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Comparison HTC Vive Pro 2 Headset vs HTC Vive Pro Eye

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HTC Vive Pro 2 Headset
HTC Vive Pro Eye
HTC Vive Pro 2 HeadsetHTC Vive Pro Eye
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Main
Headphones have a built-in amplifier. Dual front camera. Increased resolution of AMOLED matrices. Comfortable fit. Huge library of PC games.
User gaze tracking function. Headphones have a built-in amplifier. Dual front camera. Increased resolution of AMOLED matrices. Comfortable fit. Huge library of PC games.
CompatibilityPC / game consolePC / game console
Specs
Screen resolution
4896x2448 px /2448x2448 by eye/
2880x1600 px /1440x1600 by eye/
Field of view120 °110 °
Refresh rate120 fps90 fps
Accelerometer
Gyroscope
Lens distance adjusting
Pupillary distance adjustment
Multimedia
USB C+3.1 gen1
DisplayPortv1.2v1.2
Bluetooth++
Microphone
 /stereo/
Headphones
 /removable/
General
Track camera
Materialplasticplastic
Added to E-Catalogfebruary 2022january 2019

Screen resolution

Resolution of built-in displays in glasses equipped with such equipment — that is, models for PC / consoles, as well as standalone devices (see "Intended use").

The higher the resolution, the more smooth and detailed the “picture” is given out by glasses, all other things being equal. Thanks to the development of technology nowadays, models with Full HD (1920x1080) screens and even higher resolutions are not uncommon. On the other hand, this parameter significantly affects the cost of points. In addition, it is worth remembering that in order to fully work with high-resolution displays, you need powerful graphics capable of playing relevant content. In the case of glasses for PCs and set-top boxes, this puts forward corresponding requirements for external devices, and in standalone models you have to use advanced integrated video adapters (which affects the cost even more).

Field of view

The viewing angle provided by virtual reality glasses is the angular size of the space that falls into the user's field of view. Usually, the characteristics indicate the size of this space horizontally; however, if you need the most accurate information, this point needs to be specified separately.

The wider the viewing angle — the more the game space the user can see without turning his head, the more powerful the immersion effect and the less likely that the image will be subject to the "tunnel vision" effect. On the other hand, making the field of view too wide also does not make sense, given the characteristics of the human eye. In general, a large viewing angle is considered to be an angle of 100° or more. On the other hand, there are models where this indicator is 30° or even less — these are, usually, specific devices (for example, drone piloting glasses and augmented reality glasses), where such characteristics are quite justified given the overall functionality.

Refresh rate

The refresh rate supported by the glasses' built-in screens, in simple terms, is the maximum frame rate that the screens are capable of delivering.

Recall that screens are provided in models for PC / consoles and in stand-alone devices (see "Intended use"). And the quality of the picture directly depends on this indicator: other things being equal, a higher frame rate provides a smoother image, without jerks and with good detail in dynamic scenes. The flip side of these benefits is an increase in price.

It is also worth considering that in some cases the actual frame rate will not be limited by the capabilities of the glasses, but by the characteristics of the external device or the properties of the content being played. For example, a relatively weak PC graphics card may not be able to pull out a high frame rate signal, or a certain frame rate may be set in the game and not provide boosting. Therefore, you should not chase after large values and points with a frequency of 90 fps will be enough.

USB C

The presence in the glasses of the connector type USB-C. This is a relatively new type of USB port, which has a miniature size (slightly larger than microUSB) and a convenient double-sided design that allows you to connect the plug in either direction. It can be found in glasses for various purposes and, accordingly, provide different ways of application. So, in models for PC / consoles, this connector is used similarly to traditional USB — with the main connection, in parallel with the HDMI or DisplayPort video interface. In standalone devices, on the other hand, USB-C is mainly used to charge the battery and connect to a computer for direct file exchange, settings management, firmware updates, etc.

Also note that this paragraph may specify the USB version, which corresponds to the USB-C connector. Nowadays, two versions are relevant — 3.2 gen 1 and 3.2 gen 2; for VR glasses, the difference between them is generally not fundamental.
HTC Vive Pro 2 Headset often compared
HTC Vive Pro Eye often compared