Mechanics
Type of action used in synthesizer keys.
— Passive. The simplest type of mechanics, when each key is, in fact, a “switch” for its note: it only turns the sound on and off, while the volume of this sound does not depend on the strength and intensity of pressing. Passive keyboards usually have unweighted, less often semi-weighted hardness (see below). Their main and, perhaps, the only advantage is their low cost, due to the simplicity of design. At the same time, the capabilities of such tools are very limited, and even when training, it is recommended to use them only at the very initial stages. As a result, passive mechanics are used exclusively in the simplest low-cost-level synthesizers, which are more suitable for the role of a toy for entertainment, rather than a full-fledged instrument.
— Active. A mechanic that provides a relationship between volume and pressing force: the harder the key is pressed, the louder and sharper the sound will be. Most often combined with semi-weighted, occasionally unweighted hardness (see below). Such keys already make it possible to control the dynamics of each note: select its volume "on the fly", highlight accents, use special techniques, etc. This feature is especially important in training, when you need to train to control the effort on each individual finger.
Active mechanics are highly recommended even for an inexpensive synthesizer, and for a mid-range instrument it is almost man
...datory, as well as for serious learning. At the same time, many models may provide sensitivity adjustment, or even a complete switch to passive mode (for example, to simulate some instruments).
— Hammerhead. The most advanced kind of mechanics. Like the active one, it provides volume control depending on the force of pressing, but it fundamentally differs in response: hammer action is used only in weighted keyboards (see "Rigidity"), and the feeling when playing it is close to playing on a real piano. The degree of approximation, however, can be different — some models are indistinguishable in sensations from the piano, in others the mechanics are simpler. However, anyway, such features are not cheap, despite the fact that the real need for a "piano" response is extremely rare. As a result, hammer action keyboards are found mainly among top-class instruments, mainly workstations (see "Type") with full-size keyboards for 88 keys.Polyphony
The polyphony supported by a synthesizer, in other words, is the number of “voices” (tone generators) that can simultaneously sound on it.
This parameter is often described as the number of notes that can be played simultaneously on the keyboard. However, this is not entirely true due to the fact that in many timbres one note can activate several tone generators. As a result, for example, to play a chord of 3 notes in a timbre with 4 tone generators per note, polyphony of at least 3 * 4=12 voices is required. In addition, Auto Accompaniment and Preset Songs (see related sections) also use tone generators, requiring even more voices to work effectively with these features.
The minimum value for a more or less functional modern synthesizer is polyphony for 32 voices — and even then such an instrument can be used mainly for initial training and simple melodies. For a more solid application, it is desirable to have at least 50 – 60 voices, and in professional models (in particular, workstations where you have to deal with several audio tracks at once), there are models with polyphony for 150 tone generators or more.
In general, a more advanced synthesizer is likely to have more extensive polyphony, however, it is only possible to evaluate the class of an instrument by this parameter very approximately — instruments with the same number of voices can differ greatly in level. The only exception to this rule are children's synthesizers (see "T...ype"), which support up to 20 voices.
Built-in timbres
The number of built-in sounds provided in the synthesizer.
The number of timbres is often described as the number of instruments that a given model can imitate. However, this is not entirely true — rather, this parameter can be called "the number of instruments and sound effects." For example, the same instrument — an electric guitar — with different "gadgets" (distortion, overdrive) will sound differently, and in the synthesizer each such gadget will be considered a separate timbre. The “drums” timbre usually combines different types of drums and other percussion instruments — in other words, it allows you to portray both the “bass drum” and the cymbals without switching settings, just by pressing the desired keys. And some timbres may not have analogues among real instruments at all.
The more built-in timbres, the more extensive the possibilities of the synthesizer, the more diverse the sounds that can be extracted from it. At the same time, in high-end models like workstations (see "Type"), this number can reach 1000 or even more.
Accompaniment styles
The number of auto accompaniment styles (see above) originally provided in the synthesizer, in other words, the number of accompaniment options available to the user.
The more extensive this set, the higher the probability of finding among these melodies suitable options for a particular case. At the same time, the abundance of styles in itself is not yet a 100% guarantee that among them there will be a suitable one, especially since different synthesizer models can differ markedly in a specific set of melodies. So the list does not hurt to clarify before buying. Also note that the situation can be corrected by user styles (see below) — many synthesizers with auto accompaniment support them.
Timbres layering
The ability to
overlay different timbres of the synthesizer sound on top of each other. This creates the effect of the sound of two (or even more) instruments at once — for example, piano and violin. At the same time, in advanced models, it may be possible to set different settings for different timbres so that the sameness of the extracted notes is not so noticeable — for example, the same "violin" can be set to smooth transitions between notes, while on the "piano" they will sound jerky.
Keyboard split
Possibility
of dividing the keyboard of the synthesizer into two parts, each of which is responsible for its own timbre of sound. Thus, on one keyboard, you can play two "instruments" at once in real time — for example, accompany the solo part of the violin with chords of a string orchestra. At the same time, unlike auto accompaniment (see above), all notes are taken by the musician himself, without relying on the automatic settings prescribed in the programme.
Usually, several “split keyboard” combinations are pre-written in the synthesizer’s memory, however, some models allow you to separately select a timbre for each half, at the discretion of the musician.
Arpeggiator
The presence of an arpeggiator in the design of the synthesizer.
The term "arpeggio" originally means the technique of playing a chord, in which the notes are not sounded all at once, but one after another. Accordingly,
arpeggiator, roughly speaking, is a device for the automated playing of chords using the arpeggio technique. Compared to manual playback by notes, this function is convenient because the arpeggiator can provide various additional settings: set the direction of playback (up or down), speed, interval between notes and their duration, special effects, background accompaniment, etc. At the same time, all effects work automatically, the user only needs to press the keys that make up the chord (and in some synthesizers in some modes, only one key can generally be responsible for a whole chord). The specific capabilities of arpeggiators can be different, often such a device allows you to create entire compositions just by pressing a sequence of chords.
Outputs
— Digital. Digital audio output, usually via coaxial S/P-DIF interface. It is similar in purpose to the line outputs (see below), differs only in the type of connector and the digital signal format. It can be useful, in particular, for connecting the synthesizer to a device that does not have line inputs, or if these inputs are occupied.
— USB B. A connector designed to connect the synthesizer to a computer or laptop as a peripheral device. Such a connection provides very extensive possibilities: it allows you to load new timbres, auto accompaniment styles and melodies into the synthesizer, edit existing ones; record the played music on the computer (or rewrite the music recorded in the memory of the synthesizer itself); use the instrument as an external MIDI keyboard; change various fine settings and troubleshoot, etc. The specific functionality available with a USB connection depends on the synthesizer model.
— MIDI. Output for transmitting MIDI signals (MIDI events) to external devices. MIDI is a specialized type of digital control signal used in musical instruments. Such a signal is generated when a key is pressed, it contains data about the pressing itself (duration, strength and speed), as well as the note number; Based on this signal, as well as the set settings, the electronic “hardware” of the synthesizer generates a sound of the required duration, timbre and other characteristics. Accordingly, the MIDI output allows you to transmit MIDI events to...an external device — a sequencer, sampler, another synthesizer, a computer (although it is more convenient to connect the instrument to a computer via USB), etc. This interface can be used for various purposes — MIDI recording, playing music through an additional synthesizer if the main model does not have the desired tone, etc.
— MIDI thru. An output designed to transmit to another device MIDI events received by the synthesizer via a MIDI input (see "Inputs"). In this case, the stream of MIDI commands is transmitted unchanged, pressing the keyboard of the synthesizer does not affect it. This function can be useful in some situations where the instrument is connected to several external devices at the same time. For example, if you need to control two others at once from one synthesizer, you can compose such a system as follows: the MIDI output of the control synthesizer is connected to the MIDI input of the first controlled one, and the MIDI thru output of the first one is connected to the MIDI input of the second one. Thus, the control signal goes to the first controlled synthesizer, and, through it, to the second one, while it would be difficult to connect both instruments directly.
— Headphones. Dedicated headphone output. It usually uses a mini-Jack 3.5 mm or Jack 6.35 mm connector — the vast majority of modern headphones are equipped with the first, the second is less common in the “ears”, but more reliable, and is also compatible with 3.5 mm through a simple adapter. Using "ears" when playing the synthesizer is convenient because only the musician hears the music played — this can be useful in situations where you need to practice, but it is undesirable to make noise (for example, at late hours of the day). In addition, some instruments do not have built-in acoustics, and you can listen to them normally only through additional equipment — the role of which can be played just by headphones.
In box
Additional items supplied with the synthesizer in addition to the instrument itself.
— Music stand. A stand for musical notations, installed in such a way that the materials on it are constantly in front of the musician's eyes. In modern synthesizers, the music stand can be built-in or removable.
— Pedal. An additional control in the form of a pedal, which can be responsible for a wide variety of functions, depending on the model of the synthesizer. For more information about this, see "Connected pedals", here we note that the presence of a pedal in the kit eliminates the need to look for and select it separately.
— Power Supply. Power supply for connecting the synthesizer to the network. The very possibility of working from the outlet is important for most modern synthesizers. Therefore, the absence of a power supply in the kit means either that it is made internal, or that we have a simple and inexpensive model (usually for children, see "Type"), designed mainly for battery operation and not equipped with a PSU or not providing for it at all connections. An external power supply unit is convenient because it can be disconnected when working from autonomous power sources, saving the tool from unnecessary wires.
— Disk. Optical disk (CD or DVD) with various additional materials on the synthesizer. These can be instructions and other documentation, drivers for connecting to a computer, specialized software for editing music on a PC,...etc.
— Rack. Own stand for installing the synthesizer on the floor — usually folding, in the unfolded state resembling the letter X in shape. With such a stand, the musician does not have to look for a free table, window sill or other similar place to place the instrument — there is enough free space on the floor. Racks for synthesizers are also sold separately, but it is often more convenient or even cheaper to buy such a device along with an instrument.
— Microphone. The microphone can be used both for singing and for creating samples based on external sounds. However it is worth noting that usually relatively inexpensive synthesizers for beginner musicians are equipped with microphones — it is more convenient for a professional to independently choose additional equipment (including a microphone) to suit their own needs and preferences, without relying on the choice of the manufacturer. Accordingly, the complete microphones themselves usually have rather modest characteristics.