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Comparison SJCAM SJ7 Star vs Sony HDR-AS300

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SJCAM SJ7 Star
Sony HDR-AS300
SJCAM SJ7 StarSony HDR-AS300
from £200.25 
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from $439.96 up to $619.96
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4K video recording. Withstands diving to a depth of 30 m (in the aquabox). Gyro stabilization system. 2 inch touch screen. Ability to connect an external microphone. Remote control from a smartphone. DVR mode.
Optical image stabilization. High quality optics with variable viewing angle. Triple zoom. Jack for connecting an external microphone. Waterproof case withstands diving to a depth of 60 m.
Product typeaction cameraaction camera
Body typeconventionaloblong
Thread 1/4" (for tripod)
Dust-, moisture-proof of case
IP68 /dive up to 30 m/
IP68 /dive up to 60 m/
Filming
WVGA (480p)640x480 px 240 fps800x480 px 240 fps
HD (720p)1280x720 px 60 fps1280x720 px 60 fps
Full HD (1080p)1920x1080 px 60 fps1920x1080 px 60 fps
Quad HD2704x1520 px 30 fpsno support
Ultra HD (4K)3840x2160 px 30 fpsno support
Slow motion
120 fps /720p/
120 fps /720p/
Field of view166 °170 °
Digital stabilization
Optical stabilization
 /Balanced Optical SteadyShot/
Sound recording
Microphones2
Megapixels1612
Photo resolution4608x3456 px4608x2592 px
Capabilities
serial photo shoot
time lapse
serial photo shoot
time lapse
Communications and display
Connection
Wi-Fi module
 
 
HDMI output
 
Wi-Fi module
Bluetooth
NFC
HDMI output
microphone connection
Display
2 "
320x240 px
touch
 
 
 
Speaker
In box
In box
protective case
curved mount (helmet)
flat mount
3-axis mount
bicycle / moto handlebar
mounting frame
protective case /MPK-UWH1/
 
 
 
 
 
General
Max. memory card capacity128 GB256 GB
Power sourceremovable batteryremovable battery
Battery modelSJ-BAT-SJ7NP-BX1
Battery1000 mAh1240 mAh
Dimensions60x41x25 mm83x29x47 mm
Weight74 g
109 g /with battery/
Color
Added to E-Catalogmay 2017september 2016

Body type

— Oblong. Oblong action cameras — they look like an elongated rectangle (parallelepiped) or a cylinder, while the lens is placed on one of the narrow ends. This is the difference between the oblong cameras and the conventional ones described below. This layout is convenient primarily because it allows you to hold the camera in your hand securely. On the other hand, the control panel and display during shooting are often turned away from the user, which can create some inconvenience. However, this can be offset by the use of folding displays and other similar features; and in some situations, the side display and controls even prove to be an advantage.

Vertical. Oblong action cameras that are stretched up and have a lens at the top. Such models are very similar to chest cameras and can be used for such purposes. However, their main use is shooting yourself and holding it in your hand. It is for this purpose that the case is made elongated, which makes it convenient to cover it with your hand.

— Conventional. The camera body has the shape of a rectangle, but the lens is placed on its wide, frontal edge. Outwardly, such models are most similar to classic digital cameras. Some may have a fairly large display, placed on the opposite side of the lens, as in the same photo cameras, which allows the user to see the shooting scene in real time. However, the l...ocation of the lens, usually, does not affect the technical specs of the camera itself, and therefore both conventional and oblong models can provide the same video quality.

Cube. A fairly specific type of action camera, the body of which has the shape of a compact cube. Usually, such models are relatively small in size, but the size reduction, in turn, affects the video capabilities and overall functionality. For example, such models are extremely rarely equipped with displays (although many of them can be connected via Wi-Fi to a smartphone or tablet, which compensates for this disadvantage).

Glasses with a camera. Devices in the form of sports glasses with a built-in camera. The lens of such a camera is usually located between the glasses lenses, less often on the side, based on one of the temples; during normal use, it constantly “looks” approximately in the same direction as the user himself. Also, the advantages of cameras of this type include accuracy and stealth. On the other hand, in glasses, the additional electronic filling must be very tiny, which makes it difficult to use advanced optics and severely limits the battery capacity. And even with this in mind, such devices are heavier and bulkier than ordinary sports glasses. Another disadvantage is that the camera and frame with lenses cannot be matched separately — as a result, a model with a suitable camera may not be suitable due to the size or style of the glasses, and vice versa.

Camera mask. A protective mask with a built-in camera. Note that such masks can have different specializations — for scuba diving, motocross, skiing, etc.; these details must be clarified before purchase. However, the lens in such devices is usually located in the middle of the forehead, so the camera takes POV photos and video. The main disadvantage of such devices is that when choosing, you need to take into account both the technical specs of the camera and the purpose and convenience of wearing the mask. In other words, a good camera can be built into an inappropriate mask, and vice versa.

Camera with a clip. Action cameras fall into this category, for which a clip-on mount is standard. Many of them can be additionally equipped with other mounts, but primarily designed for this type of use and may not be the best purchase for extreme video shooting. On the other hand, such a mount is quite versatile, since it allows you to attach the camera to almost any piece of equipment (backpack strap, unloading belt, belt, etc.).

— Sphere. The shape of the body is found mainly in panoramic and 360° cameras (see "Product type") — it is in such devices that the spherical body is often the most convenient. In the case of conventional action cameras, "sphere" usually means a cylindrical body with a lens on a flat end; such cameras are similar to conventional cameras (see above) and do not have fundamental differences from them.

Thread 1/4" (for tripod)

The presence of a 1/4" threaded socket on the camera body. It is this size that is standard for modern tripods and is used in most of these devices. So this feature allows you to mount the camera on a tripod without using adapters and other additional equipment.

WVGA (480p)

Camera ability for recording WVGA (480p) video.

The most popular resolution options provided by this standard are 640x480 and 848x480; there may be other options, for example, 736x480 or 720x576, but the resolution of such a video is very low by modern standards.

Another important parameter indicated in the specs of the video is the frame rate. The higher it is, the smoother the picture looks, and the less moving objects are blurred in the frame. Accordingly, the higher the frame rate, the better the dynamic scenes will look on the video. A value of 120 fps or more usually indicates that the camera can shoot video in slow-motion format (although it should be specified separately). At the same time, many models with high fps allow you to set a lower frame rate than stated in the specifications — for example, a camera for 120 fps can also support 30 and 60 fps. This feature is useful in cases where you need to save memory — the higher the frame rate, the more space the video takes (at the same resolution), and by reducing the number of frames per second, you can fit more material in the same amount of memory.

Quad HD

The ability of the camera to shoot QuadHD video.

This standard includes an extensive set of resolutions — from 1440 to 3456 pixels horizontally and from 1440 to 2160 pixels vertically, with almost two dozen intermediate options. It is a rather specific transitional option between the relatively inexpensive FullHD 1080p and the demanding UltraHD 4K, allowing you to shoot higher resolution video than 1080p without significantly increasing the cost of equipment. Note that pure QuadHD resolutions are rare in TVs and monitors, but modern technologies make it possible to comfortably watch videos of this format on any high-resolution screen.

Another important parameter given in this paragraph is the frame rate. The higher it is, the smoother the movement in the frame will be, and the details in dynamic scenes will be visible clearly. For example, a filming speed of 25 fps or 30 fps approximates the standard frame rate in film and television; such an image is quite viewable, but fast-moving objects in the frame will look blurry. With an increase in speed to 60 fps, this effect becomes almost imperceptible. The highest QuadHD frame rate found in modern action cameras is 120 fps; this frequency is used when shooting slow-motion video (as well as models with a frequency of 100 fps) because at a n...ormal playback speed, 60 fps is enough.

Ultra HD (4K)

The ability of the camera to shoot Ultra HD 4K video.

This format covers several resolutions in which the horizontal frame size is approximately 4K pixels. The most popular in action cameras is 3840x2160 (twice the FullHD frame on each side), but there are other options — for example, 3840x1920, corresponding to an aspect ratio of 2:1. In general, 4K is a kind of successor to Full HD: among HD standards that surpass Full HD, UltraHD is the most popular, in particular, many advanced TVs are produced with 3840x2160 screens. On the other hand, this format is quite demanding in terms of processing power and memory, so it is relatively rare in action cameras, mainly among premium models.

Another important parameter given in this paragraph is the frame rate. The higher it is, the smoother the movement in the frame will be, and the details in dynamic scenes will be visible clearly. However, in UltraHD mode, most modern action cameras produce a very low frame rate — most often 30 fps, and in some models 24 fps or even 15 fps. This video is quite viewable, but fast movement in the frame may look blurry. There are cameras capable of shooting UltraHD at a solid speed of 60 fps — the blurring effect during such shooting is almost imperceptible. However, such a model cost is high.

Field of view

For models with several lenses, as a rule, this parameter is indicated for each lens.

Most often (unless otherwise indicated), the specifications indicate the field of view by the diagonal of the frame; in some ultra-wide-angle lenses it can exceed 180°. A special case is made up of lenses for which a 360° view is declared: this means that the optics cover the entire hemisphere in front of it. Such lenses are found in panoramic and 360-degree cameras (see “Product type”).

In general, the field of view primarily determines what area of the scene is being captured into the frame. Accordingly, the wider it is, the more space the camera captures, and the lower the likelihood that something that is happening will be off-screen. On the other hand, it is worth considering that a strong increase in the field of view leads to distortions of the “picture”, especially at the edges, as well as, to a decrease in the size of visible objects and a decrease in detail. Detailed recommendations regarding choosing a camera based on this parameter can be found in special sources.

Digital stabilization

The presence of a digital (electronic) stabilization system in the camera design.

Any stabilization is intended to compensate for small juddering of the image that occurs due to the instability of the hold in the hands, vibrations from the motor or road roughness (when used in transport), etc. Digital stabilization is carried out as follows: a reserve area is allocated along the edges of the sensor, which under normal conditions does not participate in the formation of the final image. If the device is being shaken, the camera electronics select certain parts of the image from the reserve and build the image in such a way that in the end, it remains stable.

Compared to other methods of stabilization, digital systems are extremely simple and reliable. Moreover, they are inexpensive and have almost no effect on the weight, dimensions, and price of the camera. At the same time, with this method of stabilization, the effective area of the image sensor is reduced, which can adversely affect the image quality and the amount of noise on it.

Optical stabilization

The presence of an optical stabilization system in the design of the camera.

Any stabilization is intended to compensate for small juddering of the image that occurs due to the instability of the hold in the hands, vibrations from the motor or road roughness (when used in transport), etc. Optical stabilization is carried out by a system of movable lenses and gyroscopes in the camera lens; such a system monitors the vibrations of the device and adjusts the optics in such a way that the image falling on the sensor remains motionless.

The optical method is considered more advanced than the electronic method described above: it allows you to use the entire area of the image sensor, which contributes to good image quality. At the same time, the stabilization mechanism turns out to be quite complex and expensive, and often quite fragile. In addition, it increases the weight and dimensions of the entire device — not by much, but sometimes this may be important. And the miniaturization of such systems further affects the price. As a result, the presence of an optical stabilizer is most often a sign of a fairly advanced camera.

Microphones

The number of built-in microphones provided in the camera.

This parameter is indicated only for models that have more than one microphone. This design provides additional capabilities, but the range of these capabilities depends on the number of microphones and the features of a particular model. So, most often such devices have two microphones; this can be a pair for recording stereo sound, or one microphone can work to record sound, and the second one can act as a sensor for the noise reduction system (see above). A larger number - 3 or 4 microphones - is found mainly in 360-degree cameras (see “Product type”), where such equipment is used to record “surround” multi-channel sound.
SJCAM SJ7 Star often compared
Sony HDR-AS300 often compared