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Comparison HyperX Cloud Stinger 2 Core vs HyperX Cloud Core 7.1

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HyperX Cloud Stinger 2 Core
HyperX Cloud Core 7.1
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Hi-Fi sound. Removable microphone. Microphone windscreen. Pair extension cable for PC.
Connection and design
Featuresgaminggaming
Design
overhead, closed
full size Over-Ear
overhead, closed
full size Over-Ear
Connection typewiredwired
Connection
mini-Jack (3.5 mm)
mini-Jack (2 x 3.5 mm) /adapter/
mini-Jack (3.5 mm)
mini-Jack (2 x 3.5 mm) /on extension cord/
Plugstraightstraight
Cable supplysingle-sidedsingle-sided
Cable length2 m1 m
Cable typeroundround, braided
Specs
Sound7.1 (virtual)
Impedance32 Ohm60 Ohm
Frequency range10 – 25000 Hz15 – 25000 Hz
Sensitivity95 dB98 dB
Speaker size40 mm53 mm
Emitter typedynamicdynamic
Harmonic distortion coefficient< 2 %
Microphone specs
Microphoneon shackledetachable at the shackle
Frequency range100 – 15600 Hz50 – 18000 Hz
Sensitivity-41 dB-39 dB
Microphone noise cancelingENC
Microphone mute
Flexible design
Features
Volume control
General
Ear cushion materialtextilesleatherette
Weight320 g
In box
 
extension lead
Color
Added to E-Catalogapril 2023september 2015

Cable length

The length of the cable supplied with the headphones with the appropriate connectivity.

The optimal cable length depends on the planned format of the "ears". So, for pocket gadgets, 1 metre or less is often enough, for a computer it is already desirable to have a wire for 1 – 2 m, and preferably 2 – 3 m. And models with a longer cable length — 3 – 5 m or even more — are mainly designed for specific tasks, such as connecting to a TV or using in recording studios.

Recall that in some models the cable is removable (see below) and can be replaced if necessary with a longer or shorter one. Also note that there are extension cables that allow you to increase the length of the main wire; such a cable may even be included in the delivery, this point (and the length of the additional cable) is usually specified in the notes.

Cable type

The type of cable provided in the design or delivery of the headphones. Note that this parameter is relevant both for wired or combined models (see “Connection type”), and for some wireless models - in particular, earbuds and in-ear headphones without a mount, where a wire connects one earphone to another.

- Round. The classic round wire is straight, without braiding or other additional accessories. It is inexpensive and in most cases quite practical, which is why it is found in most modern headphones. The disadvantage is that if the thickness is small, the round wire is prone to tangling; therefore, this option is considered not very convenient for compact headphones, such as in-ear or in-ear (see “Design”), which often have to be carried in a pocket or bag.

- Flat. The main advantage of a flat cable is that it does not get tangled as much as a round cable, and if something happens it is much easier to untangle. This is especially important for earbuds and in-ear headphones, which are often rolled up for storage or transport. However, larger overhead models can also be equipped with a flat wire.

— Round, braided. A round wire with an outer braid, usually fabric. See above for details on round wire. And the presence of a braid gives such a cable a number of advantages over the classic one with “bare” insula...tion. Thus, the wire turns out to be more durable, reliable and resistant to kinks and pressure, tangles less, has a solid appearance, and in some models the braiding also provides shielding from external interference. The downside of these advantages is the increased price.

Spiral. A round cable, coiled into a spring. The main advantages of a spiral wire are that it practically does not tangle and can significantly stretch relative to its original length. The latter is very convenient if, as you use your ears, you have to change the distance to the signal source. The disadvantages of spiral cable are bulkiness and relatively high cost. Therefore, it is often used in mid-range and top-end headphones (including professional models).

- Round, braided. A cable in the form of two wires twisted into a spiral. This option should not be confused with a spiral wire - in this case we are not talking about a spring. This cable is notable primarily for its unusual appearance; For greater originality, the wiring can be made in different colors. It is also somewhat more tangle-resistant than the classic round one, although a lot depends on the thickness. At the same time, individual wires can be noticeably thinner than a solid round wire, which somewhat reduces reliability.

Sound

The audio format supported by the headphones.

— Stereo. Two-channel sound that allows you to create a surround sound effect to a certain extent (due to the difference in the right and left channels). The design of the headphones (two speakers, one for each ear) was originally “sharpened” specifically for stereo, so the vast majority of models support this particular sound format.

— Mono. Single-channel sound that does not create a surround effect. This marking means that this model is equipped with one earpiece ; At the same time, there are two types of such devices on the market. The first is headphones that initially have only one cup and are designed for situations where the second ear needs to be left open (for example, to work on the phone in the office). The second is true wireless devices (see Cable Type), sold singly to replace a lost earphone from the original pair.

— 5.1. Originally, 5.1 was designed to create surround sound that can come from any direction ("surround"). It assumes the presence of 5 main channels (centre, front left / right, rear left / right) and one bass. In headphones, the effect of this sound is achieved through the use of several speakers in each cup. Such models are very convenient when watching movies with multi-channel sound, as well as in games — they provide a powerful immersive effect. On the other hand, such headphones are not cheap, and besides, they require a specifi...c connection method (for example, via USB).

— 5.1 (virtual). Models with support for 5.1 surround sound (see above), in which the surround effect is achieved not due to the number of speakers, but due to special sound processing technologies. This somewhat reduces the accuracy compared to the "non-virtual" multi-channel, but it can significantly reduce the cost and weight of the headphones. However, there can also be several speakers in such models — for example, for separation by frequency.

— 7.1. The 7.1 format is the multi-channel 5.1 described above, supplemented by two more main channels. The localization of these channels depends on the specific variety of 7.1, but anyway they enhance the effect of volume. On the other hand, full support for this format significantly affects the dimensions, weight and price of the headphones, and content with 7.1 sound is produced much less than 5.1.

— 7.1 (virtual). A “virtual” version of the 7.1 format described above, in which the effect of surround sound is provided primarily through special signal processing, and not due to the presence of separate emitters for each channel. Similar to virtual 5.1, this format of operation somewhat reduces the reliability of the sound, but this difference is often imperceptible, and the headphones themselves turn out to be simpler and more inexpensive. Therefore, most modern 7.1 models support the virtual format of this sound.

— 9.1 (virtual). Further development of the idea of multi-channel sound: 5 channels, as in 5.1 (see above), supplemented by 4 more channels for more accurate localization of audible sound. As in other virtual formats, volume in this case is provided by special processing algorithms.

It is worth remembering that the actual sound will depend not only on the headphones, but also on the signal source: for example, a mono recording even in 9.1 “ears” will not become voluminous.

3D sound. Surround sound with the localization of sound sources in three-dimensional space allows you to deeply plunge into the atmosphere of films or immerse yourself in a virtual game world. The mechanics of spatial 3D-sound provides localization of sound sources around the listener and in the vertical scan plane. Algorithms for implementing 3D sound in headphones differ in terms of software and hardware support, but all of them are aimed at achieving the effect of realism of what is happening. Surround sound has long been the standard for movies, and in recent years, 3D sound has become increasingly common in games and music tracks.

Impedance

Impedance refers to the headphone's nominal resistance to AC current, such as an audio signal.

Other things being equal, a higher impedance reduces distortion, but requires a more powerful amplifier — otherwise the headphones simply will not be able to produce sufficient volume. Thus, the choice of resistance depends primarily on which signal source you plan to connect the "ears". So, for a portable gadget (smartphone, pocket player), an indicator of 16 ohms or less is considered optimal, 17 – 32 ohms is not bad. Higher values — 33 – 64 ohms and 65 – 96 ohms — will require quite powerful amplifiers, like those used in computers and televisions. And models with a resistance of 96 – 250 ohms and above are designed mainly for Hi-End audio equipment and professional use; for such cases, detailed recommendations for selection can be found in special sources.

Frequency range

The range of sound frequencies that headphones can reproduce.

The wider this range, the more fully the headphones reproduce the spectrum of sound frequencies, the lower the likelihood that too low or too high frequencies will be inaccessible. However, there are some nuances to consider here. First of all, let us remind you that the perceptual range of the human ear is on average from 16 Hz to 22 kHz, and for the complete picture it is enough for headphones to cover this range. However, modern models can significantly exceed these boundaries: in many devices the lower threshold does not exceed 15 Hz, or even 10 Hz, and the upper limit can reach 25 kHz, 30 kHz and even more. Such wide ranges in themselves do not provide practical advantages, but they usually indicate a high class of headphones, and are sometimes given only for advertising purposes.

The second important point is that a wide frequency range in itself is not a guarantee of good sound: sound quality also depends on a number of parameters, primarily the amplitude-frequency response of the headphones.

Sensitivity

Rated headphone sensitivity. Technically, this is the volume at which they sound when a certain standard signal from the amplifier is connected to them. Thus, sensitivity is one of the parameters that determine the overall volume of the headphones: the higher it is, the louder the sound will be with the same input signal level and other things being equal. However, we must not forget that the volume level also depends on the resistance (impedance, see above); moreover, it is worth choosing “ears” for a specific device first by impedance, and only then by sensitivity. In this case, one parameter can be compensated for by another: for example, a model with high resistance and high sensitivity can work even on a relatively weak amplifier.

As for specific figures, headphones with indicators of 100 dB or less are designed mainly for use in a quiet environment (in some similar models, the sensitivity does not exceed 90 dB). For use on the street, in transport and other similar conditions, it is desirable to have more sensitive headphones — about 101 – 105 dB, or even 110 dB. And in some models, this figure can reach 116 – 120 dB. and even more.

It is also worth noting that this parameter is relevant only for a wired connection according to the analogue standard — for example, via a 3.5 mm mini-...jack. When using digital interfaces like USB and wireless channels like Bluetooth, the sound is processed in the built-in headphone converter, and if you plan to mainly use this kind of application, you can not pay much attention to sensitivity.

Speaker size

The diameter of the speaker installed in the headphones; models with multiple drivers (see "Number of drivers"), usually, the size of the largest speaker is taken into account, other dimensions can be specified in the notes.

In general, this parameter is relevant primarily for over-ear headphones (see "Design"). In them, emitters can have different sizes; the larger it is, the more saturated the sound is and the better the speaker reproduces the bass, however, large emitters have a corresponding effect on the dimensions, weight and price of the headphones. But in-ear "ears" and earbuds, by definition, have very small speakers, and rich bass in them is achieved due to other design features.

Harmonic distortion coefficient

The coefficient of harmonic distortion produced by this model of headphones.

This parameter determines the amount of non-linear distortion introduced by the headphones into the reproduced sound. The lower it is, the less such distortions, the cleaner and closer to the original sound is. So, an indicator of 1% or more can be considered tolerable at best, from 0.5% to 1% — good, less than 0.5% — excellent (such indicators are acceptable even for monitor headphones), and less than 0.1% — almost perfect.

Note that a low harmonic coefficient in itself does not guarantee high-quality sound — a lot depends on other features of the headphones, primarily the frequency response.

Microphone

The location of the microphone, which the headphones are equipped with (if available, of course).

— On the cable. A microphone installed on the headphone connection wire (or on the connection cable in non-TWS wireless headphones). Can be combined with volume control. This option allows you to separate the microphone and headphones, reducing the weight and dimensions of the "ears" themselves; on the other hand, the microphone when worn is often quite far from the face, which can be inconvenient. Therefore, this design is mainly used among earbuds and in-ear headphones, where the size of the "ears" is critical.

— Built into the body. A microphone located in the housing of one of the headphones. This arrangement is convenient because there are no extra protruding parts outside (as in headphones without a microphone), while the microphone is close to the face, and in some models it is also able to perceive sound according to the principle of bone conduction. However installation in close proximity to the speaker gives additional interference and may degrade the quality of voice transmission. However, these shortcomings are not critical: interference can be compensated, and the built-in headphone microphones, in fact, do not need perfect sound transmission accuracy. Therefore, this option is quite popular nowadays, and it is fo...und not only in miniature models, for which the absence of unnecessary details on the outside is important, but also in rather large overhead "ears".

— On the bow. A microphone mounted on a small boom that is attached to one of the headphones. The microphone on the bow is the most popular among overhead headphones: a large cup can be supplemented with a boom without sacrificing convenience, and the microphone itself is located far from the headphones, which has a positive effect on the purity of the sound. The boom often has a swivel or detachable mount, which allows you to remove the microphone from the face until it is needed (by lifting the boom vertically along the headband).

— Retractable on the bow. Headband microphone (see above) with a retractable design: the headband can be pulled out of the cup when needed and can be tucked back inside when not in use. These headphones are more compact and have a neater appearance than models with a headband on a swivel mount: in a hidden position, the microphone takes up almost no space outside. The retractable microphone design is especially popular in gaming models (see “Intended Use”): in single-player games where you do not need to communicate with comrades, the microphone can be folded compactly.

— Removable on the shackle. Headband microphone (see above), which can be completely detached from the headphones if desired. Such a design can be useful, for example, if the “ears” are used both as gaming and as “marching and musical”: in a multiplayer game, the microphone is indispensable, and for listening to music outside the home, it can be removed so as not to carry extra equipment (which besides, you can lose).

— At the receiver. A variant used in wireless headphones with a separate receiver. In terms of design and use, it is similar to the microphone on the cable described above: on the one hand, the headphones themselves can be very light and tiny, on the other hand, the microphone may not be located close enough to the face, and when talking it will have to be brought closer.

— In the mount. In this case, most often means a microphone mounted on a neck mount (see below). This option is found mainly among wireless headphones, which have a signal receiver in the same mount. Such a microphone is located close to the neck, which allows you to achieve good speech intelligibility and at the same time cut off extraneous sounds even without any special additional tricks.

— On the cable and in the case. Headphones equipped with two microphones — one in the case, the other on the cable. The features of these variants are described in detail above. Here we note that their combination is extremely rare, mainly among high-quality "ears" with a combined connection (see "Type of connection"). In such models, when working via a wireless channel, a microphone in the case is used, and when connecting a wire, a microphone on a cable is used, which is less susceptible to interference.

— On cable and removable. Another kind of headphones with two microphones, also quite rare. One microphone in such models is mounted on a cable, the second — on a detachable bow. See above for more on each of these options, and combining them allows you to tailor the headphones to the specific situation. For example, the bow is very convenient for voice communication at home or office computers, but on the street and in transport it is better to remove it and use the microphone on the cable.

— In the case and removable. A rather rare and non-standard option is the combination of a microphone in the case and a microphone on a detachable bow. See above for more details on each of these varieties, and their combination is used quite rarely — in separate premium gaming models with a combined connection. The main point in this case is that it is more convenient to use a removable microphone in one place, with a wired connection, and in the “mobile” wireless mode it is better to remove it and get by with the built-in microphone. However, such features are fundamental mainly for the most demanding users, so this option has not gained distribution.
HyperX Cloud Stinger 2 Core often compared
HyperX Cloud Core 7.1 often compared