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Comparison REAL-EL Gaming 8710 TKL Backlit vs REAL-EL Gaming 8900 RGB Macro

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REAL-EL Gaming 8710 TKL Backlit
REAL-EL Gaming 8900 RGB Macro
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Connectionwiredwired
Typefor gamefor game
Form factorcompact (KS), without Numpadstandard (JIS), with Numpad
Keyboard
Key profilevysokyivysokyi
Key typeclassic typeclassic type
Switch technologymembranemembrane
Additional keys10
Programmable keys6
Anti-Ghosting
#KRO26-KRO
Fn key
Features
Cyrillic colourtransparenttransparent
Volume controlfnfn
Built-in memory
Game mode
LightingRGBRGB
Lighting effects++
General
InterfaceUSBUSB
Skeleton keyboard
Braided cable
Metal structure
Size360x136x39 mm480x230x40 mm
Weight800 g1035 g
Color
Added to E-Catalogjune 2018june 2018

Form factor

Traditional keyboards are divided into three main varieties — full-size, compact and ultra-compact. The main difference between them is that full-size models have a Numpad — an additional block with numeric keys and arithmetic signs. Compact models, respectively, do not have a numpad, and in ultra-compact models, the arrow block is either completely absent or located under the Enter key in the form of very small keys.

And full-size, and compact, and ultra-compact keyboards can have different types of layouts. At the same time, the arrangement of letters and numbers above the letters in all types of layouts is the same, the differences are in the shape and position of additional keys (special characters like backslash, system control, modifiers like Shift and Alt, etc.). Here are the most popular options:

ANSI. The "American" layout format, the distinguishing features of which are, in particular, the same width of both Shift keys, the same labeling and assignment of the Alt keys, the single-row Enter key and the backslash located above it (which is often made slightly longer than the standard key).

ISO. "European" layout format. The Enter key occupies two rows, while at the top it is slightly longer than at the bottom; the left Shift is shorter than the right one, there is a...backslash next to it; next to the bottom of the Enter may be a second backslash or other special character key; the right Alt is designated as Alt Gr and is intended for entering additional characters in European languages.

K.S. The "Korean" keyboard layout provides a double-row Enter, as in the ISO described above, however, in this case, the lower part of the Enter is made longer, and not the upper one. The backslash is above Enter, next to Backspace, and Backspace itself is the same length as standard keys (that is, noticeably shorter than in other layouts).

JIS. Keyboards with a "Japanese" layout have a double-row Enter with an increased length of the upper half — like the ISO described above. However, in this case, the backslash is not located on the left side of the keyboard, but on the right, next to Enter (where an additional symbol key can be located in ISO). Additional character keys may be provided — next to Backspace (as in KS) and/or to the left of the right Shift. In addition, the right Alt can be formatted as Alt Gr.

In addition to compact and full-size, there are also non-traditional keyboard formats:

Numpad. Separately made block of numeric keys. With the help of such a device, you can, in particular, turn a compact keyboard into a full-size one. Among other things, this combination can be useful for travel: packing a Numpad separately from the keyboard is easier than finding a place for a full-sized "board". Another option for using the Numpad is to connect to a cash register, terminal, etc. to work as a calculator keyboard or in a similar capacity.

— Keypad. A specialized device in the form of a small (approximately 15 – 20 keys) keyboard under one hand; usually, it is complemented by an arm rest, and often also by side buttons for the thumb. Such devices are especially convenient for games and are mainly used in them — certain game actions can be attached to the keypad buttons (including those that are usually implemented through the menu or a key combination on a standard keyboard). The keypad can both complement the main keyboard and serve as a completely separate game pad.

— Non-standard. Non-standard format keyboards that do not belong to any of the varieties described above. The specific design and use of such devices may vary. So, these can be game models in the form of the left half of a standard keyboard (this part is mainly used in games); ultra-compact models for tablets (see "In the direction"); keyboards for TVs, supplemented with special buttons and designed to be held in two hands in the manner of a gamepad, etc.

Additional keys

The number of additional keys provided in the design of the keyboard.

Such keys do not belong to the standard layout and are intended for quick access to specific functions or individual applications — for example, to control the media player or open mail with one click. This function is convenient because commands from additional keys are usually recognized by the system regardless of what is on the screen — thanks to this, for example, you do not have to close the text editor to switch tracks in the player.

Note that in this case we are talking about individual keys that have a strictly defined purpose and corresponding markings. Programmable buttons, the Fn key (see below) and the functions of the main keys implemented through Fn are not taken into account in this paragraph.

Programmable keys

The number of programmable keys provided in the design of the keyboard. Like the additional ones described above, such keys are located outside the standard layout. At the same time, they do not have a rigidly defined purpose — each individual function can be set by the user himself, hence the name. Some manufacturers, however, can initially programme these keys, but this programme can still be changed if desired.

The advantage of such equipment is obvious: additional features of the keyboard can be easily customized. Gamers especially appreciate this feature, so programmable keys are often found in gaming models. On the other hand, the keys themselves usually have neutral markings (for example, P1, P2 ...), and the user has to remember which function is “linked” to where; this can cause confusion.

Anti-Ghosting

Technology aimed at neutralizing phantom button presses in keyboards with gaming ambitions. The function allows you to simultaneously press numerous keys without false positives of adjacent buttons — a similar situation often occurs in membrane keyboards due to their design features.

#KRO

A parameter that determines the maximum number of simultaneously pressed keys, the signal from which the keyboard is able to process and transmit to the computer. Instead of the "lattice" symbol in the abbreviation KRO, a number is indicated showing the allowable number of simultaneously pressed buttons. Most membrane keyboards come in the 2KRO and 3KRO grades, mechanical models usually start at 6KRO. The NKRO marking says that it is possible to issue a signal from an unlimited number of keys in one sitting.

Built-in memory

The presence in the keyboard of its own built-in memory.

This feature is found mainly in high-end models of game specialization(see "Intended use"). The built-in memory in such keyboards is mainly used to store user settings — for example, the set functions of programmable keys — as well as macros (sequences of commands that are activated by pressing one or two buttons). Anyway, the presence of its own memory means extended options for customizing the keyboard.

Skeleton keyboard

Keyboards made in a Skeleton case.

The main difference between such cases and the classical ones is that the mechanism of each key is not hidden at the base of the keyboard, but, on the contrary, rises somewhat above it. Due to this, the keys can be easily removed and put back into place, which makes it much easier to clean from dust and dirt. And in gaming keyboards of this type, the kit often includes interchangeable buttons that differ in colour and texture from the main ones. Actually, almost all models with this feature are specifically gaming (see "By Direction").

Metal structure

Keyboards whose body or certain elements are made of metal. This can be either the entire body or its parts - for example, a metal plate as a base for keys. Note that when it comes to the metal construction of the keyboard, the latter option is more common.

Compared to plastic—the most common keyboard case material—metal is much stronger, more durable, and more durable. It has a significant weight, but in this case it can also be written down as advantages — massiveness contributes to stability and reduces the likelihood that the keyboard will "fidget" under the fingers. In addition, metal cases look stylish and solid. On the other hand, they are noticeably more expensive than plastic ones, and the advantages mentioned are not so much practical as psychological. Therefore, this feature is found mainly in advanced gaming models (see "By Direction"), for which a solid appearance is no less important than functionality.
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