Comparison QCY T3 vs QCY T5
Add to comparison | ![]() | ![]() |
|---|---|---|
| QCY T3 | QCY T5 | |
from £38.59 | Compare prices 3 | |
| User reviews | ||
| TOP sellers | ||
Support for voice assistants. | ||
Connection and design | ||
| Design | inserts | in-ear |
| Connection type | wireless | wireless |
| Connection | Bluetooth v5.0 | Bluetooth v5.0 |
| Range | 10 m | 10 m |
Specs | ||
| Frequency range | 20 – 20000 Hz | |
| Emitter type | dynamic | dynamic |
Microphone specs | ||
| Microphone | built into the case | built into the case |
| Microphone noise canceling | ENC | |
Features | ||
| Volume control | ||
| Codec support | AAC | |
Power supply | ||
| Power source | battery | battery |
| Headphone battery capacity | 60 mAh | 40 mAh |
| Charging time | 2 h | 2 h |
| Operating time (music) | 5 h | 5 h |
| Operating time (with case) | 30 h | |
| Charging port | microUSB | |
General | ||
| Touch control | ||
| Waterproof | IPX5 | |
| Weight | 5 g | 4 g |
| In box | charging case | silicone tips charging case |
| Added to E-Catalog | january 2020 | january 2020 |
Compare QCY T3 and T5
Headphones QCY T3 and QCY T5 have similar features, however, there are several key differences. Both devices offer wireless connectivity with a range of 10 meters and dynamic drivers. Nonetheless, QCY T5 supports the AAC codec, which may improve sound quality. The battery life of the headphones with the case for T3 is 30 hours, whereas for T5 it is 25 hours. Users note that the sound in T5 is better, and the microphone works more efficiently. If sound and microphone quality are important to you, it’s better to choose QCY T5, but if you are looking for longer battery life, then QCY T3 will be the better option.
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Glossary
Design
This item primarily specifies the way headphones are mounted on the ears; by this parameter, modern headphones are divided into over-ear, in-ear, earbuds, open-ear types. For over-ear models, it may also specify the acoustic design (closed, semi-open, open), as well as the presence of features such as over-ear construction (in the absence of this feature such headphones are called on-ear, or just "on-ear"), swivel cups, auto headband adjustment or even the popular mid-2021 trend — Cat Ear Headphones (headphones with cat ears). Details such as a rigid band, over-the-ear mounting, neck mounting, and folding ability, can be combined with almost any method of ear placement (with some exceptions — for example, on-ear models cannot be worn on the neck).
Here is a more detailed description of different ear placement options:
— On-ear. On-ear headphones are placed outside the auditory pinnae, covering the ear from the side ("usual" on-ear models) or completely (full-size Over-Ear — see below). In any case, such models are fairly large. This, on the one hand, simplifies the creation of headphones w...ith advanced audio characteristics, and also allows using some specific tricks without much difficulty — for example, multiple drivers or multichannel surround sound support. On the other hand, the size of the "ears" complicates transportation and use on the go. Moreover, it should be noted that most on-ear models feature a headband, making them less compatible with complex hairstyles and some headgear. This disadvantage is absent in models with rigid bands and over-the-ear mounts, but they also have their specifics (see below).
On-ear headphones can have different acoustic designs:
— In-ear with a rigid band. In-ear headphones are placed inside the ear canals, allowing them to be most securely fixed in the ear and not fall out. The presence of a rigid band further increases the reliability of the headphones' fixation. This type of headphones is well-suited for sports. The rigid band and in-ear design of sound emitters allows the headphones to stay securely in place even during intensive running.
— Earbuds. Also colloquially known as "pills." Similar to in-ear models, such headphones are small and placed in the auditory pinna — but not deep in the ear canal, just at its entrance, almost outside. As a result, earbuds are somewhat simpler in construction and cheaper, but achieving rich sound and advanced acoustic characteristics is more challenging with them. Such models provide quite low sound isolation, but this can be either a downside or an advantage — depending on the situation. Some headphones of this type have an elongated shape, allowing them to sit deeper in the ears and approaching in-ear models in capabilities.
It is worth noting separately that in-ear models and earbuds don't use headbands — the headphones are made either completely separate or connected by a device such as a rigid band or neck mount. Thus, such headphones can easily be worn with almost any hairstyle or headgear.
— Earbuds with a rigid band. Earbuds are simply inserted into the ear canal entrance, not penetrating deeply. This is not the most reliable way to fix the headphones, but due to the presence of a rigid band, earbuds gain secure placement and reliable fixation. The headphones themselves have an open sound path design, which reproduces audio with noticeable distortion to the original sound signal. However, the open acoustic scheme allows clear hearing of the surrounding environment.
As for additional design features, they can be such:
— Full-size Over-Ear. On-ear headphones (see above) in which each cup completely covers the ear and fits tightly against the head. Cups in such models are made fairly large and equipped with characteristic soft "borders" along the inner side's perimeter — these borders fit tightly against the head, so the ear pinna is effectively inside the cup. The main advantage of such a design is that the headphones (with the right size) practically do not touch the user's ears and do not press on them — this is particularly comfortable for extended use. Furthermore, Over-Ear models facilitate achieving high-quality sound isolation (although among them it is possible to find models with semi-open and even completely open acoustic design). The main disadvantage of such devices is bulkiness and inconvenience in transport and on-the-go use. Additionally, when wearing glasses, Over-Ear cups usually press on the frames' sides — this can cause discomfort.
— Open-ear. A special variety of wireless true wireless headphones with open acoustic design. Unlike earbuds and in-ear models, open-ear headphones do not suggest partial or full closure of the auricle — this provides better perception of surrounding sounds. This is handy during walks and outdoor runs. Most often, such headphones have over-the-ear mounts (see below), and the drivers in their construction are directed straight into the ear canals but remain outside. Passive noise isolation in open-ear headphones is practically absent, and the playing music and phone conversations may be heard by those nearby — keep this in mind.
— Auto headband adjustment. A headband capable of automatically adjusting to the user's head size. Such a headband usually consists of two parts — a rigid, usually metallic, base and a soft inner part that fits directly against the head. The inner part is capable of stretching, and the user just needs to place the cups on the ears comfortably — and the headband will automatically adjust to the needed size.
— Rigid band. A band made of rigid material, connecting the two headphones and worn on the back of the head; in some models, it can also serve as a neck mount (see below). The advantage of such a device over a classic headband is that the band can be used with almost any hairstyle and headgear. On the other hand, in in-ear models and earbuds (see above), this feature makes the headphones bulkier, and in on-ear models, it makes sense to use it only with regular models, not belonging to full-size Over Ear. Consequently, for a range of reasons, the band is not particularly popular nowadays.
— Over-the-ear mounting. A mount that allows fixing each headphone directly on the auricle; it generally has the form of a characteristic band. This feature appears in all types of modern "ears," except Over Ear (see above), and its specific meaning depends primarily on the main method of placing the headphone on the ear. For in-ear models and earbuds, over-the-ear mounting provides additional retention reliability: the likelihood of the headphone falling out of the ear is practically reduced to zero due to such a mount. In on-ear "ears," this feature appears significantly less often, and its main purpose is to do without a headband or rigid band — in some cases, these construction elements are unnecessary.
— Neck mounting. A feature found exclusively in wireless and combined models (see "Connection Type") — and only in in-ear and earbuds (see above). Both headphones in such models are connected by either a regular wire with a thickened part or a special horseshoe-shaped band (to each end of this band, an individual "ear" is connected via a wire). In any case, during use, this wire or band is located behind the user's neck, ensuring additional convenience: removed from the ears (or fallen out), headphones do not drop to the ground but remain hanging on the mount. Some models also feature special magnets, enabling the removed headphones to "stick" together, turning the entire structure into a ring — reducing the risk of dropping the device even further.
— Folding ability. The ability to compactly fold headphones for storage and transportation. Note that this feature is listed only for on-ear models (see above) — in-ear headphones and earbuds are already quite portable by themselves, without a special folding design.
— Swivel cups. A design feature found in on-ear headphones (see above). Swivel means cups that, in working position, can rotate at a certain angle around the vertical axis. This allows headphones to further adjust to the user's head size and shape — thereby increasing comfort, especially during prolonged wear. On the other hand, the swivel mount slightly complicates the headphones' construction, increases the cost, and somewhat reduces reliability.
Here is a more detailed description of different ear placement options:
— On-ear. On-ear headphones are placed outside the auditory pinnae, covering the ear from the side ("usual" on-ear models) or completely (full-size Over-Ear — see below). In any case, such models are fairly large. This, on the one hand, simplifies the creation of headphones w...ith advanced audio characteristics, and also allows using some specific tricks without much difficulty — for example, multiple drivers or multichannel surround sound support. On the other hand, the size of the "ears" complicates transportation and use on the go. Moreover, it should be noted that most on-ear models feature a headband, making them less compatible with complex hairstyles and some headgear. This disadvantage is absent in models with rigid bands and over-the-ear mounts, but they also have their specifics (see below).
On-ear headphones can have different acoustic designs:
- Closed. Models with a high degree of sound isolation, maximally shielding the user from external sounds. This design contributes to rich sound (especially in the bass range) and provides a very powerful immersion effect, making it suitable for home use (including computer games) and noisy environments. However, using such "ears" on the street is not recommended: full isolation from surrounding sounds in such conditions can be unsafe. Besides, it is believed that a fully closed design slightly worsens sound fidelity.
- Open. Headphones with minimal sound isolation, allowing most external sounds through. They are less powerful and rich in sound compared to closed models and less effective in noisy environments; also, the sound from such headphones is easily heard by those around. On the other hand, open models generally provide more authentic sound and are better suited for situations where it's necessary to monitor the surrounding environment — for example, for use on the street.
- Semi-open. A kind of compromise between the above-described options: headphones with better sound isolation than open models but still not reaching the level of closed "ears." For some users, this intermediate option may be more comfortable. Additionally, semi-open headphones are valued in professional sound work: they retain bass richness and at the same time do not create the distortions characteristic of a fully closed design.
- With a rigid band. A rigid band allows the earbuds to be reliably fixed to the auditory pinnae. A close analogue of the rigid band is the headband of full-size headphones, but unlike that, the band is worn on the back of the head, not the top. For this reason, rigid bands are mostly made without soft padding, from bare plastic/metal. Headphones with a rigid band most often have a sporting focus, as being on the back of the head, they will not slip even during intense running. On-ear headphones are closely pressed to the auditory pinnae, but the speakers themselves are placed outside the ear canals.
- Cat Ear ("ears"). On-ear headphones in an interesting design — with imitation cat ears on the headband. This addition does not affect working characteristics but looks unusual and can be a great addition to the owner's vibrant, original style. Cat Ear Headphones are particularly popular among teenagers.
— In-ear with a rigid band. In-ear headphones are placed inside the ear canals, allowing them to be most securely fixed in the ear and not fall out. The presence of a rigid band further increases the reliability of the headphones' fixation. This type of headphones is well-suited for sports. The rigid band and in-ear design of sound emitters allows the headphones to stay securely in place even during intensive running.
— Earbuds. Also colloquially known as "pills." Similar to in-ear models, such headphones are small and placed in the auditory pinna — but not deep in the ear canal, just at its entrance, almost outside. As a result, earbuds are somewhat simpler in construction and cheaper, but achieving rich sound and advanced acoustic characteristics is more challenging with them. Such models provide quite low sound isolation, but this can be either a downside or an advantage — depending on the situation. Some headphones of this type have an elongated shape, allowing them to sit deeper in the ears and approaching in-ear models in capabilities.
It is worth noting separately that in-ear models and earbuds don't use headbands — the headphones are made either completely separate or connected by a device such as a rigid band or neck mount. Thus, such headphones can easily be worn with almost any hairstyle or headgear.
— Earbuds with a rigid band. Earbuds are simply inserted into the ear canal entrance, not penetrating deeply. This is not the most reliable way to fix the headphones, but due to the presence of a rigid band, earbuds gain secure placement and reliable fixation. The headphones themselves have an open sound path design, which reproduces audio with noticeable distortion to the original sound signal. However, the open acoustic scheme allows clear hearing of the surrounding environment.
As for additional design features, they can be such:
— Full-size Over-Ear. On-ear headphones (see above) in which each cup completely covers the ear and fits tightly against the head. Cups in such models are made fairly large and equipped with characteristic soft "borders" along the inner side's perimeter — these borders fit tightly against the head, so the ear pinna is effectively inside the cup. The main advantage of such a design is that the headphones (with the right size) practically do not touch the user's ears and do not press on them — this is particularly comfortable for extended use. Furthermore, Over-Ear models facilitate achieving high-quality sound isolation (although among them it is possible to find models with semi-open and even completely open acoustic design). The main disadvantage of such devices is bulkiness and inconvenience in transport and on-the-go use. Additionally, when wearing glasses, Over-Ear cups usually press on the frames' sides — this can cause discomfort.
— Open-ear. A special variety of wireless true wireless headphones with open acoustic design. Unlike earbuds and in-ear models, open-ear headphones do not suggest partial or full closure of the auricle — this provides better perception of surrounding sounds. This is handy during walks and outdoor runs. Most often, such headphones have over-the-ear mounts (see below), and the drivers in their construction are directed straight into the ear canals but remain outside. Passive noise isolation in open-ear headphones is practically absent, and the playing music and phone conversations may be heard by those nearby — keep this in mind.
— Auto headband adjustment. A headband capable of automatically adjusting to the user's head size. Such a headband usually consists of two parts — a rigid, usually metallic, base and a soft inner part that fits directly against the head. The inner part is capable of stretching, and the user just needs to place the cups on the ears comfortably — and the headband will automatically adjust to the needed size.
— Rigid band. A band made of rigid material, connecting the two headphones and worn on the back of the head; in some models, it can also serve as a neck mount (see below). The advantage of such a device over a classic headband is that the band can be used with almost any hairstyle and headgear. On the other hand, in in-ear models and earbuds (see above), this feature makes the headphones bulkier, and in on-ear models, it makes sense to use it only with regular models, not belonging to full-size Over Ear. Consequently, for a range of reasons, the band is not particularly popular nowadays.
— Over-the-ear mounting. A mount that allows fixing each headphone directly on the auricle; it generally has the form of a characteristic band. This feature appears in all types of modern "ears," except Over Ear (see above), and its specific meaning depends primarily on the main method of placing the headphone on the ear. For in-ear models and earbuds, over-the-ear mounting provides additional retention reliability: the likelihood of the headphone falling out of the ear is practically reduced to zero due to such a mount. In on-ear "ears," this feature appears significantly less often, and its main purpose is to do without a headband or rigid band — in some cases, these construction elements are unnecessary.
— Neck mounting. A feature found exclusively in wireless and combined models (see "Connection Type") — and only in in-ear and earbuds (see above). Both headphones in such models are connected by either a regular wire with a thickened part or a special horseshoe-shaped band (to each end of this band, an individual "ear" is connected via a wire). In any case, during use, this wire or band is located behind the user's neck, ensuring additional convenience: removed from the ears (or fallen out), headphones do not drop to the ground but remain hanging on the mount. Some models also feature special magnets, enabling the removed headphones to "stick" together, turning the entire structure into a ring — reducing the risk of dropping the device even further.
— Folding ability. The ability to compactly fold headphones for storage and transportation. Note that this feature is listed only for on-ear models (see above) — in-ear headphones and earbuds are already quite portable by themselves, without a special folding design.
— Swivel cups. A design feature found in on-ear headphones (see above). Swivel means cups that, in working position, can rotate at a certain angle around the vertical axis. This allows headphones to further adjust to the user's head size and shape — thereby increasing comfort, especially during prolonged wear. On the other hand, the swivel mount slightly complicates the headphones' construction, increases the cost, and somewhat reduces reliability.
Frequency range
The range of sound frequencies that headphones can reproduce.
The wider this range, the more fully the headphones reproduce the spectrum of sound frequencies, the lower the likelihood that too low or too high frequencies will be inaccessible. However, there are some nuances to consider here. First of all, let us remind you that the perceptual range of the human ear is on average from 16 Hz to 22 kHz, and for the complete picture it is enough for headphones to cover this range. However, modern models can significantly exceed these boundaries: in many devices the lower threshold does not exceed 15 Hz, or even 10 Hz, and the upper limit can reach 25 kHz, 30 kHz and even more. Such wide ranges in themselves do not provide practical advantages, but they usually indicate a high class of headphones, and are sometimes given only for advertising purposes.
The second important point is that a wide frequency range in itself is not a guarantee of good sound: sound quality also depends on a number of parameters, primarily the amplitude-frequency response of the headphones.
The wider this range, the more fully the headphones reproduce the spectrum of sound frequencies, the lower the likelihood that too low or too high frequencies will be inaccessible. However, there are some nuances to consider here. First of all, let us remind you that the perceptual range of the human ear is on average from 16 Hz to 22 kHz, and for the complete picture it is enough for headphones to cover this range. However, modern models can significantly exceed these boundaries: in many devices the lower threshold does not exceed 15 Hz, or even 10 Hz, and the upper limit can reach 25 kHz, 30 kHz and even more. Such wide ranges in themselves do not provide practical advantages, but they usually indicate a high class of headphones, and are sometimes given only for advertising purposes.
The second important point is that a wide frequency range in itself is not a guarantee of good sound: sound quality also depends on a number of parameters, primarily the amplitude-frequency response of the headphones.
Microphone noise canceling
The presence of a noise reduction system in its own headphone microphone.
In accordance with the name, such a system is designed to eliminate extraneous noise - primarily during conversations. It is usually based on an electronic filter that passes the sound of a human voice and cuts off background sounds such as city noise, the rumble of wind in the microphone grille, etc. As a result, even in noisy environments, thanks to the noise reduction of the microphone, speech is clear and intelligible; True, the system inevitably introduces distortions into the final sound, but they are not critical in this case.
— ENC. ENC (Environment Noise Cancellation) technology significantly reduces ambient noise with directional microphones. It is used both in gaming devices so that gamers can easily communicate in voice chat, and in TWS earphone models so that you can comfortably talk on the phone in a noisy environment.
— cVc. Microphone noise reduction cVc (Clear Voice Capture) is an advanced technology that is found mainly in expensive headphone models. cVc algorithms effectively suppress echo and noise from the environment. Sound processing using this technology is carried out at several levels at once - the algorithm determines the reference signal-to-noise level, automatically adjusts speech to the desired volume level, applies adaptive equalizers to process the entire voice, as well as specialized filters to remove...low-frequency bubbling, sibilants and hissing.
In accordance with the name, such a system is designed to eliminate extraneous noise - primarily during conversations. It is usually based on an electronic filter that passes the sound of a human voice and cuts off background sounds such as city noise, the rumble of wind in the microphone grille, etc. As a result, even in noisy environments, thanks to the noise reduction of the microphone, speech is clear and intelligible; True, the system inevitably introduces distortions into the final sound, but they are not critical in this case.
— ENC. ENC (Environment Noise Cancellation) technology significantly reduces ambient noise with directional microphones. It is used both in gaming devices so that gamers can easily communicate in voice chat, and in TWS earphone models so that you can comfortably talk on the phone in a noisy environment.
— cVc. Microphone noise reduction cVc (Clear Voice Capture) is an advanced technology that is found mainly in expensive headphone models. cVc algorithms effectively suppress echo and noise from the environment. Sound processing using this technology is carried out at several levels at once - the algorithm determines the reference signal-to-noise level, automatically adjusts speech to the desired volume level, applies adaptive equalizers to process the entire voice, as well as specialized filters to remove...low-frequency bubbling, sibilants and hissing.
Volume control
The headphones have their own volume control. Such a regulator can be placed both on the wire and on one of the cups (the latter is typical for wireless models). Anyway, this function allows you to easily adjust the volume: for this you do not need to go into the computer settings, press the buttons on the player or smartphone, etc., just use the control at hand. On the other hand, additional equipment complicates and increases the cost of the design, and also increases the likelihood of distortion. In light of the latter, volume control is almost never found in professional headphones.
Codec support
Codecs and additional audio processing technologies supported by Bluetooth headphones (see “Connection”). Initially, sound transmission via Bluetooth involves fairly strong signal compression; This is not critical when transmitting speech, but can greatly spoil the impression when listening to music. To eliminate this shortcoming, various technologies are used, in particular aptX, aptX HD, aptX Low Latency, aptX Adaptive, AAC, LDAC and LHDC. Of course, to use any of the technologies, it must be supported not only by the “ears”, but also by the Bluetooth device with which they are used. Here are the main features of each option:
- aptX. A Bluetooth codec designed to significantly improve the quality of audio transmitted over Bluetooth. According to the creators, it allows you to achieve quality comparable to Audio CD (16-bits/44.1kHz). The benefits of aptX are most noticeable when listening to high-quality content (such as lossless formats), but even on regular MP3 it can provide a noticeable sound improvement.
- aptX HD. Development and improvement of the original aptX, allowing for sound purity comparable to Hi-Res audio (24-bits/48kHz). As in the original, the benefits of aptX HD are noticeable mainly on high-quality...audio, although this codec will not be out of place for MP3.
- aptX Low Latency. A specific version of aptX described above, designed not so much to improve sound quality, but to reduce delays in signal transmission. Such delays inevitably occur when working via Bluetooth; They are not critical for listening to music, but when watching videos or playing games, there may be a noticeable desynchronization between the image and sound. The aptX LL codec eliminates this phenomenon, reducing latency to 32 ms - such a difference is imperceptible to human perception (although for serious tasks like studio audio work it is still too high). aptX LL support is found mainly in gaming headphones.
- aptX Adaptive. Further development of aptX; actually combines the capabilities of aptX HD and aptX Low Latency, but is not limited to this. One of the main features of this standard is the so-called adaptive bitrate: the codec automatically adjusts the actual data transfer rate based on the characteristics of the broadcast content (music, game audio, voice communications, etc.) and the congestion of the frequencies used. This, in particular, helps reduce energy consumption and increase communication reliability; and special algorithms allow you to broadcast sound quality comparable to aptX HD (24 bits/48 kHz), using several times less amount of transmitted data. And the minimum data transfer latency (at the aptX LL level) makes this codec excellent for games and movies.
- aptX Lossless. The next stage in the development of aptX technology, which involves transmitting CD-quality sound over a wireless Bluetooth network without loss or compression. Audio broadcasting with sampling parameters of 16 bits / 44.1 kHz is carried out with a bitrate of about 1.4 Mbit/s - this is about three times faster than it was in the aptX Adaptive edition (see above). Support for aptX Lossless began to be introduced at the end of 2021 as part of the Snapdragon Sound initiative from Qualcomm.
- A.A.C. A Bluetooth codec used primarily in portable Apple gadgets. In terms of capabilities, it is noticeably inferior to more advanced standards like aptX or LDAC: the sound quality when using AAC is comparable to an average MP3 file. However, for listening to the same MP3s, this is quite enough; the difference becomes noticeable only on more advanced formats. AAC hardware requirements are low, and its support in headphones is inexpensive.
— LDAC. Sony's proprietary Bluetooth codec. It surpasses even aptX HD in terms of bandwidth and potential sound quality, providing performance at the Hi-Res level of 24-bits/96kHz audio; there is even an opinion that this is the maximum quality that it makes sense to provide in wireless headphones - further improvement will simply be imperceptible to the human ear. On the other hand, supporting this standard is not cheap, and there are still quite a few gadgets with such support - these are, in particular, Sony smartphones, as well as mid- and high-end devices running Android 8.0 Oreo and later versions.
- LHDC. LHDC (Low latency High-Definition audio Codec) is a high-definition, low-latency codec developed by the Hi-Res Wireless Audio Alliance and Savitech. In the vast majority of cases, its support is implemented at the hardware level in Huawei and Xiaomi smartphones. The codec is also known as HWA (Hi-Res Wireless Audio). When using LHDC, signal transmission from the phone to the headphones is carried out with a bits rate of up to 900 kbps, a bits depth of up to 24 bits and a sampling frequency of up to 96 kHz. This ensures a stable and reliable communication with reduced latency. The codec is optimally suited for high-end wireless headphones and advanced digital audio formats.
- aptX. A Bluetooth codec designed to significantly improve the quality of audio transmitted over Bluetooth. According to the creators, it allows you to achieve quality comparable to Audio CD (16-bits/44.1kHz). The benefits of aptX are most noticeable when listening to high-quality content (such as lossless formats), but even on regular MP3 it can provide a noticeable sound improvement.
- aptX HD. Development and improvement of the original aptX, allowing for sound purity comparable to Hi-Res audio (24-bits/48kHz). As in the original, the benefits of aptX HD are noticeable mainly on high-quality...audio, although this codec will not be out of place for MP3.
- aptX Low Latency. A specific version of aptX described above, designed not so much to improve sound quality, but to reduce delays in signal transmission. Such delays inevitably occur when working via Bluetooth; They are not critical for listening to music, but when watching videos or playing games, there may be a noticeable desynchronization between the image and sound. The aptX LL codec eliminates this phenomenon, reducing latency to 32 ms - such a difference is imperceptible to human perception (although for serious tasks like studio audio work it is still too high). aptX LL support is found mainly in gaming headphones.
- aptX Adaptive. Further development of aptX; actually combines the capabilities of aptX HD and aptX Low Latency, but is not limited to this. One of the main features of this standard is the so-called adaptive bitrate: the codec automatically adjusts the actual data transfer rate based on the characteristics of the broadcast content (music, game audio, voice communications, etc.) and the congestion of the frequencies used. This, in particular, helps reduce energy consumption and increase communication reliability; and special algorithms allow you to broadcast sound quality comparable to aptX HD (24 bits/48 kHz), using several times less amount of transmitted data. And the minimum data transfer latency (at the aptX LL level) makes this codec excellent for games and movies.
- aptX Lossless. The next stage in the development of aptX technology, which involves transmitting CD-quality sound over a wireless Bluetooth network without loss or compression. Audio broadcasting with sampling parameters of 16 bits / 44.1 kHz is carried out with a bitrate of about 1.4 Mbit/s - this is about three times faster than it was in the aptX Adaptive edition (see above). Support for aptX Lossless began to be introduced at the end of 2021 as part of the Snapdragon Sound initiative from Qualcomm.
- A.A.C. A Bluetooth codec used primarily in portable Apple gadgets. In terms of capabilities, it is noticeably inferior to more advanced standards like aptX or LDAC: the sound quality when using AAC is comparable to an average MP3 file. However, for listening to the same MP3s, this is quite enough; the difference becomes noticeable only on more advanced formats. AAC hardware requirements are low, and its support in headphones is inexpensive.
— LDAC. Sony's proprietary Bluetooth codec. It surpasses even aptX HD in terms of bandwidth and potential sound quality, providing performance at the Hi-Res level of 24-bits/96kHz audio; there is even an opinion that this is the maximum quality that it makes sense to provide in wireless headphones - further improvement will simply be imperceptible to the human ear. On the other hand, supporting this standard is not cheap, and there are still quite a few gadgets with such support - these are, in particular, Sony smartphones, as well as mid- and high-end devices running Android 8.0 Oreo and later versions.
- LHDC. LHDC (Low latency High-Definition audio Codec) is a high-definition, low-latency codec developed by the Hi-Res Wireless Audio Alliance and Savitech. In the vast majority of cases, its support is implemented at the hardware level in Huawei and Xiaomi smartphones. The codec is also known as HWA (Hi-Res Wireless Audio). When using LHDC, signal transmission from the phone to the headphones is carried out with a bits rate of up to 900 kbps, a bits depth of up to 24 bits and a sampling frequency of up to 96 kHz. This ensures a stable and reliable communication with reduced latency. The codec is optimally suited for high-end wireless headphones and advanced digital audio formats.
Headphone battery capacity
The capacity of the battery installed in the headphones of the corresponding design (see "Power").
Theoretically, a higher capacity allows to achieve greater battery life, but in fact, the operating time also depends on the power consumption of the headphones — and it can be very different, depending on the characteristics and design features. So this parameter is secondary, and when choosing it is worth paying attention not so much to the battery capacity, but to the directly claimed operating time (see below).
Theoretically, a higher capacity allows to achieve greater battery life, but in fact, the operating time also depends on the power consumption of the headphones — and it can be very different, depending on the characteristics and design features. So this parameter is secondary, and when choosing it is worth paying attention not so much to the battery capacity, but to the directly claimed operating time (see below).
Operating time (with case)
The maximum operating time of TWS headphones, taking into account recharging with a native case. But this time is not continuous use, it takes into account breaks for "refueling". Anyway, this parameter allows you to understand for how long you can leave the network (for example, how many nights to spend in a tent to the accompaniment of your favorite artist).
Charging port
The type of connector used for charging the built-in battery of headphones, more specifically, for connecting an external charger. Such a device can be a wall or car adapter, a power bank, or even a USB port of a PC or laptop (if you have the appropriate cable). In true wireless models (available with a stem, without a stem, with over-ear attachment, and clip-on), the “charger” cord connects to a special docking station where the “buds” are placed for charging (while the station itself usually has its own battery and can also function as an independent power bank). In wireless and combined solutions of a more traditional design, the charging input is often located on the headphones' body. Regarding connectors, the most common options are:
— microUSB. A smaller version of the USB connector, created for portable devices. It appeared quite some time ago but remains popular even nowadays and is used by the vast majority of manufacturers.
— USB-C. A miniature USB connector, positioned partially as a potential successor to microUSB. Unlike its predecessor, it features a reversible design that allows the plug to be inserted into the port any side up. It is still relatively rare, but it is highly likely that the situation will change in the coming years.
...— Lightning. A proprietary connector by the company Apple. Like USB-C, it has a reversible design, but is somewhat more convenient and reliable. However, the use of Lightning is limited to products from Apple itself and its owned brand Beats.
— microUSB. A smaller version of the USB connector, created for portable devices. It appeared quite some time ago but remains popular even nowadays and is used by the vast majority of manufacturers.
— USB-C. A miniature USB connector, positioned partially as a potential successor to microUSB. Unlike its predecessor, it features a reversible design that allows the plug to be inserted into the port any side up. It is still relatively rare, but it is highly likely that the situation will change in the coming years.
...— Lightning. A proprietary connector by the company Apple. Like USB-C, it has a reversible design, but is somewhat more convenient and reliable. However, the use of Lightning is limited to products from Apple itself and its owned brand Beats.
Waterproof
The headphones have special protection against moisture and dust; also, this clause may specify the level of such protection according to the IP standard.
Not all waterproof headphones allow complete immersion in water, but in this case this is usually not required — water protection is mainly intended for safe operation in the rain (or during sports activities when the user sweats a lot). But the specific degree of such protection in different models can vary markedly, and here it is most convenient to evaluate it by IP marking. This marking consists of the letters IP and two numbers; moisture resistance is described by the second, last digit, and in modern headphones you can find the following options:
— 2. Protection against vertical drops of water in the working position and when the device deviates up to 15 ° from this position. The minimum indicator that allows us to talk about resistance to rain (however, without strong winds).
— 3. Protection against splashes falling vertically or at an angle up to 60° from the vertical. Provides resistance to moderate rain and strong winds.
— 4. Splash proof from any direction. With such headphones, rain of medium intensity is not terrible, regardless of the strength of the wind.
— 5. Protected against water jets from any direction. Allows you to transfer already a combination of strong wind w...ith a downpour.
— 6. Protection against strong water jets. It is considered the minimum level that allows you to swim safely (with your head above the surface of the water) wearing headphones.
— 7. Possibility of short-term (less than half an hour) immersion under water to a shallow depth (less than 1 m); continuous operation in immersed mode is not expected. In such headphones, you can no longer only swim, but also dive under water to a shallow depth (plunge with your head), but they are not suitable for full-fledged diving.
— 8. The highest level of water protection actually found in modern headphones (although theoretically there is a higher level, level 9). Allows long-term (more than 30 minutes) immersion under water to a depth of 1 m or more, and even permanent work in a submerged position. And although the latter is not particularly relevant for headphones, however, this degree of protection makes it possible to swim and even dive safely. However, note that specific restrictions on use in such headphones may be different, they must be clarified according to the instructions.
As for protection against dust (it is indicated by the first digit in the IP marking), its level in modern “ears” is indicated mainly in cases where it corresponds to level 4 (protection against objects 1 mm thick or more), 5 (allowed a small amount of dust that does not affect the operation of the device) or 6 (complete protection against dust). Also note that this number can be replaced by the letter "X" — for example, IPX7; this means that no official dust certification has been carried out for this model. However, this resistance in many cases can be assessed by the degree of protection against moisture: for example, devices with a moisture resistance of 7 or 8, by definition, do not let water through — which means that they are also not afraid of dust.
Not all waterproof headphones allow complete immersion in water, but in this case this is usually not required — water protection is mainly intended for safe operation in the rain (or during sports activities when the user sweats a lot). But the specific degree of such protection in different models can vary markedly, and here it is most convenient to evaluate it by IP marking. This marking consists of the letters IP and two numbers; moisture resistance is described by the second, last digit, and in modern headphones you can find the following options:
— 2. Protection against vertical drops of water in the working position and when the device deviates up to 15 ° from this position. The minimum indicator that allows us to talk about resistance to rain (however, without strong winds).
— 3. Protection against splashes falling vertically or at an angle up to 60° from the vertical. Provides resistance to moderate rain and strong winds.
— 4. Splash proof from any direction. With such headphones, rain of medium intensity is not terrible, regardless of the strength of the wind.
— 5. Protected against water jets from any direction. Allows you to transfer already a combination of strong wind w...ith a downpour.
— 6. Protection against strong water jets. It is considered the minimum level that allows you to swim safely (with your head above the surface of the water) wearing headphones.
— 7. Possibility of short-term (less than half an hour) immersion under water to a shallow depth (less than 1 m); continuous operation in immersed mode is not expected. In such headphones, you can no longer only swim, but also dive under water to a shallow depth (plunge with your head), but they are not suitable for full-fledged diving.
— 8. The highest level of water protection actually found in modern headphones (although theoretically there is a higher level, level 9). Allows long-term (more than 30 minutes) immersion under water to a depth of 1 m or more, and even permanent work in a submerged position. And although the latter is not particularly relevant for headphones, however, this degree of protection makes it possible to swim and even dive safely. However, note that specific restrictions on use in such headphones may be different, they must be clarified according to the instructions.
As for protection against dust (it is indicated by the first digit in the IP marking), its level in modern “ears” is indicated mainly in cases where it corresponds to level 4 (protection against objects 1 mm thick or more), 5 (allowed a small amount of dust that does not affect the operation of the device) or 6 (complete protection against dust). Also note that this number can be replaced by the letter "X" — for example, IPX7; this means that no official dust certification has been carried out for this model. However, this resistance in many cases can be assessed by the degree of protection against moisture: for example, devices with a moisture resistance of 7 or 8, by definition, do not let water through — which means that they are also not afraid of dust.









