Crisis Board Game Ages 14+ 2-4 Players 60 Minutes Playing Time ‎SGAECR

Stronghold Games Terraforming Mars - Ares Expedition: Crisis Board Game Ages 14+ 2-4 Players 60 Minutes Playing TimeGenre: WargameIn Terraforming Mars Ares Expedition: Crisis players will play as corporations just as in the original Ares Expedition. You choose phases and play project cards as just as in the original Ares Expedition. You c... morehoose phases and play project cards as a natural disaster has landed the planet in crisis. Every round a new Crisis card will be drawn that will require the players to achieve a certain goal to remove that crisis from play. Each turn that a Crisis card is not completely dealt with it will lower one or more of the terraforming metrics that keep Mars habitable. Handle all the crises as they arise. Eventually a Crisis card will be drawn that allows the players to win the game once they have completed re-terraforming Mars.
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Delivery: in United Kingdom
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£25.62
Stronghold Games Terraforming Mars - Ares Expedition: Crisis Board Game Ages 14+ 2-4 Players 60 Minutes Playing TimeGenre: WargameIn Terraforming Mars Ares Expedition: Crisis players will play as corporations just as in the original Ares Expedition. You choose phases and play project cards as just as in the original Ares Expedition. You choose phases and play project cards as a natural disaster has landed the planet in crisis. Every round a new Crisis card will be drawn that will require the players to achieve a certain goal to remove that crisis from play. Each turn that a Crisis card is not completely dealt with it will lower one or more of the terraforming metrics that keep Mars habitable. Handle all the crises as they arise. Eventually a Crisis card will be drawn that allows the players to win the game once they have completed re-terraforming Mars.
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