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Rick and Morty the Ricks Must be Crazy Multiverse Game

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£52.00 
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Rick and Morty the Ricks Must be Crazy Multiverse Game

Joom UK
Delivery: to United Kingdom
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Rick and Morty the Ricks Must be Crazy Multiverse Game
£52.00 

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Rick and Morty the Ricks Must be Crazy Multiverse Game

Take on the roles of Rick, Morty, Zeep, and Kyle and introduce wondrous Power-making technology to the worlds you've created ... and then steal most of it for yourself. That is, if your opponents don't get to it first! This is an engine-building game (of sorts) that takes place in the four locations ( Verses, we call them) from the popular episode... moreThe Ricks Must Be Crazy : the Rickverse, Microverse, Miniverse, and Teenyverse. Due to time dilation and other pseudo-scientific malarkey, the lower you travel in the Verses, the greater number of Actions you'll have each round. But some of those lower Verses are a bit primitive, so the Contraptions you build to use all that sweet Power might not work so well! During your turn, you'll spend your Actions to build Power Supplies and Contraptions and even move to a new Verse to take advantage of some excess Power there. At the end of each round, the Power generates from the bottom 'Verse up, and players can use that Power as it trav Players: 2-4 Ages: 17+ 60 Game Cards 32 Build/Control Tokens 5 Action Tokens 4 Oversized `Verse Tiles 4 Oversized Character Car ds 4 VP Tracking Tokens 4 Character Standees 1 First Player Token 1 Power/VP Track 1 Power Tracking Token Rules
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Delivery: to United Kingdom
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£51.93
Take on the roles of Rick, Morty, Zeep, and Kyle and introduce wondrous Power-making technology to the worlds you've created ... and then steal most of it for yourself. That is, if your opponents don't get to it first! This is an engine-building game (of sorts) that takes place in the four locations ( Verses, we call them) from the popular episode The Ricks Must Be Crazy : the Rickverse, Microverse, Miniverse, and Teenyverse. Due to time dilation and other pseudo-scientific malarkey, the lower you travel in the Verses, the greater number of Actions you'll have each round. But some of those lower Verses are a bit primitive, so the Contraptions you build to use all that sweet Power might not work so well! During your turn, you'll spend your Actions to build Power Supplies and Contraptions and even move to a new Verse to take advantage of some excess Power there. At the end of each round, the Power generates from the bottom 'Verse up, and players can use that Power as it trav Players: 2-4 Ages: 17+ 60 Game Cards 32 Build/Control Tokens 5 Action Tokens 4 Oversized `Verse Tiles 4 Oversized Character Car ds 4 VP Tracking Tokens 4 Character Standees 1 First Player Token 1 Power/VP Track 1 Power Tracking Token Rules
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