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Codenames Duet keeps the basic elements of Codenames — give one-word clues to try to get someone to identify your agents among those on the table — but now you're working together as a t more→eam to find all of your agents. (Why you don't already know who your agents are is a question that Congressional investigators will get on your back about later!)  To set up play, lay out 25 word cards in a 5×5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5×5 grid on the card, with nine of the squares colored green (representing your agents) and one square colored black (representing an assassin). The assassin is in different places on…
34.55Buy!
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Idealo.co.uk
Delivery: in United Kingdom
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Board Game / Game Mechanics Draft / Recommended Minimum Age 14 years / Min. Number of Players 2 / Approximate Duration 60 - 90 min
In the fast and goofy family game Galaxy Trucker, players begin by simultaneously rummaging through the common warehouse, frantically trying to grab the most useful component tiles to build their spac more→eship all in real-time. Once the ships are launched, players encounter dangerous situations while vying for financial opportunities, each hoping to gain the most valuable cargo and finish with as much of their ship still intact as possible. Of course, that's easier said than done since many hazards will send pieces of your ship, your cargo, and your crew hurling into the depths of space. The goal is to survive the trek hopefully with at least some of your crew and ship intact and and have …
50.99Buy!
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Idealo.co.uk
Delivery: in United Kingdom
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Game Mechanics Deck Building / English / Recommended Minimum Age 12 years / Min. Number of Players 1 / Approximate Duration 30 - 120 min
The two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their CODENAMES. The teams compete to see who can make contact with all of their agents first. more→Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin. Codenames: win or lose, it's fun to figure out the clues. Components- 16 agent cards in two colors- 1 double agent card- 7 innocent bystander cards- 1 assassin card- 40 key cards- 1 rulebook- 1 card stand- 1 timer- and 200 cards with 400 codenames For 2 8+ players 15 …
71.89Buy!
£
Joom UK
Delivery: to United Kingdom
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Return to the mysterious island of Arnak inLost Ruins of Arnak: Expedition Leaders! Give your expedition an edge by choosing one of six unique leaders, each equipped with different abilities, skills, more→and starting decks that offer different strategies and styles of play for you to explore. In addition to the leader abilities, which bring a new element of asymmetry to the game, this expansion contains alternative research tracks that offer even more variety and a bigger challenge, along with new item and artifact cards to create new combos and synergies. Unique leader playerboards, Abilities, and starting decks Alternative research tracks New item and artifact cards
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