Comparison PXN V10 vs ThrustMaster T248
Add to comparison | ![]() | ![]() |
|---|---|---|
| PXN V10 | ThrustMaster T248 | |
| Compare prices 1 | Compare prices 14 | |
| User reviews | ||
| TOP sellers | ||
Built-in display for steering wheel settings and additional functions (display speed, lap time, etc.) | ||
| Device type (configuration) | steering wheel and pedals | steering wheel and pedals |
| Steering wheel size | 27 cm | 28 cm |
| Compatibility | PC (Windows) Xbox PlayStation 4 | PC (Windows) PlayStation 4 PlayStation 5 |
| Connection | wired | wired |
| Cable | USB-A | USB-A |
Technical specifications | ||
| Total number of buttons | 14 | 21 |
| Feedback | power | power |
| D-pad controller | ||
| Steering wheel turn | 270° – 900° | |
| Paddle shifters | 4 pcs | 2 pcs |
| Pedals | accelerator brake clutch | accelerator brake clutch |
General information | ||
| Mounting | clamps | clamps |
| Display | ||
| Steering wheel cover | eco-leather | rubber |
| Power source | network | network |
| Color | ||
| Added to E-Catalog | march 2023 | september 2021 |
Compare PXN V10 and ThrustMaster T248
Steering wheels PXN V10 and ThrustMaster T248 are both wired gaming controllers compatible with PCs and consoles. However, T248 offers more buttons — 21 compared to 14 on the V10. Both devices feature force feedback and pedals for gas, brake, and clutch, but the T248 stands out with a display that can be useful for tracking parameters during gameplay. While the V10 has a rotation range from 270° to 900°, the T248 also uses paddle shifters for gear changes. The choice between them depends on preferences for the number of buttons and the presence of a display.
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Glossary
Steering wheel size
The size of a gaming steering wheel usually refers to the diameter of the wheel in round and D-shaped forms and affects the realism of control, rotation speed, and grip comfort. Compact wheels, around 20 – 24 cm, are more common in simple models and are suitable for arcade racing but feel less realistic. A size of 27 – 30 cm is considered more versatile and closer to an actual car steering wheel, making it convenient for simulators, GT, rally, and everyday play. Larger wheels, 31 – 35 cm, are more often used in advanced setups, especially for trucking simulators, drifts, or the most realistic seating.
For formula wheels or steering wheels with a cut-off shape, the size is more often indicated by the maximum width between the outermost grip points.
For formula wheels or steering wheels with a cut-off shape, the size is more often indicated by the maximum width between the outermost grip points.
Compatibility
Compatibility shows which devices a gaming wheel can work with: PC, PlayStation, Xbox, Nintendo Switch or specific console generations. It is important to check this parameter before purchasing because a PC wheel does not always fit a console, and models for PlayStation and Xbox often have different versions (PS3, PS4, PS5) due to the proprietary license and electronics inside the base.
Special attention should be given to steering wheels that have specific compatibility with bases. In most cases, all bases from the brand are suitable, but it is better to confirm this additionally.
Special attention should be given to steering wheels that have specific compatibility with bases. In most cases, all bases from the brand are suitable, but it is better to confirm this additionally.
Total number of buttons
The total number of buttons provided in the manipulator's design.
The more buttons, the more additional functions can be "assigned" to the manipulator, reducing the likelihood of having to use other control devices (e.g., a PC keyboard) during gameplay. However, many gaming consoles (see "Platform Compatibility") require a certain minimum number of buttons for a compatible gamepad — having fewer buttons would simply not allow full use of all the console functions. For instance, the standard controller for the PlayStation 4 has 11 buttons.
Note that the D-Pad manipulator (see below) is not counted in this calculation: it is considered a specific control device, although it is based on buttons.
The more buttons, the more additional functions can be "assigned" to the manipulator, reducing the likelihood of having to use other control devices (e.g., a PC keyboard) during gameplay. However, many gaming consoles (see "Platform Compatibility") require a certain minimum number of buttons for a compatible gamepad — having fewer buttons would simply not allow full use of all the console functions. For instance, the standard controller for the PlayStation 4 has 11 buttons.
Note that the D-Pad manipulator (see below) is not counted in this calculation: it is considered a specific control device, although it is based on buttons.
D-pad controller
D-pad controller helps control the menu, camera, and additional functions directly from the gaming wheel without resorting to the keyboard or gamepad. It is usually a cross-shaped pad with up, down, left, and right presses, and some models also support diagonal commands. This element is convenient for switching cameras, navigating settings, selecting menu items, controlling onboard functions, or issuing quick commands during a race.
Steering wheel turn
The steering wheel rotation angle in the control wheel (see "Device Type"). This parameter is measured by the total range — from one extreme point to the other; accordingly, the rotation angle from the mid position will be half of the total. For instance, an indicator of 180° means the wheel can turn both right and left by 90°.
This parameter directly affects both the overall level and the purpose of the wheel. Models with a rotation angle up to 270° are predominantly entry-level and are mainly intended for arcade racing enthusiasts without a significant emphasis on realism, as well as for children and beginner gamers. More advanced wheels have a rotation angle of 900°, or even 1080°. These figures are not arbitrary — they correspond to the steering wheel rotation ranges in most production cars (900°) and some racing supercars (1080°). Thus, such features make using the wheel as realistic as possible — on the other hand, they significantly impact the cost.
The range of steering wheel rotation can be adjusted by the steering angle adjustment function (if this feature is implemented in the game controller). The option is set either directly in the game or through the software that manages the wheel's operation.
This parameter directly affects both the overall level and the purpose of the wheel. Models with a rotation angle up to 270° are predominantly entry-level and are mainly intended for arcade racing enthusiasts without a significant emphasis on realism, as well as for children and beginner gamers. More advanced wheels have a rotation angle of 900°, or even 1080°. These figures are not arbitrary — they correspond to the steering wheel rotation ranges in most production cars (900°) and some racing supercars (1080°). Thus, such features make using the wheel as realistic as possible — on the other hand, they significantly impact the cost.
The range of steering wheel rotation can be adjusted by the steering angle adjustment function (if this feature is implemented in the game controller). The option is set either directly in the game or through the software that manages the wheel's operation.
Paddle shifters
Paddle shifters behind the steering wheel, which can be pressed with fingers without removing hands from the wheel, are most often used for gear shifting. Basic models usually have two paddles: the right one is for shifting up, and the left one is for shifting down. More advanced wheels may have 4 or 6 paddles, with additional pairs used for clutch, manual start, DRS, car adjustments, or other commands in simulators. The more paddle shifters there are, the more convenient it is to control important functions directly from the wheel, especially in F1, GT, and other racing simulators.
Display
A small screen that can display various information for the player, notifications about battery status, network connectivity, and more. The specific functionality of the display depends on its implementation on the gaming controller. For example, on racing wheels, the screen often shows speed and/or lap time, while on advanced gamepads, it may indicate the player's health level, ammo count, etc. In any case, the display provides useful information without unnecessarily distracting from the gameplay.
Steering wheel cover
The steering wheel covering affects grip, tactile sensations, wear resistance, and comfort during long gameplay. The material determines whether the wheel is pleasant to the touch, won't slip in your hands, and how quickly the surface will lose its appearance with active use.
— Rubber. Practical, affordable, and well-suited for basic gaming wheels. This covering withstands frequent use, is easy to clean, and requires less maintenance, but usually feels simpler compared to leather or Alcantara.
— Alcantara. A pleasant-to-touch material that provides a firm grip, often found in more expensive and sporty steering wheels. It is great for simulators and active driving but gets dirty faster and requires gentle care, especially if playing without gloves.
— Leather. Usually represented by faux leather, making the wheel more akin to a car's and pleasant for everyday gaming. This covering is ideal for general use, GT, rally, and road simulators but may wear out over time in areas of active grip.
— Rubber. Practical, affordable, and well-suited for basic gaming wheels. This covering withstands frequent use, is easy to clean, and requires less maintenance, but usually feels simpler compared to leather or Alcantara.
— Alcantara. A pleasant-to-touch material that provides a firm grip, often found in more expensive and sporty steering wheels. It is great for simulators and active driving but gets dirty faster and requires gentle care, especially if playing without gloves.
— Leather. Usually represented by faux leather, making the wheel more akin to a car's and pleasant for everyday gaming. This covering is ideal for general use, GT, rally, and road simulators but may wear out over time in areas of active grip.























