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Arcadia has been taken over by monsters, join together to free the city. No game master required, everyone gets to play! Ages 14+. 2 to 4 players. 60 minute playing time.
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Dacia and Thracia is a new setting module for Lex Arcana, and it describes the wild and dangerous Provinces of Dacia and Thracia, and offers a report about cold and lethal Scythia, the land which lays more→beyond the Danube border. These harsh and merciless borderlands, dominated by eerie roars and the pervasive clanging of steel, are haunted by primal terrors, bloodthirsty monsters, and marauders who have crossed the border to plunder the Empires outposts.
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Italia is a new setting module for Lex Arcana and it describes the rich and varied Province of Italia. The land where Rome itself was born, Italia is the very heart of the Empire and the home to its m more→ost ancient Gods. Here the Cohors Auxiliaria Arcana (the Player Characters) must confront dangerous monsters and supernatural entities, hidden cults, forgotten enemies, and vast conspiracies.
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The Crucible is about to be shaken up in Worlds Collide, the third set for KeyForge!Ages 13+Playing time 30 minsPlayers 2
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Are you prepared for an exchange? Travel the lands and prepare to barter in Winds of Exchange, the sixth expansion for KeyForge. Meet the Merchant Compacts of Ekwidon, a vast network of traders obsess more→ed with making deals and new investments across the Crucible. They are masters of subtly gaining the upper hand in any situation. Master one of the defining characteristics of Winds of Exchange, the Token Creature mechanic. Every deck will come with a designated token creature card which acts as the template for all token creatures that your deck generates via card effects.
CAUTION! You are now entering Area 51! You are a department head at Area 51, assigned to The Cube reconstruction project. Manipulate, move, tessellate, and plan as you work to rebuild the alien craft more→with your fellow department heads. Youre all working together to reactivate the ship, but only one of you can be the ships captain and interface with the companion AI! Which department will gain control over The Cube?
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Join Mr. Torgue for CARNAGE, MAYHEM, LOOT, and EXPLOSIONS in this cooperative board game! Welcome to Borderlands: Mister Torgues Arena of Badassery, an officially licensed cooperative, board game for more→1 to 4 players, in which you and your friends must defeat the hordes of bandits, skags, and other challenges Mr. Torgue throws at you to prove you are Ultimate Badasses.
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Create magic patterns for summoning powerful beings in this simple but deep abstract strategy game!
Terraforming Mars: Ares Expedition is an engine-building game in which players control interplanetary corporations with the goal of making Mars habitable (and profitable).The same kind of game in term more→s of engine building and goals, at half the play time.Smaller box, lower price point, much more accessible for new players.Full card game. Still has central board like original but smaller. Paired down. You are only placing oceans.End of game still triggers at three global conditions being met (temp, water, oxygen). The way you accomplish conditions is different, you must play projects over phases.At the beginning of turn, players simultaneously decide the phase for the round of the five possible.…
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Pack with 12 plastic miniatures and 1 iCard for the Tabletop Game "Conquest: The Last Argument of Kings."We're not some Geronese mercenary filth here, lad. We don't make coin out of death, we don't lo more→ot the dead or plunder. We are professionals. Seamstresses make clothes, blacksmiths make weapons and tools, carpenters make furniture. We are men-at-arms and our craft is war."The bulk of the armed forces in the Hundred Kingdoms today is composed of well-equipped, professional soldiers called men-at-arms. In the early days of the Hundred Kingdoms these men were referred to as sergeants-at-arms and were beholden to their feudal lords. They were granted plots of land in exchange for their services,…
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Pack with 12 plastic miniatures and 1 iCard for the Tabletop Game "Conquest: The Last Argument of Kings."What do you mean you've not been trained in this 'contraption', soldier? Secure the string, pla more→ce the bolt, direct it at the enemy and press the trigger. Aiming's optional. There. Trained."The crossbow represents a significant technological improvement over the bow and longbow. While some could argue that the longbows increased range and rate of fire outclass the crossbow, mastery of that massive weapon requires years, while a man can learn to competently care for and use a crossbow in a matter of days. This factor has made crossbows the favourite weapon of mercenary companies throughout …
Pack with 12 plastic miniatures and 1 iCard for the Tabletop Game "Conquest: The Last Argument of Kings."They never screamed or howled or anything, you know? They had no battle cries. They just made t more→hese sounds... Gurgling growls and snarls, like hate drowning in boiling blood." - Heimlen Mullner, Man-at-ArmsIn the dispassionate view of the Directorate, all life that crawls from their vats is a product. Clones, which are grown directly from original Exile life strands, are perhaps high-end products, the best of which can someday prove themselves and even earn some standing in Spire society. Such a fate is forever beyond the wretched Force Grown Drones. All Drones are spliced from 'base' tissues,…
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Pack with 12 plastic miniatures and 1 iCard for the Tabletop Game "Conquest: The Last Argument of Kings."Their best can hit a sparrow's eye from forty paces. Their worst... they still can, but they mi more→ght have to use that third hand." The Exiles never risk their own precious lives in combat. Instead, they spawn warriors from the growth vats nestled in the bowels of the Spires, which draw directly from the massive stores of biomass and mineral resources siphoned by the Spires' root structure. Among these creations, Clones are a valuable and much favoured commodity. Unlike the unsophisticated, almost mindless Drone troops, Clone flesh is grown directly from Exile tissue. Time and effort is actually …
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Pack with 3 plastic miniatures and 1 iCard for the Tabletop Game "Conquest: The Last Argument of Kings.- I have coin beyond counting. I have men-at-arms aplenty, I have crossbowmen, I have militia and more→above all, I have allies in the Conclave. What have thee, fool, who claims my land?- I have knights. Your allies in the Conclave may throw you a rich funeral with your coins, when they are done with you. The time, effort and money required to train a knight is staggering. Training begins at the age of seven, when the young aspirant is trained as a page. Around the age of fourteen, weapons and horsemanship training are focused on and the Squire is expected to follow his master into battle if needed.…
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Pack with 3 plastic miniatures and 1 iCard for the Tabletop Game "Conquest: The Last Argument of Kings.Unlike the elegant Biomantic processes and techniques used in the development of creations like t more→he Marksman Clone, the Brute Drone reflects the callous disregard the Spires have for the suffering of their creations. Selected from the least imperfect of the force grown drones they employ as cannon fodder, the prospective Brutes are carried off and subjected to a ruthlessly efficient testing process, to see if their bodies can survive the stress of transformation. Those who fail this test are left fit for little else but biomass recycling. For those that survive, this invasive procedure ends …
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Plastic miniature and 1 iCard for the Tabletop Game "Conquest: The Last Argument of Kings.Abominations loom several man heights over the head of even the tallest mortal. Their gore slicked limbs spide more→r out from its bulbous, distended abdomen and thorax. They are instruments of pure mayhem on the battlefield, scuttling forwards and reaping a bloody toll with their scythe like appendages, leaving only bloody ruin behind them. Survivors speak of a keening whine, just on the verge of hearing that pervades their memories, a sound that registers deeper than the cries of their fallen comrades. This is the only sound an Abomination can make, the only sound it is allowed to make: a keening howl to convey …
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The protectors of Isenloft awaken from their endless winter slumber. The wardens of Candlehold sharpen their thorns within the blossoming undergrowth. The prophets of Volthaven set their sights on a f more→uture painted by great aurora. Tales of Aria is a standalone booster set introducing three new heroes with all new mechanics, as we explore the vibrant land of Aria and the troubles that lie within, across sealed deck, booster draft, and constructed formats. A booster display contains 24 booster packs. A booster pack contains 15 cards (1 Premium Foil, 1 Rare, 1 Rare or Majestic, 12 Common plus 1 Token). English Version | Ages 16+ | 2 Players | 10-50 Minutes Playing Time.
In Ark Nova, you will plan and design a modern, scientifically managed zoo. With the ultimate goal of owning the most successful zoological establishment, you will build enclosures, accommodate animal more→s, and support conservation projects all over the world. Specialists and unique buildings will help you in achieving this goal. Each player has a set of five action cards to manage their gameplay, and the power of an action is determined by the slot the card currently occupies. 255 cards featuring animals, specialists, special enclosures, and conservation projects, each with a special ability, are at the heart of Ark Nova. Use them to increase the appeal and scientific reputation of your zoo and …
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Ark Nova: Marine Worlds, an expansion for Ark Nova, introduces multiple new elements to the game, such as sea animals that each have to be played in new special enclosures that must be built adjacent to water.
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In Ark Nova, you will plan and design a modern, scientifically managed zoo. With the ultimate goal of owning the most successful zoological establishment, you will build enclosers, accommodate animals more→, and support conservation projects all over the world. Specialists and unique buildings will help you in achieving this goal. Each player has a set of five action cards to manage their gameplay, and the power of an action is determined by the slot the card currently occupies. Expand your collection of Zoo maps in Ark Nova with the Ark Nova: Zoo Map Pack 1! Containing 2 double-sided Zoo Maps, each side features all-new game mechanics and zoo layouts for you to explore! Ark Nova is required to use …
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Customize your starship, assemble a crew, and work together to save the galaxy. In Deep Space D-6: Armada, you and up to 3 friends will work together to complete missions, fight enemy fleets in ship t more→o ship combat, and ultimately defeat an evil federation.
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Grand Admiral Thrawn arrives to the battles of Star Wars: Armada in his distinctive Imperial Star Destroyer! Includes two Mandalorian Gauntlet squadrons, six ship cards and 17 other upgrades.
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7 Wonders: Armada is an expansion for 7 Wonders that can be combined with the base game or any combination of expansions.With this expansion, each player gets a separate "naval" board at the start of more→the game in addition to their wonder board. The expansion includes additional red, green, yellow, and blue cards to shuffle into the deck, and each time that you pay for the cost for any red, green, yellow, and blue card not only the ones added in this expansion you can pay an additional cost shown on your naval board to advance your ship of the matching color. When you advance the red ship, for example, you gain naval strength, and at the end of an era, you compare your naval strength against …
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