In Prehistories, send your best hunters track the animals in the valley and then ask your shaman to paint your achievements on the walls of your cave. Being quick will let you pick your preys first but being strong will get you the best catch. Will you risk wounds that could weaken your whole clan? The first to convey the wishes of the elders, thro... moreugh the paintings, will be the winner. Place the Animal tiles on the main board, then pick the objectives for the game. Each player takes the 12 cards of the clan of their choosing and then place their cave and the corresponding Totem tokens in front of them. Each player then draws the first three cards of their deck. It is their starting hand. To collect the Animal tile, the lowest value indicated next to each tile needs to be reached. Players simultaneously pick the hunters they want to send from their hand of cards. The player with the lowest total will play first as their hunters are the fastest. The player with the highest tota You are the leader of a prehistoric tribe, deciding which members of your tribe go hunting and what prey they want to catch. To guide you, the Elders have created challenges that you can complete by painting on the wall of your cave. Each round in Prehistories, you and your fellow tribe leaders bid simultaneously (and secretly) to decide who hunts where. The more hunters you have, the bigger the game you can catch, but the slower you are. The fastest player — that is, the one with the smallest sum of hunters — goes first, but they have few hunters with which to hunt. To hunt, you assign your hunters to one or more locations to catch the prey waiting there. Prey is represented by polyomino tiles, and the larger the tile, the higher the sum required. If you have just enough hunters to catch your prey, they might be wounded in the process, which means you'll draw fewer hunter cards at the end of the round to refill your hand. (They distrust your leadership when you get
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