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Comparison Hator Hyperpunk 2 USB 7.1 vs Hator Hyperpunk 2

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Hator Hyperpunk 2 USB 7.1
Hator Hyperpunk 2
Hator Hyperpunk 2 USB 7.1Hator Hyperpunk 2
Outdated ProductOutdated Product
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Main
7.1 audio (virtual). Wide frequency range.
Wide frequency range.
Connection and design
Featuresgaminggaming
Design
overhead, closed
full size Over-Ear
overhead, closed
full size Over-Ear
Connection typewiredwired
Connection
mini-Jack (3.5 mm)
 
USB A
mini-Jack (3.5 mm)
mini-Jack (2 x 3.5 mm) /extension adapter 1.5 m/
 
Plugstraightstraight
Cable supplysingle-sidedsingle-sided
Cable length1 m1 m
Cable typeroundround
Detachable cable
Specs
Sound7.1 (virtual)
Impedance64 Ohm64 Ohm
Power
20 mW /maximum/
30 mW /maximum/
Frequency range10 – 22000 Hz10 – 22000 Hz
Sensitivity114 dB114 dB
Speaker size50 mm50 mm
Emitter typedynamicdynamic
Microphone specs
Microphonedetachable at the shackledetachable at the shackle
Frequency range10 – 10000 Hz10 – 10000 Hz
Sensitivity-42 dB-42 dB
Microphone mute
Flexible design
Features
Volume control
External sound card
General
Ear cushion materialtextiles
Weight180 g180 g
Color
Added to E-Catalogseptember 2023september 2023

Connection

The specific connection interface provided in the headphones. At the same time, some models may provide several options at once - these are either combined devices (see “Connection type”) or wired headphones equipped with additional adapters.

— micro-Jack (2.5 mm). A wired connector similar to the popular mini-Jack 3.5 mm (see below), but smaller in dimensions. Equipment with such a connection is rare - they are mostly miniature devices, where there is simply no room for a 3.5 mm connector. Accordingly, this interface has not become widespread among headphones: it is almost never found in its pure form; models with such a plug are usually supplemented with an adapter or cable for a mini-Jack.

mini-Jack(3.5 mm). Perhaps the most popular modern type of audio connector; If a device claims to have a headphone output, most likely it is a 3.5 mm jack. Accordingly, most headphones with a wired connection use this type of connector. It is worth noting that headphones with a microphone designed for such a connection are equipped with a special plug for a combined headphone + microphone audio connector (similar connectors are popular in portable gadgets and laptops). But with a jack intended only for “ears” without a microphone, such a plug may not work correctly. An alternative could be headphones equipped with two separate mini-jack plugs; See below for more details on this option.

mini-Jack (2 x 3.5 mm).... Models with two 3.5 mm mini-jack plugs. This option is guaranteed to mean that we are not talking about classic headphones, but about a headset with a microphone: one plug is used for headphones, the second for a microphone. Such models are convenient when used with equipment that has separate 3.5 mm jacks for “ears” and a microphone - for example, for a PC.

Pentaconn (4.4 mm). It is a 5-pin balanced output. Pentaconn uses a larger plug compared to the mini-Jack; its size is 4.4 mm, which is stronger and more reliable than the 3.5 mm connection. Pentaconn's balanced connection makes it possible to work with high-power audio signals. Thanks to this connection, it is possible to transmit a signal over a fairly long distance. Accordingly, such a connector is relevant for headphones of the highest category.

Jack (6.35 mm). The largest type of Jack-type audio connector found in modern technology. Outputs of this type are found mainly in stationary audio equipment - for portable devices they are too bulky, where it is easier to use a 3.5 mm mini-jack. At the same time, the 6.35 mm connector is considered a more suitable interface for professional and audiophile-grade equipment: it provides a more reliable connection, greater contact density and, accordingly, less likelihood of interference. Therefore, although relatively few headphones (mostly premium solutions) are equipped with their own Jack type connector, many models with a 3.5 mm mini-Jack plug are equipped with an adapter to 6.35 mm.

- XLR. A characteristic round connector with a locking lock and 3 contacts (there are other options for quantity). Typically, it is used to transmit an analog signal over a balanced connection. This connection provides high immunity to interference, typical for professional use; at the same time, the connector itself has quite large dimensions. In view of all this, the presence of XLR is relevant mainly for headphones designed for use with advanced stationary equipment.

Bluetooth. The most popular wireless connection option in modern headphones. This is due to the fact that built-in Bluetooth modules are available in almost any modern smartphone, tablet or laptop, and appropriate adapters can be produced for devices without this module (for example, a PC). True, the sound quality with a traditional Bluetooth connection is relatively low, but to correct the situation, special technologies like aptX and aptxHD are increasingly being used (see “Codec support”).
It is also worth noting that Bluetooth modules can correspond to different versions (the latest for 2022 are Bluetooth 5.0, Bluetooth 5.1, Bluetooth 5.2, Bluetooth 5.3, Bluetooth 5.4). This point does not affect the sound quality, but it determines a number of additional nuances - communication range and reliability , the ability to work through walls and other obstacles, resistance to interference, etc. In modern “ears” you can find the following versions of Bluetooth:
  • Bluetooth v 4.0. An update in which the capabilities of version 3.0 (classic + high-speed Bluetooth) were supplemented with a third format - Bluetooth LE (low energy consumption). This communication standard is intended mainly for transmitting small amounts of information - in particular, service data packets to maintain a connection. At the same time, the creators managed to combine economical energy consumption and a long communication range - it can reach 100 m. This has a positive effect on the stability of the connection.
  • Bluetooth v4.1. Development and improvement of Bluetooth 4.0. If we talk specifically about headphones, the key innovation for them in this version is improved noise immunity when working near 4G (LTE) mobile communication devices (in earlier standards, Bluetooth and LTE signals could overlap, which led to failures). So, for use with a 4G smartphone, headphones with Bluetooth support of at least v 4.1 are definitely recommended.
  • Bluetooth v4.2. Further, after 4.1, development of the Bluetooth standard, which mainly introduced a number of general improvements in reliability and noise immunity.
  • Bluetooth v 5.0. Major Bluetooth update released in 2016. One of the most notable innovations was the introduction of two additional operating modes of Bluetooth LE: an increased speed mode (by reducing the range) and an extended range mode (by reducing the speed). In the case of headphones, the main significance of these innovations is to improve the overall reliability of the connection, increase its range and reduce the number of dropouts.
  • Bluetooth v5.1. Update version v 5.0, in which, in addition to general improvements in the quality and reliability of communication, an interesting feature has appeared, such as determining the direction from which the Bluetooth signal is coming. Thanks to this, a smartphone or other gadget that supports this standard is able to determine the location of connected devices with an accuracy of a centimeter; This can be useful, for example, for finding headphones that have disappeared from sight but are still working.
  • Bluetooth v5.2. The next update, after 5.1, is Bluetooth 5th generation. The main innovations in this version are a number of security improvements, additional optimization of power consumption in LE mode and a new audio signal format for synchronizing parallel playback on multiple devices.
  • Bluetooth v5.3 was introduced at the dawn of 2022. Among the innovations in it, they accelerated the process of negotiating a communication channel between the controller and the device, implemented the function of quickly switching between the operating state in a low duty cycle and a high-speed mode, and improved the throughput and stability of the connection by reducing susceptibility to interference. When unexpected interference occurs in Low Energy mode, the procedure for selecting a communication channel to switch from now on has been accelerated.
  • Bluetooth v5.4. introduced at the beginning of 2023, increased the range and speed of data exchange. Also in Bluetooth v 5.4, the energy-saving BLE mode has been improved. This version of the protocol uses new security features to protect data from unauthorized access, has increased connection reliability by selecting the best channel for communication, and prevents connection losses due to interference.
Radio channel. Wireless connection via radio channel that does not use Bluetooth technology (see above). Such headphones are usually equipped with an adapter that connects to the signal source wired - for example, via USB or mini-Jack 3.5. This connection method is more universal than Bluetooth; it can be used even with devices that do not have wireless modules. In addition, the radio channel provides a long range (often up to several tens of meters), and the sound quality is quite high even without the use of special technologies. The disadvantage of this option is the presence of an adapter, which is not always appropriate: for example, it is more convenient to use Bluetooth headphones with a tablet or smartphone.

- IR channel. Another method of wireless connection, the peculiarity of which is that it does not use radio waves, but infrared radiation. Theoretically, the advantage of such a connection is its resistance to electromagnetic interference, the disadvantage is that it only works in line of sight. In practice, the situation is such that in most cases it is easier to use Bluetooth or a radio channel for a wireless connection. So this option is found exclusively in specialized devices for equipment equipped with their own IR outputs - in particular, among headphones for car monitors.

— USB A. Wired connection to a standard (full-dimensions) USB connector. This option is found exclusively among headphones designed for computers/laptops or gaming consoles. One of its advantages is that sound via USB is transmitted digitally and is processed not by the computer's audio card, but by the built-in headphone converter; such a converter often provides better sound quality than the mentioned audio card. In addition, multi-channel audio can be transmitted via a USB connection - this point will be especially appreciated by gamers. Another advantage is that when using USB headphones, specialized audio outputs remain free, and you can connect other equipment to them - for example, computer speakers or a vibration pad.

- USB C. A relatively new type of USB connector, used in both desktop computers and portable devices - as a successor to microUSB. It is not very different in dimensions, but has a more advanced design - in particular, it is made double-sided, which makes connection easier. Most often complemented by other connection options (they can be either wired or wireless).

- Lightning. A universal connector used in Apple portable devices - iPhone smartphones and iPad tablets - since 2012. Not used by other manufacturers. Accordingly, models with such an interface are designed specifically for Apple technology (primarily iPhone and iPod touch players). This type of connection is especially relevant given the fact that in the latest iPhones the manufacturer has completely abandoned a separate audio output, and the only option for connecting headphones is the Lightning port.

— Branded connector. A connection connector that does not belong to generally accepted standards and is used to a limited extent in equipment from one or several manufacturers. Such connectors are found mainly among headphones for mobile phones. However, due to general standardization, this option has practically disappeared from the scene. Theoretically, the branded connector is also the Lightning described above, but it is separated into a separate category due to the popularity of Apple technology.

Sound

The audio format supported by the headphones.

— Stereo. Two-channel sound that allows you to create a surround sound effect to a certain extent (due to the difference in the right and left channels). The design of the headphones (two speakers, one for each ear) was originally “sharpened” specifically for stereo, so the vast majority of models support this particular sound format.

— Mono. Single-channel sound that does not create a surround effect. This marking means that this model is equipped with one earpiece ; At the same time, there are two types of such devices on the market. The first is headphones that initially have only one cup and are designed for situations where the second ear needs to be left open (for example, to work on the phone in the office). The second is true wireless devices (see Cable Type), sold singly to replace a lost earphone from the original pair.

— 5.1. Originally, 5.1 was designed to create surround sound that can come from any direction ("surround"). It assumes the presence of 5 main channels (centre, front left / right, rear left / right) and one bass. In headphones, the effect of this sound is achieved through the use of several speakers in each cup. Such models are very convenient when watching movies with multi-channel sound, as well as in games — they provide a powerful immersive effect. On the other hand, such headphones are not cheap, and besides, they require a specifi...c connection method (for example, via USB).

— 5.1 (virtual). Models with support for 5.1 surround sound (see above), in which the surround effect is achieved not due to the number of speakers, but due to special sound processing technologies. This somewhat reduces the accuracy compared to the "non-virtual" multi-channel, but it can significantly reduce the cost and weight of the headphones. However, there can also be several speakers in such models — for example, for separation by frequency.

— 7.1. The 7.1 format is the multi-channel 5.1 described above, supplemented by two more main channels. The localization of these channels depends on the specific variety of 7.1, but anyway they enhance the effect of volume. On the other hand, full support for this format significantly affects the dimensions, weight and price of the headphones, and content with 7.1 sound is produced much less than 5.1.

— 7.1 (virtual). A “virtual” version of the 7.1 format described above, in which the effect of surround sound is provided primarily through special signal processing, and not due to the presence of separate emitters for each channel. Similar to virtual 5.1, this format of operation somewhat reduces the reliability of the sound, but this difference is often imperceptible, and the headphones themselves turn out to be simpler and more inexpensive. Therefore, most modern 7.1 models support the virtual format of this sound.

— 9.1 (virtual). Further development of the idea of multi-channel sound: 5 channels, as in 5.1 (see above), supplemented by 4 more channels for more accurate localization of audible sound. As in other virtual formats, volume in this case is provided by special processing algorithms.

It is worth remembering that the actual sound will depend not only on the headphones, but also on the signal source: for example, a mono recording even in 9.1 “ears” will not become voluminous.

3D sound. Surround sound with the localization of sound sources in three-dimensional space allows you to deeply plunge into the atmosphere of films or immerse yourself in a virtual game world. The mechanics of spatial 3D-sound provides localization of sound sources around the listener and in the vertical scan plane. Algorithms for implementing 3D sound in headphones differ in terms of software and hardware support, but all of them are aimed at achieving the effect of realism of what is happening. Surround sound has long been the standard for movies, and in recent years, 3D sound has become increasingly common in games and music tracks.

External sound card

An external sound card is included with the headphones.

An external sound card is usually a kind of adapter connected to the USB port of a computer or laptop and equipped with standard audio outputs (usually of the 3.5 mm mini-Jack type). In fact, this is an external digital-to-analogue converter (DAC), created specifically for a specific model of headphones. This feature is found mainly in two types of headphones — gaming and office (see "Purpose"). In the first case, the purpose of an external DAC is, first of all, to provide high-quality sound with the maximum immersive effect (a PC / laptop's own audio card is far from always able to cope with this task). In addition, a separate sound card can come in handy if your computer's own audio outputs are busy or not available at all. As for office models, they use external converters mainly to simplify work with special software or equipment for telephony. Note that in both cases, external sound cards often also perform the functions of remote controls — for this they are equipped with keys or other controls (sensors, wheels, etc.).

Ear cushion material

For full-size headphones, ear pads are often made of genuine leather, leatherette, textile, velor, leatherette, memory foam, as well as their combined variations. In the caste of in-ear headphones, completely different materials are used - the most common are silicone pads, which gently adapt to the individual structure of the auricle, and as an alternative to them, foam ear pads with a porous structure (so-called “sponges”) are offered. Here are some features of commonly used ear pad materials:

- Textiles. Fabric ear pads are usually found in budget headphone models, but sometimes they are also used in the premium segment. The tactile textile ear pads are pleasant to the touch, and they also allow air to pass through well. In terms of acoustic properties, these are completely neutral materials. Note that such ear pads can be made from various types of fabrics (for example, microfiber).

- Leatherette. Artificial leather substitutes are used in headphones of all price categories. In fact, the properties of this material depend on the specific type of leatherette: ear pads made of conventional eco-leather can have excellent “breathing” qualities, while low-grade leatherette often provokes increased sweating of the ears (especially in the hot season).

- Genuine Leather. Genuine leather is a premium product used in corresponding flagship-level...headphone models. Thick leather provides proper sound insulation and deep bass response. At the same time, your ears may sweat when using leather ear pads. To avoid increased sweating, the leather is often made perforated.

— Velor. The most delicate material to the touch with excellent sound-absorbing abilities. Velor ear pads provide good noise insulation, and headphones with them do not cause fatigue even after a long stay on the head. However, the material also has disadvantages: it gets dirty easily, attracts dust and pet hair, and wears out quickly.

- Alcantara. Ear pads made of artificial suede, which are as close as possible in properties and tactile sensations to velor products. However, Alcantara is easier to clean from dirt and lasts much longer. Alcantara ear pads are found in top-level headphones.

- Foam rubber. Foam ear pads are the prerogative of budget over-ear headphones. The fact is that this is a short-lived material that often requires replacement due to its low strength. Partially, special impregnations solve the problem, but foam rubber still retains its structure for a relatively short time.

- Fur. Quite a rare type of material for making ear pads. Headphones with characteristic fur ear pads perform a practical function - they warm the listener’s ears during the cold season.
Hator Hyperpunk 2 USB 7.1 often compared
Hator Hyperpunk 2 often compared