United Kingdom
Catalog   /   Sound & Hi-Fi   /   Headphones

Comparison Razer Hammerhead True Wireless X vs Razer Hammerhead TWS

Add to comparison
Razer Hammerhead True Wireless X
Razer Hammerhead TWS
Razer Hammerhead True Wireless XRazer Hammerhead TWS
Compare prices 3Compare prices 3
TOP sellers
Main
Green backlight.
Gaming wireless headphones. Support for voice assistants. Touch control of playback, calls. Auto-connect to smartphone when pulled out of the case.
Connection and design
Featuresgaming
Design
inserts
inserts
Connection typewirelesswireless
Connection
Bluetooth v 5.2
Bluetooth v 5.0
Range10 m10 m
Specs
Game mode (low input lag)
Audio delay60 ms
Impedance32 Ohm32 Ohm
Frequency range20 – 20000 Hz20 – 20000 Hz
Sensitivity91 dB91 dB
Speaker size13 mm13 mm
Emitter typedynamicdynamic
Microphone specs
Microphonebuilt into the casebuilt into the case
Frequency range300 – 5000 Hz
Sensitivity-26 dB-42 dB
Microphone noise cancelingENC
Features
Codec support
AAC
 
Voice assistantApple Siri / Google Assistant
Power supply
Power sourcebatterybattery
Charging time1.5 h
Operating time (music)
6 h /7 hours without backlight/
3 h
Operating time (with case)
24 h /28 hours without backlight/
16 h
Charging portUSB C
General
Touch control
WaterproofIPX4
Backlight
 /green/
In box
 
charging case
silicone tips
charging case /275 mAh/
Color
Added to E-Catalognovember 2022october 2019

Features

This parameter is indicated only for specialized models that are not related to “ears” for general use. Nowadays, in headphones you can find the following specialization options: gaming, for active sports, office, monitor(aka studio), for DJs, for children's, for sleep. Here is a more detailed description of these varieties:

- Gaming. Headphones designed primarily for use in games - primarily with PCs and laptops (a separate type is available for consoles, see below for details). Externally they stand out primarily due to their design - usually quite bright and aggressive. Most of these models have an overhead design, most often in a full-size “Over Ear” format (see “Design”) - this provides maximum immersion into the gaming. There are other design options, but noticeably less frequently. An almost mandatory part is a microphone - for voice communication in online games. In addition, most multi-channel models fall into this category (see “Sound”) - such sound is most important for games.

— For active sports. Headphones good for sports. Such devices must, firstly, have additional fixation in the ears or on the head so as not to change their position during active movements; secondly, do...n’t be afraid of sweat (and ideally, rain, snow and other precipitation). With rare exceptions, headphones for active sports do not have a wire that could create inconvenience when moving. Sports headphones include earbuds models, earbuds, and some on-ear headphones. They share key character traits - a secure fit and at least some degree of IP water resistance (see "Protection (IP) Level").

- Office. Office headphones are designed for consultants, support operators and other employees who constantly have to deal with voice communications over the phone or the Internet. Accordingly, one of the main features in such models is the presence of a microphone. Also among office headphones, models for one ear are very popular (see “Sound - mono”), which allow you to hear both the interlocutor on the line and the surrounding environment at the same time. Many “ears” for this purpose use a USB connection (see “Connection”) - in the expectation that inexpensive office computers may not have specialized audio outputs at all. In this case, a small control panel for working with IP telephony can be provided directly on the USB plug; it allows, in particular, to accept and reject calls. There are also wireless models (usually with a connection via a radio channel, less often via Bluetooth), as well as specialized solutions connected to telephone sets using specific connectors.

— Monitor (studio). Headphones designed for use in professional sound recording and when setting up audio equipment. They are made only wired. However, the key feature of such models is different: they have the most even frequency response, which gives almost the same sound volume in all frequency bands, and a wide operating range, often exceeding the limits of frequencies audible to humans. Thanks to this, headphones for this purpose are able to clearly identify all the flaws in the sound signal - including nuances that are not noticeable on traditional “ears”; Such capabilities are indispensable in professional work with sound. On the other hand, for the same reason, there is no point in using monitor models for everyday listening to music: they not only reveal various shortcomings of the recording, but also give the sound a specific coloring that is unusual and even unpleasant for the average user.

— For DJ. Headphones originally intended for use by professional DJs when mixing tracks. In many ways they are similar to the monitor ones described above - in particular, they have a very smooth frequency response, providing the most reliable sound, and a wide frequency range. In addition, DJ headphones are usually made in a closed acoustic design and generally have high quality sound insulation, which allows you to maintain good audibility even in quite noisy environments.

- For children's. They differ from “adult” models primarily in appearance - both in smaller sizes and (in most models) in their characteristic bright design. In addition, children's's hearing is more sensitive to loud sound, and too high a volume is extremely undesirable for a child (including for psychological reasons). In light of this, children's's headphones may have corresponding features - for example, slightly reduced sensitivity, which does not allow the sound to be “boosted” to a high level, or a volume limiter, which can only be controlled by an adult.

- For sleep. Miniature headphones of a special anatomical shape, which allows you to calmly fall asleep lying on your side without discomfort in the ear. To reduce ambient noise levels, they are usually designed with passive noise reduction. These headphones can be used both for listening to music and for broadcasting white noise, nature sounds or waves. Advanced models also monitor sleep quality, and the alarm function turns on a wake-up melody at the appointed time. Such headphones are often called electronic earplugs.

Connection

The specific connection interface provided in the headphones. At the same time, some models may provide several options at once - these are either combined devices (see “Connection type”) or wired headphones equipped with additional adapters.

— micro-Jack (2.5 mm). A wired connector similar to the popular mini-Jack 3.5 mm (see below), but smaller in dimensions. Equipment with such a connection is rare - they are mostly miniature devices, where there is simply no room for a 3.5 mm connector. Accordingly, this interface has not become widespread among headphones: it is almost never found in its pure form; models with such a plug are usually supplemented with an adapter or cable for a mini-Jack.

mini-Jack(3.5 mm). Perhaps the most popular modern type of audio connector; If a device claims to have a headphone output, most likely it is a 3.5 mm jack. Accordingly, most headphones with a wired connection use this type of connector. It is worth noting that headphones with a microphone designed for such a connection are equipped with a special plug for a combined headphone + microphone audio connector (similar connectors are popular in portable gadgets and laptops). But with a jack intended only for “ears” without a microphone, such a plug may not work correctly. An alternative could be headphones equipped with two separate mini-jack plugs; See below for more details on this option.

mini-Jack (2 x 3.5 mm).... Models with two 3.5 mm mini-jack plugs. This option is guaranteed to mean that we are not talking about classic headphones, but about a headset with a microphone: one plug is used for headphones, the second for a microphone. Such models are convenient when used with equipment that has separate 3.5 mm jacks for “ears” and a microphone - for example, for a PC.

Pentaconn (4.4 mm). It is a 5-pin balanced output. Pentaconn uses a larger plug compared to the mini-Jack; its size is 4.4 mm, which is stronger and more reliable than the 3.5 mm connection. Pentaconn's balanced connection makes it possible to work with high-power audio signals. Thanks to this connection, it is possible to transmit a signal over a fairly long distance. Accordingly, such a connector is relevant for headphones of the highest category.

Jack (6.35 mm). The largest type of Jack-type audio connector found in modern technology. Outputs of this type are found mainly in stationary audio equipment - for portable devices they are too bulky, where it is easier to use a 3.5 mm mini-jack. At the same time, the 6.35 mm connector is considered a more suitable interface for professional and audiophile-grade equipment: it provides a more reliable connection, greater contact density and, accordingly, less likelihood of interference. Therefore, although relatively few headphones (mostly premium solutions) are equipped with their own Jack type connector, many models with a 3.5 mm mini-Jack plug are equipped with an adapter to 6.35 mm.

- XLR. A characteristic round connector with a locking lock and 3 contacts (there are other options for quantity). Typically, it is used to transmit an analog signal over a balanced connection. This connection provides high immunity to interference, typical for professional use; at the same time, the connector itself has quite large dimensions. In view of all this, the presence of XLR is relevant mainly for headphones designed for use with advanced stationary equipment.

Bluetooth. The most popular wireless connection option in modern headphones. This is due to the fact that built-in Bluetooth modules are available in almost any modern smartphone, tablet or laptop, and appropriate adapters can be produced for devices without this module (for example, a PC). True, the sound quality with a traditional Bluetooth connection is relatively low, but to correct the situation, special technologies like aptX and aptxHD are increasingly being used (see “Codec support”).
It is also worth noting that Bluetooth modules can correspond to different versions (the latest for 2022 are Bluetooth 5.0, Bluetooth 5.1, Bluetooth 5.2, Bluetooth 5.3, Bluetooth 5.4). This point does not affect the sound quality, but it determines a number of additional nuances - communication range and reliability , the ability to work through walls and other obstacles, resistance to interference, etc. In modern “ears” you can find the following versions of Bluetooth:
  • Bluetooth v 4.0. An update in which the capabilities of version 3.0 (classic + high-speed Bluetooth) were supplemented with a third format - Bluetooth LE (low energy consumption). This communication standard is intended mainly for transmitting small amounts of information - in particular, service data packets to maintain a connection. At the same time, the creators managed to combine economical energy consumption and a long communication range - it can reach 100 m. This has a positive effect on the stability of the connection.
  • Bluetooth v4.1. Development and improvement of Bluetooth 4.0. If we talk specifically about headphones, the key innovation for them in this version is improved noise immunity when working near 4G (LTE) mobile communication devices (in earlier standards, Bluetooth and LTE signals could overlap, which led to failures). So, for use with a 4G smartphone, headphones with Bluetooth support of at least v 4.1 are definitely recommended.
  • Bluetooth v4.2. Further, after 4.1, development of the Bluetooth standard, which mainly introduced a number of general improvements in reliability and noise immunity.
  • Bluetooth v 5.0. Major Bluetooth update released in 2016. One of the most notable innovations was the introduction of two additional operating modes of Bluetooth LE: an increased speed mode (by reducing the range) and an extended range mode (by reducing the speed). In the case of headphones, the main significance of these innovations is to improve the overall reliability of the connection, increase its range and reduce the number of dropouts.
  • Bluetooth v5.1. Update version v 5.0, in which, in addition to general improvements in the quality and reliability of communication, an interesting feature has appeared, such as determining the direction from which the Bluetooth signal is coming. Thanks to this, a smartphone or other gadget that supports this standard is able to determine the location of connected devices with an accuracy of a centimeter; This can be useful, for example, for finding headphones that have disappeared from sight but are still working.
  • Bluetooth v5.2. The next update, after 5.1, is Bluetooth 5th generation. The main innovations in this version are a number of security improvements, additional optimization of power consumption in LE mode and a new audio signal format for synchronizing parallel playback on multiple devices.
  • Bluetooth v5.3 was introduced at the dawn of 2022. Among the innovations in it, they accelerated the process of negotiating a communication channel between the controller and the device, implemented the function of quickly switching between the operating state in a low duty cycle and a high-speed mode, and improved the throughput and stability of the connection by reducing susceptibility to interference. When unexpected interference occurs in Low Energy mode, the procedure for selecting a communication channel to switch from now on has been accelerated.
  • Bluetooth v5.4. introduced at the beginning of 2023, increased the range and speed of data exchange. Also in Bluetooth v 5.4, the energy-saving BLE mode has been improved. This version of the protocol uses new security features to protect data from unauthorized access, has increased connection reliability by selecting the best channel for communication, and prevents connection losses due to interference.
Radio channel. Wireless connection via radio channel that does not use Bluetooth technology (see above). Such headphones are usually equipped with an adapter that connects to the signal source wired - for example, via USB or mini-Jack 3.5. This connection method is more universal than Bluetooth; it can be used even with devices that do not have wireless modules. In addition, the radio channel provides a long range (often up to several tens of meters), and the sound quality is quite high even without the use of special technologies. The disadvantage of this option is the presence of an adapter, which is not always appropriate: for example, it is more convenient to use Bluetooth headphones with a tablet or smartphone.

- IR channel. Another method of wireless connection, the peculiarity of which is that it does not use radio waves, but infrared radiation. Theoretically, the advantage of such a connection is its resistance to electromagnetic interference, the disadvantage is that it only works in line of sight. In practice, the situation is such that in most cases it is easier to use Bluetooth or a radio channel for a wireless connection. So this option is found exclusively in specialized devices for equipment equipped with their own IR outputs - in particular, among headphones for car monitors.

— USB A. Wired connection to a standard (full-dimensions) USB connector. This option is found exclusively among headphones designed for computers/laptops or gaming consoles. One of its advantages is that sound via USB is transmitted digitally and is processed not by the computer's audio card, but by the built-in headphone converter; such a converter often provides better sound quality than the mentioned audio card. In addition, multi-channel audio can be transmitted via a USB connection - this point will be especially appreciated by gamers. Another advantage is that when using USB headphones, specialized audio outputs remain free, and you can connect other equipment to them - for example, computer speakers or a vibration pad.

- USB C. A relatively new type of USB connector, used in both desktop computers and portable devices - as a successor to microUSB. It is not very different in dimensions, but has a more advanced design - in particular, it is made double-sided, which makes connection easier. Most often complemented by other connection options (they can be either wired or wireless).

- Lightning. A universal connector used in Apple portable devices - iPhone smartphones and iPad tablets - since 2012. Not used by other manufacturers. Accordingly, models with such an interface are designed specifically for Apple technology (primarily iPhone and iPod touch players). This type of connection is especially relevant given the fact that in the latest iPhones the manufacturer has completely abandoned a separate audio output, and the only option for connecting headphones is the Lightning port.

— Branded connector. A connection connector that does not belong to generally accepted standards and is used to a limited extent in equipment from one or several manufacturers. Such connectors are found mainly among headphones for mobile phones. However, due to general standardization, this option has practically disappeared from the scene. Theoretically, the branded connector is also the Lightning described above, but it is separated into a separate category due to the popularity of Apple technology.

Game mode (low input lag)

A special game mode in wireless headphones that minimizes the delay in transmitting an audio track from a connected source. Low Input Lag) provides the ability to quickly respond to what is happening in virtual battles and prevents the picture from being out of sync with the sound. At the same time, when you activate the game mode, wireless headphones will be discharged faster.

Audio delay

Sound delay in wireless headphones is a natural process caused by the specifics of audio data transmission over Bluetooth. It can be either almost imperceptible or clearly interfere with comfortable gameplay or watching video content. This paragraph provides the declared sound delay time in milliseconds, which is written in the technical specifications for a particular headphone model.

Frequency range

The range of audio frequencies that the headphone's own microphone can normally "hear".

Theoretically, the wider this range, the more advanced and high-quality the microphone is, the closer the sound transmitted by it is to the real one. In fact, extensive frequency coverage is not always required. So, the working range of the human ear is about 16 – 22,000 Hz, and even then not everyone hears its upper part. And human speech usually covers frequencies from 500 Hz to 2 kHz, at least this range is considered quite sufficient for its transmission. So if you need a microphone for simple tasks like voice communication on the Internet or game chat, you can not pay much attention to the frequency range: even in the most modest models, it is more than sufficient for normal speech transmission.

Sensitivity

The sensitivity of the headphone's own microphone.

The more sensitive the microphone, the higher the signal level from it, at the same sound volume, and the better this model is suitable for picking up quiet sounds. Conversely, low sensitivity filters out background noise. At the same time, we note that these nuances are important mainly in professional work with sound. And for simple tasks like voice communication over the phone or via the Internet, sensitivity does not really matter: in headphones of this specialization, it is selected in such a way as to ensure that the microphone is guaranteed to work.

Microphone noise canceling

The presence of a noise reduction system in its own headphone microphone.

In accordance with the name, such a system is designed to eliminate extraneous noise - primarily during conversations. It is usually based on an electronic filter that passes the sound of a human voice and cuts off background sounds such as city noise, the rumble of wind in the microphone grille, etc. As a result, even in noisy environments, thanks to the noise reduction of the microphone, speech is clear and intelligible; True, the system inevitably introduces distortions into the final sound, but they are not critical in this case.

— ENC. ENC (Environment Noise Cancellation) technology significantly reduces ambient noise with directional microphones. It is used both in gaming devices so that gamers can easily communicate in voice chat, and in TWS earphone models so that you can comfortably talk on the phone in a noisy environment.

— cVc. Microphone noise reduction cVc (Clear Voice Capture) is an advanced technology that is found mainly in expensive headphone models. cVc algorithms effectively suppress echo and noise from the environment. Sound processing using this technology is carried out at several levels at once - the algorithm determines the reference signal-to-noise level, automatically adjusts speech to the desired volume level, applies adaptive equalizers to process the entire voice, as well as specialized filters to remove...low-frequency bubbling, sibilants and hissing.

Codec support

Codecs and additional audio processing technologies supported by Bluetooth headphones (see “Connection”). Initially, sound transmission via Bluetooth involves fairly strong signal compression; This is not critical when transmitting speech, but can greatly spoil the impression when listening to music. To eliminate this shortcoming, various technologies are used, in particular aptX, aptX HD, aptX Low Latency, aptX Adaptive, AAC, LDAC and LHDC. Of course, to use any of the technologies, it must be supported not only by the “ears”, but also by the Bluetooth device with which they are used. Here are the main features of each option:

- aptX. A Bluetooth codec designed to significantly improve the quality of audio transmitted over Bluetooth. According to the creators, it allows you to achieve quality comparable to Audio CD (16-bits/44.1kHz). The benefits of aptX are most noticeable when listening to high-quality content (such as lossless formats), but even on regular MP3 it can provide a noticeable sound improvement.

- aptX HD. Development and improvement of the original aptX, allowing for sound purity comparable to Hi-Res audio (24-bits/48kHz). As in the original, the benefits of aptX HD are noticeable mainly on high-quality...audio, although this codec will not be out of place for MP3.

- aptX Low Latency. A specific version of aptX described above, designed not so much to improve sound quality, but to reduce delays in signal transmission. Such delays inevitably occur when working via Bluetooth; They are not critical for listening to music, but when watching videos or playing games, there may be a noticeable desynchronization between the image and sound. The aptX LL codec eliminates this phenomenon, reducing latency to 32 ms - such a difference is imperceptible to human perception (although for serious tasks like studio audio work it is still too high). aptX LL support is found mainly in gaming headphones.

- aptX Adaptive. Further development of aptX; actually combines the capabilities of aptX HD and aptX Low Latency, but is not limited to this. One of the main features of this standard is the so-called adaptive bitrate: the codec automatically adjusts the actual data transfer rate based on the characteristics of the broadcast content (music, game audio, voice communications, etc.) and the congestion of the frequencies used. This, in particular, helps reduce energy consumption and increase communication reliability; and special algorithms allow you to broadcast sound quality comparable to aptX HD (24 bits/48 kHz), using several times less amount of transmitted data. And the minimum data transfer latency (at the aptX LL level) makes this codec excellent for games and movies.

- aptX Lossless. The next stage in the development of aptX technology, which involves transmitting CD-quality sound over a wireless Bluetooth network without loss or compression. Audio broadcasting with sampling parameters of 16 bits / 44.1 kHz is carried out with a bitrate of about 1.4 Mbit/s - this is about three times faster than it was in the aptX Adaptive edition (see above). Support for aptX Lossless began to be introduced at the end of 2021 as part of the Snapdragon Sound initiative from Qualcomm.

- A.A.C. A Bluetooth codec used primarily in portable Apple gadgets. In terms of capabilities, it is noticeably inferior to more advanced standards like aptX or LDAC: the sound quality when using AAC is comparable to an average MP3 file. However, for listening to the same MP3s, this is quite enough; the difference becomes noticeable only on more advanced formats. AAC hardware requirements are low, and its support in headphones is inexpensive.

— LDAC. Sony's proprietary Bluetooth codec. It surpasses even aptX HD in terms of bandwidth and potential sound quality, providing performance at the Hi-Res level of 24-bits/96kHz audio; there is even an opinion that this is the maximum quality that it makes sense to provide in wireless headphones - further improvement will simply be imperceptible to the human ear. On the other hand, supporting this standard is not cheap, and there are still quite a few gadgets with such support - these are, in particular, Sony smartphones, as well as mid- and high-end devices running Android 8.0 Oreo and later versions.

- LHDC. LHDC (Low latency High-Definition audio Codec) is a high-definition, low-latency codec developed by the Hi-Res Wireless Audio Alliance and Savitech. In the vast majority of cases, its support is implemented at the hardware level in Huawei and Xiaomi smartphones. The codec is also known as HWA (Hi-Res Wireless Audio). When using LHDC, signal transmission from the phone to the headphones is carried out with a bits rate of up to 900 kbps, a bits depth of up to 24 bits and a sampling frequency of up to 96 kHz. This ensures a stable and reliable communication with reduced latency. The codec is optimally suited for high-end wireless headphones and advanced digital audio formats.

Voice assistant

Headphones with voice assistant support the user interaction with the device to a new level. The call of the assistant. is carried out by pressing one of the control buttons on the headphones or by a specific voice command (for example, «Ok, Google» for the Google Assistant virtual apprentice). The assistant pauses playback, instantly changes the volume of the music, can notify the user of new alerts, helps to answer messages without the help of hands, and commands are given to the paired smartphone via voice control from the headphones.
Razer Hammerhead True Wireless X often compared
Razer Hammerhead TWS often compared