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Comparison HyperX Cloud Alpha vs HyperX Cloud II

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HyperX Cloud Alpha
HyperX Cloud II
HyperX Cloud AlphaHyperX Cloud II
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Main
Adjusting the microphone volume
Connection and design
Featuresgaminggaming
Design
overhead, closed
full size Over-Ear
overhead, closed
full size Over-Ear
Microphonedetachable at the shackledetachable at the shackle
Connection typewiredwired
Connection
mini-Jack (3.5 mm)
mini-Jack (2 x 3.5 mm) /on extension cord/
 
mini-Jack (3.5 mm)
 
USB A /external Sound Card/
Plugstraightstraight
Cable supplysingle-sidedsingle-sided
Cable length1.3 m
1 m /extension — 2 m/
Cable typeround, braidedround, braided
Detachable cable
Specs
Soundstereo7.1 (virtual)
Impedance65 Ohm60 Ohm
Frequency range13 – 27000 Hz15 – 25000 Hz
Sensitivity98 dB98 dB
Speaker size50 mm53 mm
Emitter typedynamicdynamic
Harmonic distortion coefficient< 1 %
Microphone specs
Frequency range50 – 18000 Hz50 – 18000 Hz
Sensitivity-43 dB-39 dB
Microphone noise cancelingENC
Microphone mute
Flexible design
Features
Volume control
External sound card
General
Ear cushion materialleatheretteleatherette
Weight298 g320 g
In box
case
extension
case
extension
Color
Added to E-Catalogaugust 2017february 2015

Connection

The specific connection interface provided in the headphones. At the same time, some models may provide several options at once - these are either combined devices (see "Type of connection"), or wired headphones equipped with additional adapters or replaceable cables, or wireless devices connected via a radio channel or infrared port (in the latter case the characteristics additionally specify the method of connecting the complete adapter).

- micro-Jack (2.5 mm). A wired connector similar to the popular 3.5mm mini-Jack (see below), but smaller. Equipment with such a connection is rare - mostly these are miniature devices, where there is simply no room for a 3.5 mm jack. Accordingly, this interface has not received distribution among headphones either: it is almost never found in its pure form, models with such a plug are usually supplemented with an adapter or cable for mini-Jack.

- mini-Jack(3.5 mm). Perhaps the most popular modern type of audio connector; if a device has a headphone output, it is most likely a 3.5 mm jack. Accordingly, most headphones with a wired connection use this type of connector. It is worth noting that headphones with a microphone designed for such a connection are equipped with a special plug for a combined headphone + microphone audio jack (such connectors are popular in portable gadgets and laptops). But with a socket designed only for “ears” without a microphone, such a plug may not work cor...rectly. An alternative would be headphones equipped with two separate mini-jack plugs; see below for more details on this option.

- mini-Jack (2 x 3.5 mm). Models with two 3.5 mm mini-jack plugs. This option is guaranteed to mean that we are not talking about classic headphones, but about a headset with a microphone: one plug is used for headphones, the second for a microphone. Such models are convenient when used with equipment that has separate 3.5 mm jacks for “ears” and a microphone - for example, for a PC.

- Pentaconn (4.4 mm). It is a 5-pin balanced output. Pentaconn uses a larger than the mini-Jack plug, its size is 4.4 mm, it is stronger and more reliable than the 3.5 mm connection. The Pentaconn's balanced connection makes it possible to handle higher power audio signals. Thanks to this connection, it is possible to transmit a signal over a fairly long distance. Accordingly, such a connector is relevant for headphones of the highest category.

- Jack (6.35 mm). The largest type of Jack type audio connector found in modern technology. Outputs of this type are found mainly in stationary audio equipment - they are too bulky for portable devices, it is easier to use a 3.5 mm mini-jack there. At the same time, a 6.35 mm jack is considered to be a more suitable interface for professional and audiophile-class equipment: it provides a more reliable connection, greater contact density and, accordingly, less likelihood of interference. Therefore, although relatively few headphones are equipped with their own Jack type connector (mostly premium solutions), many models with a 3.5 mm mini-Jack plug are equipped with a 6.35 mm adapter.

XLR. A characteristic round connector with a lock-lock and 3 contacts (there are other options in quantity). As a rule, it is used to transmit an analog signal through a balanced connection. This connection provides high resistance to interference, typical for professional applications; at the same time, the plug itself has rather large dimensions. In view of all this, the presence of XLR is relevant mainly for headphones designed for use with advanced stationary equipment.

Bluetooth. The most popular wireless connection option in today's headphones. This is due to the fact that built-in Bluetooth modules are available in almost any modern smartphone, tablet or laptop, and appropriate adapters can be produced for devices without this module (for example, a PC). True, the sound quality with a traditional Bluetooth connection is relatively low, but special technologies such as aptX and aptxHD are increasingly being used to remedy the situation (see "Codec Support").
It is also worth noting that Bluetooth modules can correspond to different versions (the latest for 2022 is Bluetooth 5.0, Bluetooth 5.1, Bluetooth 5.2 and Bluetooth 5.3) this moment does not affect the sound quality, however, it determines a number of additional nuances - the range and reliability of communication, the ability to work through walls and other obstacles, resistance to interference, etc. In modern "ears" you can find the following versions of Bluetooth:
  • Bluetooth v4.0. An update in which the capabilities of version 3.0 (classic + high-speed Bluetooth) were supplemented with a third format - Bluetooth LE (low energy). This communication standard is intended mainly for the transmission of small amounts of information - in particular, service data packets to maintain a connection. At the same time, the creators managed to combine economical energy consumption and a long communication range - it can reach 100 m. This has a positive effect on the stability of the connection.
  • Bluetooth v 4.1. Development and improvement of Bluetooth 4.0. Speaking specifically about headphones, the key innovation for them in this version was improved noise immunity when working near devices with 4G (LTE) mobile communication devices (in earlier standards, Bluetooth and LTE signals could overlap, which led to failures). So for use with a 4G smartphone, headphones with Bluetooth support of at least v 4.1 are definitely recommended.
  • Bluetooth v4.2. Further, after 4.1, the development of the Bluetooth standard, which mainly introduced a number of general improvements in reliability and noise immunity.
  • Bluetooth v5.0. Massive Bluetooth update released in 2016. One of the most notable innovations was the introduction of two additional Bluetooth LE operating modes: high speed mode (due to reduced range) and extended range mode (due to reduced speed). In the case of headphones, the main significance of these innovations is to improve the overall reliability of the connection, increase its range and reduce the number of gaps.
  • Bluetooth v 5.1. Update version v 5.0, which, in addition to general improvements in the quality and reliability of communication, has such an interesting feature as determining the direction from which the Bluetooth signal is coming. Thanks to this, a smartphone or other gadget that supports this standard is able to determine the location of connected devices with an accuracy of up to a centimeter; this can be useful, for example, to search for lost sight, but still working headphones.
  • Bluetooth v5.2. The next, after 5.1, is the Bluetooth 5th generation update. The main innovations in this version are a number of security improvements, additional power optimization in LE mode, and a new audio signal format for synchronized parallel playback on multiple devices.
  • Bluetooth v5.3 was introduced at the dawn of 2022. Among the innovations, it accelerated the process of negotiating the communication channel between the controller and the device, implemented the function of quickly switching between the state of operation in a small duty cycle and high-speed mode, improved the throughput and stability of the connection by reducing the susceptibility to interference. In case of unexpected interference in the Low Energy mode of operation, the procedure for selecting a communication channel for switching is now accelerated.
- Radio channel. A wireless radio connection that does not use Bluetooth technology (see above). Such headphones are usually equipped with an adapter that connects to the signal source by wire - for example, via USB or mini-Jack 3.5. This connection method is more versatile than Bluetooth, it can be used even with devices that do not have wireless modules. In addition, the radio channel provides a long range (often up to several tens of meters), and the sound quality is quite high even without the use of special technologies. The disadvantage of this option is the actual presence of an adapter, which is not always appropriate: for example, it is easier to use Bluetooth headphones with a tablet or smartphone.

- IR channel. Another method of wireless connection, a feature of which is that it does not use radio waves, but infrared radiation. Theoretically, the advantage of such a connection is resistance to electromagnetic interference, the disadvantage is that it only works in the line of sight. In practice, the situation is such that in most cases it is easier to use Bluetooth or a radio channel for a wireless connection. So this option is found only in specialized devices for equipment equipped with its own IR outputs - in particular, among headphones for car monitors.

— USB A. Wired connection to a standard (full dimensions) USB connector. This option is found exclusively among headphones designed for computers / laptops or gaming consoles. One of its advantages is that sound via USB is transmitted digitally and is processed not by the computer's audio card, but by the built-in headphone converter; such a converter often provides better sound quality than the said audio card. In addition, multi-channel audio can be transmitted via a USB connection - this point will be especially appreciated by gamers. Another advantage is that when using USB-headphones, specialized audio outputs remain free, and you can connect other equipment to them - for example, computer speakers or a vibrocap.

USB-C. A relatively new type of USB connector, used in both desktop computers and portable devices - as the heir to microUSB. It does not differ much in dimensions, but it has a more advanced design - in particular, it is made double-sided, which makes it easier to connect. Most often complemented by other connection options (they can be both wired and wireless).

Lightning. A universal connector used in Apple portable equipment - iPhone smartphones and iPad tablets - since 2012. Not used by other manufacturers. Accordingly, models with such an interface are designed specifically for "apple" technology (primarily iPhone and iPod touch players). This type of connection is especially relevant given the fact that in the latest iPhones, the manufacturer has completely abandoned a separate audio output, and the only way to connect headphones is the Lightning port.

- Corporate outlet. A connection connector that is not related to generally accepted standards and is used to a limited extent in the equipment of one or more manufacturers. Such connectors are found mainly among headphones for mobile phones. However, in connection with the general standardization, this option has practically disappeared from the scene. Theoretically, the proprietary connector is also the Lightning described above, but it is separated into a separate category due to the popularity of Apple technology.

Cable length

The length of the cable supplied with the headphones with the appropriate connectivity.

The optimal cable length depends on the planned format of the "ears". So, for pocket gadgets, 1 metre or less is often enough, for a computer it is already desirable to have a wire for 1 – 2 m, and preferably 2 – 3 m. And models with a longer cable length — 3 – 5 m or even more — are mainly designed for specific tasks, such as connecting to a TV or using in recording studios.

Recall that in some models the cable is removable (see below) and can be replaced if necessary with a longer or shorter one. Also note that there are extension cables that allow you to increase the length of the main wire; such a cable may even be included in the delivery, this point (and the length of the additional cable) is usually specified in the notes.

Detachable cable

Headphones in which the cable is mounted on a detachable mount and can be detached. A standard 3.5 mm mini-Jack usually acts as a mount, sometimes a USB connector, and the wire itself may not even be included in the package.

This feature is popular primarily among combined models, see "Type of connection": when working in wireless mode, the cable can be disconnected so that it does not hang out in vain. But for purely wired headphones, the main convenience is that, if desired, the “native” wire can be replaced with another one that differs in length, type (see above), connection connector, etc. If desired, you can even keep several detachable cables with different characteristics and change them as needed. In addition, if the detachable wire is damaged, you do not need to buy new headphones or go to the workshop — just buy a new cable.

Among the disadvantages of this option, one can note the risk of losing the wire, as well as a slightly increased likelihood of distortion due to the presence of additional connectors.

Sound

The audio format supported by the headphones.

— Stereo. Two-channel sound that allows you to create a surround sound effect to a certain extent (due to the difference in the right and left channels). The design of the headphones (two speakers, one for each ear) was originally “sharpened” specifically for stereo, so the vast majority of models support this particular sound format.

— Mono. Single-channel sound that does not create a surround effect. This marking means that this model is equipped with one earpiece ; At the same time, there are two types of such devices on the market. The first is headphones that initially have only one cup and are designed for situations where the second ear needs to be left open (for example, to work on the phone in the office). The second is true wireless devices (see Cable Type), sold singly to replace a lost earphone from the original pair.

— 5.1. Originally, 5.1 was designed to create surround sound that can come from any direction ("surround"). It assumes the presence of 5 main channels (centre, front left / right, rear left / right) and one bass. In headphones, the effect of this sound is achieved through the use of several speakers in each cup. Such models are very convenient when watching movies with multi-channel sound, as well as in games — they provide a powerful immersive effect. On the other hand, such headphones are not cheap, and besides, they require a specifi...c connection method (for example, via USB).

— 5.1 (virtual). Models with support for 5.1 surround sound (see above), in which the surround effect is achieved not due to the number of speakers, but due to special sound processing technologies. This somewhat reduces the accuracy compared to the "non-virtual" multi-channel, but it can significantly reduce the cost and weight of the headphones. However, there can also be several speakers in such models — for example, for separation by frequency.

— 7.1. The 7.1 format is the multi-channel 5.1 described above, supplemented by two more main channels. The localization of these channels depends on the specific variety of 7.1, but anyway they enhance the effect of volume. On the other hand, full support for this format significantly affects the dimensions, weight and price of the headphones, and content with 7.1 sound is produced much less than 5.1.

— 7.1 (virtual). A “virtual” version of the 7.1 format described above, in which the effect of surround sound is provided primarily through special signal processing, and not due to the presence of separate emitters for each channel. Similar to virtual 5.1, this format of operation somewhat reduces the reliability of the sound, but this difference is often imperceptible, and the headphones themselves turn out to be simpler and more inexpensive. Therefore, most modern 7.1 models support the virtual format of this sound.

— 9.1 (virtual). Further development of the idea of multi-channel sound: 5 channels, as in 5.1 (see above), supplemented by 4 more channels for more accurate localization of audible sound. As in other virtual formats, volume in this case is provided by special processing algorithms.

It is worth remembering that the actual sound will depend not only on the headphones, but also on the signal source: for example, a mono recording even in 9.1 “ears” will not become voluminous.

3D sound. Surround sound with the localization of sound sources in three-dimensional space allows you to deeply plunge into the atmosphere of films or immerse yourself in a virtual game world. The mechanics of spatial 3D-sound provides localization of sound sources around the listener and in the vertical scan plane. Algorithms for implementing 3D sound in headphones differ in terms of software and hardware support, but all of them are aimed at achieving the effect of realism of what is happening. Surround sound has long been the standard for movies, and in recent years, 3D sound has become increasingly common in games and music tracks.

Impedance

Impedance refers to the headphone's nominal resistance to AC current, such as an audio signal.

Other things being equal, a higher impedance reduces distortion, but requires a more powerful amplifier — otherwise the headphones simply will not be able to produce sufficient volume. Thus, the choice of resistance depends primarily on which signal source you plan to connect the "ears". So, for a portable gadget (smartphone, pocket player), an indicator of 16 ohms or less is considered optimal, 17 – 32 ohms is not bad. Higher values — 33 – 64 ohms and 65 – 96 ohms — will require quite powerful amplifiers, like those used in computers and televisions. And models with a resistance of 96 – 250 ohms and above are designed mainly for Hi-End audio equipment and professional use; for such cases, detailed recommendations for selection can be found in special sources.

Frequency range

The range of audio frequencies that headphones can reproduce.

The wider this range — the more fully the headphones reproduce the spectrum of sound frequencies, the lower the likelihood that too low or too high frequencies will be inaccessible. However, some nuances should be taken into account here. First of all, we recall that the range of perception of the human ear is on average from 16 Hz to 22 kHz, and for the full picture it is enough that the headphones cover this range. However, modern models can noticeably go beyond these limits: in many devices, the lower threshold does not exceed 15 Hz, or even 10 Hz, and the upper limit can reach 25 kHz, 30 kHz, and even more. Such extensive ranges in themselves do not provide practical advantages, but they usually indicate a high class of headphones, and sometimes they are only given for promotional purposes.

The second important point is that an extensive frequency range in itself is not a guarantee of good sound: the sound quality also depends on a number of parameters, primarily the frequency response of the headphones.

Speaker size

The diameter of the speaker installed in the headphones; models with multiple drivers (see "Number of drivers"), usually, the size of the largest speaker is taken into account, other dimensions can be specified in the notes.

In general, this parameter is relevant primarily for over-ear headphones (see "Design"). In them, emitters can have different sizes; the larger it is, the more saturated the sound is and the better the speaker reproduces the bass, however, large emitters have a corresponding effect on the dimensions, weight and price of the headphones. But in-ear "ears" and earbuds, by definition, have very small speakers, and rich bass in them is achieved due to other design features.

Harmonic distortion coefficient

The coefficient of harmonic distortion produced by this model of headphones.

This parameter determines the amount of non-linear distortion introduced by the headphones into the reproduced sound. The lower it is, the less such distortions, the cleaner and closer to the original sound is. So, an indicator of 1% or more can be considered tolerable at best, from 0.5% to 1% — good, less than 0.5% — excellent (such indicators are acceptable even for monitor headphones), and less than 0.1% — almost perfect.

Note that a low harmonic coefficient in itself does not guarantee high-quality sound — a lot depends on other features of the headphones, primarily the frequency response.

Sensitivity

The sensitivity of the headphone's own microphone.

The more sensitive the microphone, the higher the signal level from it, at the same sound volume, and the better this model is suitable for picking up quiet sounds. Conversely, low sensitivity filters out background noise. At the same time, we note that these nuances are important mainly in professional work with sound. And for simple tasks like voice communication over the phone or via the Internet, sensitivity does not really matter: in headphones of this specialization, it is selected in such a way as to ensure that the microphone is guaranteed to work.
HyperX Cloud Alpha often compared
HyperX Cloud II often compared