United Kingdom

Spy Connection

Photos - Board Game Spy Connection
Spy Connection Board Game
from £13.00 

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Pegasus Spiele 51224G

Recommended Minimum Age 8 years / Min. Number of Players 2 / Approximate Duration 30 min
Idealo.co.uk
Delivery: in United Kingdom
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£13.23

Spy Connection Board Game

What is it about? For a spy, a network of valuable contacts and inconspicuous travel opportunities is elemental to their survival. But as the players of Spy Connection will soon come to learn, in a job as dangerous as this, contacts may vanish into the underground and the window of time to use a secure travel route may close at any point. Which mi... moressions will the players try to complete? How will they best use their network for this? And at what point will they sacrifice their existing network for the benefit of new routes? The players use their turns to accept missions or travel throughout Europe, until one player completes their seventh mission. To complete a mission, the players need to travel to all cities shown on a mission card. For this, they have a limited supply of network markers, which they use to cover the distances between cities, but also to cover the city on a mission card, once they got there. In their existing network, players may travel freely. But if a player does not have enough markers to reach a new destination, they have to take back markers that are already in use, thus continuously creating new travel routes and losing others.
Joom.com
Delivery: in United Kingdom
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£49.03
What is it about? For a spy, a network of valuable contacts and inconspicuous travel opportunities is elemental to their survival. But as the players of Spy Connection will soon come to learn, in a job as dangerous as this, contacts may vanish into the underground and the window of time to use a secure travel route may close at any point. Which missions will the players try to complete? How will they best use their network for this? And at what point will they sacrifice their existing network for the benefit of new routes? The players use their turns to accept missions or travel throughout Europe, until one player completes their seventh mission. To complete a mission, the players need to travel to all cities shown on a mission card. For this, they have a limited supply of network markers, which they use to cover the distances between cities, but also to cover the city on a mission card, once they got there. In their existing network, players may travel freely. But if a player does not have enough markers to reach a new destination, they have to take back markers that are already in use, thus continuously creating new travel routes and losing others.
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