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Fire Cmon A Song of Ice and Tabletop Miniatures Game Sand Skirmishers Unit Box Strategy Game for Teens and Adults Ages 14+ 2

Photos - Jigsaw Puzzle / Mosaic Fire Cmon A Song of Ice and  Tabletop Miniatures Game Sand Skirmishers Unit Box Strategy Game for Teens and Adults Ages 14+ 2
£12.00 
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Cmon A Song of Ice and Fire Tabletop Miniatures Game Sand Skirmishers Unit Box Strategy Game for Teens and Adults Ages 14+ 2

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Fire Cmon A Song of Ice and Tabletop Miniatures Game Sand Skirmishers Unit Box Strategy Game for Teens and Adults Ages 14+ 2
£12.00 

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Cmon A Song of Ice and Fire Tabletop Miniatures Game Sand Skirmishers Unit Box Strategy Game for Teens and Adults Ages 14+ 2

Cmon A Song of Ice and Fire Tabletop Miniatures Game Sand Skirmishers Unit Box Strategy Game for Teens and Adults Ages 14+ 2+ Players Average Playtime 45-60 Minutes Multicolor (SIF702)Genre: StrategyHouse Martell’s Sand Skirmishers turn their doctrine of high mobility into a deadly dance of blade and bow. Their light armor allows them super... moreior speed rivaling that of the fastest enemy units and their training allows for deadly hit-and-fade attacks all under a rain of incoming arrows. If locked down in a protracted melee Skirmishers can hold their own as well as any light unit but a wise commander will free them as soon as possible allowing their dance to begin anew. They work particularly well savaging enemy lines already engaged with Martell Spearmen.
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Delivery: in United Kingdom
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£12.32
Cmon A Song of Ice and Fire Tabletop Miniatures Game Sand Skirmishers Unit Box Strategy Game for Teens and Adults Ages 14+ 2+ Players Average Playtime 45-60 Minutes Multicolor (SIF702)Genre: StrategyHouse Martell’s Sand Skirmishers turn their doctrine of high mobility into a deadly dance of blade and bow. Their light armor allows them superior speed rivaling that of the fastest enemy units and their training allows for deadly hit-and-fade attacks all under a rain of incoming arrows. If locked down in a protracted melee Skirmishers can hold their own as well as any light unit but a wise commander will free them as soon as possible allowing their dance to begin anew. They work particularly well savaging enemy lines already engaged with Martell Spearmen.
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