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Fire A Song Of Ice & Miniatures Game: Sand Skirmishers

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Fire A Song Of Ice & Miniatures Game: Sand Skirmishers
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Cmon A Song of Ice and Fire Tabletop Miniatures Game Sand Skirmishers Unit Box Strategy Game for Teens and Adults Ages 14+ 2

Cmon A Song of Ice and Fire Tabletop Miniatures Game Sand Skirmishers Unit Box Strategy Game for Teens and Adults Ages 14+ 2+ Players Average Playtime 45-60 Minutes Multicolor (SIF702)Genre: StrategyDescription: House Martell’s Sand Skirmishers turn their doctrine of high mobility into a deadly dance of blade and bow. Their light armor allo... morews them superior speed rivaling that of the fastest enemy units and their training allows for deadly hit-and-fade attacks all under a rain of incoming arrows. If locked down in a protracted melee Skirmishers can hold their own as well as any light unit but a wise commander will free them as soon as possible allowing their dance to begin anew. They work particularly well savaging enemy lines already engaged with Martell Spearmen.
rarewaves.com
Delivery: in United Kingdom
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£12.32

A Song Of Ice & Fire Miniatures Game: Sand Skirmishers

House Martells Sand Skirmishers turn their doctrine of high mobility into a deadly dance of blade and bow. Their light armor allows them superior speed, rivaling that of the fastest enemy units, and their training allows for deadly hit-and-fade attacks, all under a rain of incoming arrows. If locked down in a protracted melee, Skirmishers can hold... moretheir own as well as any light unit, but a wise commander will free them as soon as possible, allowing their dance to begin anew. They work particularly well savaging enemy lines already engaged with Martell Spearmen.
365games.co.uk
Delivery: to United Kingdom
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£26.49
House Martells Sand Skirmishers turn their doctrine of high mobility into a deadly dance of blade and bow. Their light armor allows them superior speed, rivaling that of the fastest enemy units, and their training allows for deadly hit-and-fade attacks, all under a rain of incoming arrows. If locked down in a protracted melee, Skirmishers can hold their own as well as any light unit, but a wise commander will free them as soon as possible, allowing their dance to begin anew. They work particularly well savaging enemy lines already engaged with Martell Spearmen.
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