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Comparison A4Tech Bloody B328 vs A4Tech Bloody B530

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A4Tech Bloody B328
A4Tech Bloody B530
A4Tech Bloody B328A4Tech Bloody B530
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Connectionwiredwired
Cable length1.8 m1.8 m
Typefor gamefor game
Form factorstandard (JIS), with Numpadcompact (ANSI), without Numpad
Keyboard
Key profilevysokyivysokyi
Key typeclassic typeclassic type
Switch technologymembrane + opticalmembrane
Switches
Light Strike /8 keys/
Anti-Ghosting
#KRO12-KRO
Fn key
Features
Cyrillic colourwhitewhite
Volume controlfnfn
Palm rest+
removable /for the left hand/
Built-in memory
Game mode
Lightingmulticolorred
General
InterfaceUSBUSB
Skeleton keyboard
Braided cable
Waterproof
Replacement keys included
 /W, A, S, D/
Size465x200x40 mm368x134x38 mm
Weight912 g970 g
Color
Added to E-Catalogmay 2016july 2015

Form factor

Traditional keyboards are divided into three main varieties — full-size, compact and ultra-compact. The main difference between them is that full-size models have a Numpad — an additional block with numeric keys and arithmetic signs. Compact models, respectively, do not have a numpad, and in ultra-compact models, the arrow block is either completely absent or located under the Enter key in the form of very small keys.

And full-size, and compact, and ultra-compact keyboards can have different types of layouts. At the same time, the arrangement of letters and numbers above the letters in all types of layouts is the same, the differences are in the shape and position of additional keys (special characters like backslash, system control, modifiers like Shift and Alt, etc.). Here are the most popular options:

ANSI. The "American" layout format, the distinguishing features of which are, in particular, the same width of both Shift keys, the same labeling and assignment of the Alt keys, the single-row Enter key and the backslash located above it (which is often made slightly longer than the standard key).

ISO. "European" layout format. The Enter key occupies two rows, while at the top it is slightly longer than at the bottom; the left Shift is shorter than the right one, there is a...backslash next to it; next to the bottom of the Enter may be a second backslash or other special character key; the right Alt is designated as Alt Gr and is intended for entering additional characters in European languages.

K.S. The "Korean" keyboard layout provides a double-row Enter, as in the ISO described above, however, in this case, the lower part of the Enter is made longer, and not the upper one. The backslash is above Enter, next to Backspace, and Backspace itself is the same length as standard keys (that is, noticeably shorter than in other layouts).

JIS. Keyboards with a "Japanese" layout have a double-row Enter with an increased length of the upper half — like the ISO described above. However, in this case, the backslash is not located on the left side of the keyboard, but on the right, next to Enter (where an additional symbol key can be located in ISO). Additional character keys may be provided — next to Backspace (as in KS) and/or to the left of the right Shift. In addition, the right Alt can be formatted as Alt Gr.

In addition to compact and full-size, there are also non-traditional keyboard formats:

Numpad. Separately made block of numeric keys. With the help of such a device, you can, in particular, turn a compact keyboard into a full-size one. Among other things, this combination can be useful for travel: packing a Numpad separately from the keyboard is easier than finding a place for a full-sized "board". Another option for using the Numpad is to connect to a cash register, terminal, etc. to work as a calculator keyboard or in a similar capacity.

— Keypad. A specialized device in the form of a small (approximately 15 – 20 keys) keyboard under one hand; usually, it is complemented by an arm rest, and often also by side buttons for the thumb. Such devices are especially convenient for games and are mainly used in them — certain game actions can be attached to the keypad buttons (including those that are usually implemented through the menu or a key combination on a standard keyboard). The keypad can both complement the main keyboard and serve as a completely separate game pad.

— Non-standard. Non-standard format keyboards that do not belong to any of the varieties described above. The specific design and use of such devices may vary. So, these can be game models in the form of the left half of a standard keyboard (this part is mainly used in games); ultra-compact models for tablets (see "In the direction"); keyboards for TVs, supplemented with special buttons and designed to be held in two hands in the manner of a gamepad, etc.

Switch technology

Membrane. The name of this type is due to the fact that the contacts under each key are made in the form of two membranes — conductive disks on a flexible film. The return of the keys to their original position after pressing is ensured by the elasticity of the membranes. This design is characterized by low cost and low noise level; in addition, such keyboards are quite resistant to liquid spills (although this is still not recommended). Of the shortcomings, it is worth noting the relatively low durability — 3-4 times lower than that of mechanical ones. In addition, as the keys of this type wear out, the force required to press decreases, they begin to “fall through” under the fingers (“fatigue effect”).

Mechanical. In this design, springs are used to return the key to its original position after being pressed. Mechanical keyboards are considered more advanced than membrane keyboards: they are more reliable and durable, almost do not lose properties as they wear out, and give a clear tactile feedback. The overall noise level is often higher than that of membrane ones, however, many attribute a characteristic click with each press to the advantages of such models; in addition, completely silent mechanical switches are also available. But of the unequivocal disadvantages, one can name the high cost and sensitivity to spilling liquid (although a mechanical keyboard can also be made waterproof)....r>
Optical-mechanical. A variation of the mechanical keyboards described above, in which each key is equipped not with a traditional pair of contacts, but with an optical switch in the form of a sensor that receives an infrared beam; when you press the key, this beam is blocked, which serves as a signal for operation. One of the key advantages of such switches is a very high response speed (fractions of a millisecond); this moment is not critical for domestic use, but it can be fundamental for gamers-enthusiasts and e-sportsmen. In addition, the absence of electrical contacts that are prone to wear and oxidize has a positive effect on durability. And although initially the “optics” are more complicated than classic systems with contacts, however, in gaming keyboards, optical-mechanical switches are often even cheaper than pure “mechanics”. And the fact that this option is relatively rare is primarily due to the fact that optical technology appeared not so long ago and is only gaining popularity.

Membrane + mechanical. A layout in which most of the keys have a membrane design, and some, the most "responsible" ones, are mechanical. About the features of both options, see above, and a similar combination of them is found mainly in gaming keyboards. In this case, the "mechanics" are usually used on the traditional combination of WASD plus on the surrounding keys Q, E, R and F.

— Mechanical-membrane. A hybrid design that combines elements of mechanical and membrane keyboards (see above for more on both). In this case, these features are combined in each individual key. Usually, under each button in such keyboards there is a membrane, however, inside this membrane is not just a pair of contacts, but a mechanical spring system. Thus, this design combines the advantages of both options. At the same time, mechanical-membrane systems are very expensive. Therefore, their main scope is high-end gaming keyboards, and even among such devices this option is quite rare.

— Scissor. A slightly modified version of membrane keyboards (see the relevant paragraph), in which the flexible membrane on each key is supplemented by a two-piece mechanism fastened together in the form of scissors. One of the main features of scissor keyboards is the low key travel (noticeably lower than that of membrane keyboards). Also, this design is less demanding on accuracy, it allows you to achieve a clear pressing regardless of where the finger hit — in the centre or on the edge of the key. The service life of the "scissors" is large; they are more difficult to clean, however, they become dirty much more slowly than "membranes". Among the disadvantages of this option, a slightly increased noise level during operation can be noted — due to the clicking of scissor mechanisms.

Switches

The model of switches (switches) used in the keyboard - switching mechanisms installed under each individual key. These details are given if the design uses advanced mechanics, positioned as a better option than traditional switches. Mostly gaming keyboards are equipped with such mechanics.

The most popular switch brands in our time are Cherry MX, considered the "classic of the genre" for high-quality mechanics; Gateron, practically not inferior to him; not so advanced, but also cheaper Kailh and Razer, as well as ultra-budget Outemu. For all these brands, different types of switches have a different stem color, which can be used to determine the features of the keyboard. It is also worth saying that modern mechanical switches are divided into three main varieties: linear, tactile and clicky.

- Linear. Such solutions are closest to conventional membrane keyboards: the key travel is uniform along the entire length, with minimal resistance and the absence of a clear actuation point. There is an opinion that the linear "mechanics" is best suited for games where you have to deal with fast and frequent clicks; however, in practice, this moment largely depends on the personal tastes of the u...ser, nothing prevents the use of such keyboards for working with texts.

- Tactile. Switches with a clearly defined actuation point - a kind of barrier to the path of the key. Such a "barrier" allows you to clearly determine by touch whether the key has worked or not. Tactile keyboards are valued primarily by tech who have to type large volumes of texts.

- Tactile-auditory (Clicky). In such switches, the actuation point is felt not only by touch, but also by ear: the actuation of the key is accompanied by a clearly audible click, which is often compared to the sound of the keys of a typewriter. Due to this, this option is also very popular among users dealing with texts. Some people consider switches of this type not very suitable for games, since they are supposedly not very convenient for frequent, fast pressing; however, a quality Clicky switch is as good as a linear switch in this regard, and the choice depends solely on personal preference. But the unequivocal disadvantages of such keyboards include a rather loud click sound, which in some situations may be superfluous.

As for specific colors, here are their features:

- Red (red). Linear type switches with minimum resistance. They are popular, in particular, among professional gamers who deal with dynamic games and try by all means to speed up their reaction to gaming events. On the other hand, a low force increases the likelihood of accidentally pressing an unnecessary button.

— Black. Another type of linear switches. They have a tighter move compared to Red, which, on the one hand, requires a little more effort, on the other hand, minimizes the chance of accidentally pressing the wrong key.

Blue. Switches in clicky format, with tactile feedback and a click.

— Brown. Switches with tactile feedback, but no "click". The Brown action is great for when you want a keyboard with tactile feedback and at the same time you want to avoid unnecessary noise (although the sound is still louder than on a membrane keyboard). In addition, it is considered a good option for tech who are just starting to get acquainted with mechanical keyboards.

— Silver. Linear switches designed for maximum operating speed. They have a very low stroke - about 1 - 1.2 mm - as well as a very small pressing force, which contributes to high speed. At the same time, the use of such a keyboard requires a certain skill, since even a small effort from an accidental touch usually leads to the operation of a key.

Anti-Ghosting

Technology aimed at neutralizing phantom button presses in keyboards with gaming ambitions. The function allows you to simultaneously press numerous keys without false positives of adjacent buttons — a similar situation often occurs in membrane keyboards due to their design features.

#KRO

A parameter that determines the maximum number of simultaneously pressed keys, the signal from which the keyboard is able to process and transmit to the computer. Instead of the "lattice" symbol in the abbreviation KRO, a number is indicated showing the allowable number of simultaneously pressed buttons. Most membrane keyboards come in the 2KRO and 3KRO grades, mechanical models usually start at 6KRO. The NKRO marking says that it is possible to issue a signal from an unlimited number of keys in one sitting.

Palm rest

The presence of an additional palm rest in the design of the keyboard. Such a stand is located in the lower (closest to the user) part of the device and is a kind of continuation of the “board”, providing additional support and increasing the comfort of use. However, comfort is largely a matter of personal preference, and not all users like stands; therefore, most often they are made removable.

Built-in memory

The presence in the keyboard of its own built-in memory.

This feature is found mainly in high-end models of game specialization(see "Intended use"). The built-in memory in such keyboards is mainly used to store user settings — for example, the set functions of programmable keys — as well as macros (sequences of commands that are activated by pressing one or two buttons). Anyway, the presence of its own memory means extended options for customizing the keyboard.

Game mode

The presence in the keyboard of a special game mode.

This function is found exclusively in models of the corresponding specialization (see "Intended use"). Enabling Game Mode disables some of the keys and keyboard shortcuts used by the system, such as the Windows Start menu button and the context menu button. Thanks to this, you do not have to worry that an accidental key press will call a system function and interrupt the game.

In many models, you can customize a specific set of keys that are deactivated in the game mode.

Lighting

The colour of the backlight provided in the design of the keyboard.

In general, the backlight performs two functions: practical (makes the keys more visible in low light) and aesthetic (gives the keyboard a beautiful appearance). However, it cannot be said that non-backlit keyboards will be unusable in the dark, the light from the monitor will still illuminate the buttons. The simplest version of the backlight is one-colour. In this case, specific colours can be different: for example, white is well suited for general-purpose keyboards (work or home), but other shades can be found in gaming or design models, for example, red, green, blue, purple or orange. If two or three colours are indicated for the keyboard, this may mean either the ability to switch between these colours, or that this model comes in several versions that differ in the shade of the backlight; these nuances should be clarified separately.

The most advanced options are multi-colour and RGB backlighting. Multi-colour systems are called systems in which more than three colour options are provided, sometimes with intermediate shades. And RGB-backlight all...ows you to choose almost any shade at the request of the user; in addition, the possibility of synchronization (see "Illumination with effects") is found mainly in such systems, although single-colour keyboards can also be equipped with other effects.
A4Tech Bloody B328 often compared
A4Tech Bloody B530 often compared