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Maximum Magic Maze Security

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Maximum Magic Maze Security Board Game
from £13.00 up to £28.00 

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Sit Down! Magic Maze Maximum Security

Game Expansion / English / Recommended Minimum Age 8 years / Min. Number of Players 1
Idealo.co.uk
Delivery: in United Kingdom
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£13.00

Magic Maze Maximum Security Board Game

For some time now, the Magic Maze has been regularly robbed by unscrupulous adventurers, who incessantly steal from the same four shops. How strange! Due to this alarming observation, Management has installed new security systems to dissuade any further dishonest deeds. The Maximum Security expansion not only brings the mall guards of Magic Maze... moreto life, but provides a number of other modules to allow you to customize your experience. There are two different types of modules: helpers and challenges, which decrease or increase the difficulty. You will be guided step by step through all of the modules, and each of them comes with a tutorial that will help you practise the new rules before adding it to your "real" games of Magic Maze. Helpers:Ventilation shafts: the dwarf can open ventilation shafts for all the heroes to move quickly from one end of it to the other.Wall breaches: the barbarian can breach the walls of the mall for all the heroes to move through it.Spells: the mage can cast 2 spells among 10 available, with instant or temporary effects.Telekinesis: the elf can move Mall tiles aroundAnti-stress tokens: you can use them at anytime to allow a discussion, swap Action tiles or flip the sand timer.Maps & Auto-explore spaces: explore the mall much quicker!Control room: use that special space to send the guards to Vortex spaces. Challenges:Guard: a Hero and a Guard cannot stand or pass through a Mall tile where the other type of pawn is standing. You move the guards just like heroes.Reinforcement guards: these extra guards are added when the theft is commited.Guard room: if a Hero an a Guard are (by mistake) on the same tile, the hero gets caught and must be freed.Beholder: a Hero and the Beholder cannot stand or pass through a Mall tile where the other type of pawn is standing. A hero must be standing on a Command space to move the Beholder.Sensor: a Hero cannot stand on a space covered by the sensor. A hero must be standing on a Control space to rotate the sensor.Locked escape: a Hero must be standing on a Code space for the dwarf to be able to escape. All of these modules bring in more options to make Magic Maze a more intense and puzzling experience.Players 1-8Playing time 24 MinsAges 8+
365games.co.uk
Delivery: to United Kingdom
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£13.99

Sit Down Magic Maze: Maximum Security Expansion Board Game Ages 8+ 1-8 Players 15 Minutes Playing Time ‎SITMS17G

Sit Down Magic Maze: Maximum Security Expansion Board Game Ages 8+ 1-8 Players 15 Minutes Playing TimeGenre: Action & dexterityDescription: PRODUCT DESCRIPTION For some time now the Magic Maze has been regularly robbed by unscrupulous adventurers who incessantly steal from the same four shops. How strange! Due to this alarming observatio... moren management has installed new security systems to dissuade any further dishonest deeds. Maximum Security contains 13 modules to use in whatever combination you like to enhance your games. There are new security measures to give you more trouble (guards Beholder motion detectors and armoured doors) but there are also new abilities to make the heroes’ task a bit easier (climbing through ventilation shafts breaking through walls casting spells and even rearranging the mall). You want more? How about 42 achievements? Can you complete them all? Maximum Security is an expansion for Magic Maze and a copy of the base game is required to play. SAFETY WARNING Not suitable for children under 36 months
rarewaves.com
Delivery: in United Kingdom
Report
£27.92
For some time now, the Magic Maze has been regularly robbed by unscrupulous adventurers, who incessantly steal from the same four shops. How strange! Due to this alarming observation, Management has installed new security systems to dissuade any further dishonest deeds. The Maximum Security expansion not only brings the mall guards of Magic Maze to life, but provides a number of other modules to allow you to customize your experience. There are two different types of modules: helpers and challenges, which decrease or increase the difficulty. You will be guided step by step through all of the modules, and each of them comes with a tutorial that will help you practise the new rules before adding it to your "real" games of Magic Maze. Helpers:Ventilation shafts: the dwarf can open ventilation shafts for all the heroes to move quickly from one end of it to the other.Wall breaches: the barbarian can breach the walls of the mall for all the heroes to move through it.Spells: the mage can cast 2 spells among 10 available, with instant or temporary effects.Telekinesis: the elf can move Mall tiles aroundAnti-stress tokens: you can use them at anytime to allow a discussion, swap Action tiles or flip the sand timer.Maps & Auto-explore spaces: explore the mall much quicker!Control room: use that special space to send the guards to Vortex spaces. Challenges:Guard: a Hero and a Guard cannot stand or pass through a Mall tile where the other type of pawn is standing. You move the guards just like heroes.Reinforcement guards: these extra guards are added when the theft is commited.Guard room: if a Hero an a Guard are (by mistake) on the same tile, the hero gets caught and must be freed.Beholder: a Hero and the Beholder cannot stand or pass through a Mall tile where the other type of pawn is standing. A hero must be standing on a Command space to move the Beholder.Sensor: a Hero cannot stand on a space covered by the sensor. A hero must be standing on a Control space to rotate the sensor.Locked escape: a Hero must be standing on a Code space for the dwarf to be able to escape. All of these modules bring in more options to make Magic Maze a more intense and puzzling experience.Players 1-8Playing time 24 MinsAges 8+
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