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Comparison Asus Radeon RX 7900 XTX TUF OC vs Gigabyte GeForce RTX 4090 AORUS MASTER 24G

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Asus Radeon RX 7900 XTX TUF OC
Gigabyte GeForce RTX 4090 AORUS MASTER 24G
Asus Radeon RX 7900 XTX TUF OCGigabyte GeForce RTX 4090 AORUS MASTER 24G
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InterfacePCI-E v4.0PCI-E v4.0
GPU
GPU modelAMD Radeon RX 7900 XTXNVIDIA GeForce RTX 4090
ArchitectureNavi 3X (RDNA 3)Ada Lovelace
Memory size24 GB24 GB
Memory typeGDDR6GDDR6X
Memory bus384 bit384 bit
Memory clock20000 MHz21000 MHz
Lithography5 nm5 nm
Max. resolution7680x4320 px7680x4320 px
Passmark G3D Mark31355 score(s)39128 score(s)
Connections
HDMI11
HDMI versionv.2.1v.2.1
DisplayPort33
DisplayPort versionv.2.1v.1.4
Software
DirectX12 Ultimate12 Ultimate
OpenGL4.64.6
VR
Stream processors614416384
General
Monitors connection44
Coolingactive (fan)active (fan)
Fans33
Lighting
Lighting syncAsus Aura SyncGigabyte RGB Fusion
Additional power8 + 8 + 8 pin16 pin
Minimum PSU recommendation850 W1000 W
Number of slots3.73.7
Length353 mm359 mm
Added to E-Catalognovember 2022september 2022

GPU model

A GPU is a type of graphics processor that determines the fundamental performance characteristics of a video adapter. Today there are two main manufacturers - AMD and NVIDIA. Intel has also entered the leadership race with its Intel Arc line of discrete graphics.

NVIDIA: GeForce GT 1030, GeForce GTX 1050 Ti, GeForce GTX 1060, GeForce GTX 1070, etc. (all related to GeForce 10 series), GeForce GTX 1630, GeForce GTX 1650( SUPER), GeForce GTX 1660( SUPER, Ti), GeForce RTX 20 series, namely GeForce RTX 2060( SUPER), GeForce RTX 2070( SUPER), GeForce RTX 2080( SUPER, Ti), GeForce RTX 3050, GeForce RTX 3060, GeForce RTX 3060 Ti, ..."/list/189/pr-42256/">GeForce RTX 3070, GeForce RTX 3070 Ti, GeForce RTX 3080, GeForce RTX 3080 Ti, GeForce RTX 3090, GeForce RTX 3090 Ti, GeForce RTX 4060, GeForce RTX 4060 Ti, GeForce RTX 4070, GeForce RTX 4070 SUPER, GeForce RTX 4070 Ti, GeForce RTX 4 070 Ti SUPER, GeForce RTX 4080, GeForce RTX 4080 SUPER, GeForce RTX 4090, as well as professional Quadro.

AMD: Radeon RX 400 series, Radeon RX 500 series as Radeon RX 550, Radeon RX 560, Radeon RX 570, Radeon RX 580, Radeon RX 590, Radeon RX 5500 XT, Radeon RX 5600 XT, Radeon RX 5700, Radeon RX 5700 XT, Radeon RX 6400, Radeon RX 6500 XT, Radeon RX 6600, Radeon RX 6600 XT, Radeon RX 6650 XT, Radeon RX 6700 XT, Radeon RX 6750 XT , Radeon RX 6800, Radeon RX 6800 XT, Radeon RX 6900 XT, Radeon RX 6950 XT, Radeon RX 7600, Radeon RX 7600 XT, Radeon RX 7700 XT, Radeon RX 7800 XT, Radeon RX 7900 XT, Radeon RX 7900 XTX, Radeon RX 7900 GRE, Radeon RX Vega 56, Radeon RX Vega 64, AMD Radeon VII and professional FirePro.

Knowing the GPU model, you can find detailed information on it (special specs, reviews, reviews, etc.) and evaluate how suitable this board is for your purposes. It is worth noting that in video cards from third-party brands, the characteristics of the graphics processor may differ slightly from the standard ones (and often in the direction of acceleration and improvement).

Architecture

A set of properties and qualities inherent in a whole family of video cards. The GPU architecture is designed for massively parallel computing to efficiently handle computer graphics processing.

Modern video cards are built according to one of several common architectures:

Turing. The NVIDIA Turing architecture debuted towards the end of 2018. It is named after the English mathematician Alan Turing. Turing has pioneered ray tracing RT cores that accelerate light and sound motion calculations in a 3D environment by up to 10 billion rays per second. Also, the architecture is equipped with tensor cores, a new multi-threaded processor and a unified cache architecture with double the bandwidth (compared to previous generations). Used by Turing in GeForce RTX, Quadro RTX and Tesla T4 graphics cards.

Ampere. The second generation RTX architecture that replaced Turing in 2020. It is named after the French physicist and mathematician André-Marie Ampère. The architecture marked the rise of the NVIDIA GeForce RTX 3000 series gaming graphics cards. Ampere introduced new streaming multiprocessors, second edition RT cores, and third generation tensor cores. The key point of these improvements is not only an increase in raster performance, but also a reduction in the load when calculating rays. The Ampere architecture is found in the GeForce 30 family of...GPUs from NVIDIA.

Ada Lovelace. Launched in 2021, the Ada Lovelace family of GPUs features new 3G RT cores that provide 2x performance gains with ray tracing. The architecture also uses fourth-generation tensor cores, which are up to two times faster in AI training operations, and CUDA cores, which are twice as productive in single-precision operations compared to previous generation solutions. The architecture is implemented in NVIDIA GeForce 4000 and 6000 series video cards.

Navi (RDNA). The first graphics solutions from AMD based on the Navi RDNA architecture were released in the summer of 2019. Having half the area of the chip, it managed to accommodate the same 12.5 billion transistors as in the previous generation of chips on Vega 10. Video cards based on the Navi architecture (RDNA) video cards have increased energy efficiency and performance, especially in games. The debut of the architecture took place in the graphics cards of the Radeon RX 5700 line.

Big Navi (RDNA 2). Big Navi Architecture (RDNA 2) has been on the move since 2020. She got improved computing units, an improved graphics pipeline and a new high-speed cache memory AMD Infinity Cache. The architecture demonstrates high levels of energy efficiency and performance. In particular, compared with the first edition of RDNA, the increase in performance per watt was up to 54%. Also, Big Navi has improved hardware devices for ray tracing (Ray Accelerator), which provides more realistic rendering of graphics in demanding games. The architecture is used in AMD Radeon RX 6000 series video cards and top gaming consoles (Sony PlayStation 5, Xbox S/X).

Navi 3X (RDNA 3). Changes in the third edition of the RDNA architecture are aimed at comprehensively improving gaming performance at high resolutions of 4K and 8K. RDNA 3-based GPUs are the first multi-chip GPUs from AMD. Redesigned compute units and second-generation AMD Infinity Cache technology deliver up to a 54% performance boost when compared to the previous generation Big Navi Navi 3X. There are also improvements in ray tracing performance - the corresponding blocks can count on 50% more rays per clock. The architecture has found application in gaming video cards of the AMD Radeon RX 7000 family.

Memory type

The type of graphics memory used by the graphics card (see GPU memory capacity). To date, the following types of memory are used:

DDR3. General purpose RAM that is not specialized for graphics processing and was originally designed for use in the general system RAM. However, due to good performance and relatively low cost, it has recently been used in video cards (albeit, mainly at a low-cost level).

— DDR4. Further, after DDR3, the development of general-purpose RAM. Specifically, it is extremely rare in video cards, due to the prevalence of more advanced specialized standards.

— GDDR2. The second generation of memory built using Double Data-Rate technology (“double data transfer rate”). In fact, it is a modification of DDR2 RAM, optimized for use in video cards; just like the original DDR2, it provides 4 data transfer operations per cycle (original DDR — 2 operations). It has not received wide popularity due to the tendency to strong heating during operation.

GDDR3. Improved version of GDDR2 (see above). It has a higher effective frequency (as a result, performance), while differing in lower heat dissipation. Some time ago it enjoyed considerable popularity, now it is gradually falling into disuse, giving way to more advanced standards.

GDDR5. Pretty advanced video memory format; unlike earlier versions of GDDR...(see above), it is based on DDR3 RAM.

GDDR5X. A further enhancement to GDDR5 memory designed to increase bandwidth (and thus overall speed and graphics performance). Various design improvements made it possible to achieve a 2-fold increase in maximum speed — up to 12 Gbps versus 6 Gbps for the original GDDR5. At the same time, although GDDR5X is inferior in terms of characteristics to HBM (see below), it is also much cheaper.

GDDR6. Further, after GDDR5X, the development of GDDR-type graphic memory. Achieve data rates up to 16Gb/s per pin, nearly double that of GDDR5, at a lower operating voltage. Such characteristics allow the use of GDDR6 to work with 4K resolutions and higher, as well as virtual reality systems; video cards with such memory are mainly classified as top-end solutions.

GDDR6X. An improved version of GDDR6 released in Fall 2020. According to the creators, it is the fastest graphics memory at the time of release. One of the key updates is the use of the so-called multi-level PAM4 modulation, which allows you to transfer 2 bits of data per cycle (versus 1 bit for its predecessors). Due to this, the bandwidth of GDDR6X can reach 21 Gbps per pin and 1 TB / s for the entire memory block (versus 16 Gbps and 700 Gbps, respectively, in the previous version). This type of memory is great even for the most powerful modern video cards, but it also costs accordingly.

HBM. A type of memory designed to maximize throughput. It differs fundamentally from various versions of GDDR in that the HBM module is built on the "sandwich" principle — the memory chips in it are placed in layers and allow simultaneous access; and for communication with the processor, a special silicon layer is used, the so-called "interposer", which provides efficient transfer of large amounts of data. Due to this, HBM is significantly (many times) faster than even the most advanced versions of GDDR, and the clock frequency of such memory modules is low, which gives another advantage — extremely low power consumption and heat dissipation. The main disadvantage of this technology is its high cost.

HBM2. The second generation of high-speed HBM memory, introduced in 2016. See above for more on the general features of HBM, and HBM2 has doubled throughput compared to the first version of this technology. Thanks to this, such memory is great for resource-intensive tasks like working with virtual reality.

Memory clock

The speed at which a video card can process data stored in its video memory. In fact, the indicator determines the maximum number of operations to receive or transmit data by a memory module per unit of time. This frequency is expressed in megahertz (MHz) – millions of operations per second. High video memory frequency helps improve performance when performing resource-intensive tasks such as texture processing, graphics rendering and other graphics operations. However, the parameter is by no means the only factor that influences the overall performance of the video card – it is important to take into account the GPU architecture, number of cores, core frequency and other characteristics.

Passmark G3D Mark

The result shown by the graphics card in the test (benchmark) Passmark G3D Mark.

Benchmarks allow you to evaluate the actual capabilities (primarily overall performance) of a graphics card. This is especially convenient in light of the fact that adapters with similar characteristics in fact can differ markedly in capabilities (for example, due to the difference in the quality of optimization of individual components for joint work). And Passmark G3D Mark is the most popular benchmark for graphics adapters nowadays. The results of such a test are indicated in points, with a higher number of points corresponding to better performance. As of mid-2020, the most advanced graphics cards can score over 17,000 points.

Note that Passmark G3D Mark is used not only for general performance evaluation, but also to determine the compatibility of a graphics card with a specific processor. The CPU and graphics adapter must be approximately equal in terms of the overall level of computing power, otherwise one component will “pull back” the other: for example, a weak processor will not allow a powerful gaming graphics card to unleash the full potential. To search for a video adapter for a specific CPU model, you can use the list "Optimal for AMD processors" or "Optimal for Intel processors" in the selection of our catalog.

DisplayPort version

The version of the DisplayPort and/or miniDisplayPort interface used by the graphics card. For the interfaces themselves, see the relevant help items; here we recall that they differ only in the type of plug. So the list of versions for both cases is the same, it looks like this:

— v 1.2. The earliest widely used version (2010). However, already in this version, 3D compatibility and the daisy chain mode appeared. The maximum fully supported resolution when connecting a single monitor is 5K (30 fps), transmission up to 8K is possible with certain restrictions; a frame rate of 60 Hz is supported up to a resolution of 3840x2160, and 120 Hz — up to 2560x1600. And when using daisy chain, you can connect up to 2 2560x1600 screens at 60 frames per second or up to 4 1920x1200 screens at the same time. In addition to the original version 1.2, there is an improved v 1.2a, the main innovation of which was support for AMD FreeSync, a technology used in AMD video cards to synchronize the refresh rate of the monitor with the actual frame rate output by the video adapter.

— v 1.3. An update introduced in 2014. The increased bandwidth made it possible to provide full, without restrictions, support for 8K at 30 fps, as well as transmit 4K images at 120 fps, sufficient for 3D work. Resolutions in daisy chain mode have also increased — up to 4K (3840x2160) at 60 fps for two screens and 2560x1600 at the same frame rate for four. Of the specific innovations, it is worth me...ntioning the Dual Mode mode, which allows you to connect HDMI and DVI devices to such a connector through the simplest passive adapters.

— v 1.4.Version introduced in March 2016. Formally, the bandwidth has not increased compared to the previous version, but thanks to signal optimization, it became possible to work with 4K and 5K resolutions at 240 fps and with 8K at 120 fps. However for this, the connected screen must support DSC encoding technology — otherwise, the available resolutions will not differ from version 1.3. In addition, v 1.4 added support for a number of special features, including HDR10, and the maximum number of simultaneously transmitted audio channels increased to 32.

—v 1.4a. An update released in 2018 "quietly" — without even an official press release. The main innovation was the update of Display Stream Compression technology from version 1.2 to version 1.2a.

VR

Graphics card support for virtual reality technologies, in other words, the ability to work with virtual reality glasses.

Such glasses provide a change in the image in the eyepieces when turning and tilting the head, thus creating an immersive effect. One of the features of virtual reality is the demands on graphics performance: for example, the frame rate for normal picture perception must be at least 90 frames per second. In addition, the VR mode often uses special technologies designed to provide a comfortable experience (and also demanding on processing power).

All these points are taken into account in video cards with VR support. Note that the degree of compatibility with a specific virtual reality headset may be different, this point should be clarified separately; however, for normal work with VR, anyway, you will need a graphics card in which this feature is explicitly stated. In addition, such models will be useful for content developers for virtual reality.

Stream processors

The number of stream processors provided by the graphics card.

A stream processor is a separate part of the GPU, designed to execute one shader at a time. Shaders, in turn, are small programs responsible for creating individual graphic effects (for example, surface gloss, glare on the surface of water, motion blur, etc.). Accordingly, the more stream processors provided in the design, the more shaders the graphics card can simultaneously execute and the higher its computing power. However, in general, this is a rather specific parameter, relevant mainly for professional developers, modders and enthusiastic gamers.

Lighting sync

Backlight synchronization technology provided in a graphics card with an associated design.

By itself, synchronization allows you to "match" the backlight of the graphics card with the backlight of other system components — the motherboard, case, keyboard, mouse, etc. Thanks to this matching, all components can change colour synchronously, turn on / off at the same time, etc. Specific features the operation of such backlighting depends on the synchronization technology used, and, usually, each manufacturer has its own (Mystic Light Sync for MSI, RGB Fusion for Gigabyte, etc.). The compatibility of the components also depends on this: they must all support the same technology. So the easiest way to achieve backlight compatibility is to collect components from the same manufacturer.
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