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Comparison Nokia 5310 2020 Dual Sim 0 B vs Philips Xenium E580 0 B

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Main
Two front speakers. Separate keys to control the music player.
3100 mAh battery. Ability to charge other devices. Large 2.8 inch screen. Housing made of metal and plastic.
Display
Main display
2.4 "
320x240
167 ppi
2.8 "
320x240
143 ppi
Hardware
Operating systemproprietaryproprietary
Memory card slotmicroSDmicroSD
Max. memory card storage32 GB32 GB
Main camera
Main lens
0.3 MP
2 MP
Flash
Connections and communication
Cellular technology
GSM
GSM
SIM card type
micro-SIM /micro + mini/
SIM slots2 SIM2 SIM
Connectivity technology
Bluetooth v 3.0
Bluetooth v 3.0
Inputs & outputs
microUSB
mini-Jack (3.5 mm) bottom
microUSB
mini-Jack (3.5 mm) top
Features and navigation
Features
FM receiver
FM receiver
Power supply
Battery capacity1200 mAh3100 mAh
Removable battery
Fast chargingnonenone
General
Bezel/back cover materialplastic/plasticplastic/metal
What's in the box?
 
charger
Dimensions (HxWxD)123.7x52.4x13.1 mm133.5x57x14.9 mm
Weight88 g145 g
Color
Added to E-Catalogmay 2020april 2019

Main display

Characteristics of the main (and most often the only) display installed in the device.

In addition to the basic properties - such as size, resolution (according to it, screens are conventionally divided into HD, Full HD, 2K and more), sensor type (most often IPS, OLED, AMOLED, Super AMOLED, Dynamic AMOLED,), this list can more specific features. Among them are the shape of the surface ( flat or curved), the presence and version of the Gorilla Glass coating (including the top v6 and Victus), HDR support and the refresh rate (a frequency on top 60 Hz is considered high, namely 90 Hz, 120 Hz and 144 Hz) . Here is a more detailed description of the characteristics relevant to modern displays:

- Size. Traditionally, the screen size is indicated in inches. A larger display is more convenient to use: more information is placed on i...t, and the image itself is better readable. The downside of increasing the size is an increase in the dimensions of the device. Today, smartphones with screens of 5" or less are considered small. 5.6 - 6" and up to 6.5" is already a medium format. Also, many modern models have a size of 6.5". Classic phones without touch screens do not need a large size - in them it usually does not exceed 3".

- Permission. Screen resolution is specified based on its vertical and horizontal dimensions in dots (pixels). The larger these dimensions (with the same size) - the more detailed and smoothed the picture looks and the less individual pixels are visible on it. On the other hand, increasing the resolution increases both the cost of the display itself and the requirements for the phone's hardware. It is also worth noting that the same resolution on screens of different sizes looks different; so when evaluating detail, it is worth considering not only this parameter, but also the PPI number (see below).

— PPI. The density of dots (pixels) on the screen of the device. It is indicated by the number of dots per " (points per ") - the number of pixels for each horizontal or vertical segment of 1 ". This indicator depends both on the size and resolution, but in the end it is the PPI number that determines how smooth and detailed the image on the display is. For comparison, we note that at a distance of about 25 - 30 cm from the eyes, a density of 300 PPI or more makes individual pixels almost invisible to a person with normal vision, the picture is perceived as a complete one; at greater distances, a similar effect is noticeable at a lower point density.

— Matrix type. The technology by which the screen sensor is made. This parameter is indicated only for relatively advanced displays that are superior in performance to the simplest LCD screens of push-button phones. The most widespread in our time are the following types of matrices:
  • IPS. The most popular technology for the screens of modern smartphones. It provides a very decent image quality, viewing angles and response speed, although it is somewhat inferior in these parameters to many more advanced options (see below). On the other hand, IPS also has important advantages: durability, uniform wear, and also a rather low cost. Thanks to this, such screens can be found in all categories of smartphones - from low-cost to top-end.
  • AMOLED. Organic light-emitting diode (OLED) sensor technology developed by Samsung. One of the key differences between such matrices and more traditional displays is that they do not require external illumination: each pixel is its own light source. Because of this, the power consumption of such a screen depends on the characteristics of the displayed image, but in general it turns out to be quite low. In addition, AMOLED matrices are distinguished by wide viewing angles, excellent brightness and contrast ratios, high color reproduction quality and fast response time. Due to this, such screens continue to be used in modern smartphones, despite the emergence of more advanced technologies; they can be found even in top-end models. The main disadvantage of this technology is the relatively high cost and uneven wear of the pixels: dots that work longer and more often at high brightness burn out faster. However, usually this effect becomes noticeable only after several years of intensive use - a period comparable to the operational resource of the smartphone itself.
  • AMOLED (LTPO). An advanced version of AMOLED panels with the ability to dynamically adjust the refresh rate depending on the tasks performed. The abbreviation LTPO stands for Low Temperature Polycrystalline Oxide. Behind this term is a combination of traditional LTPS technology and a thin layer of TFT oxide film with the addition of hybrid-oxide polycrystalline silicon to drive the sweep switching circuits. AMOLED panels (LTPO) reduce the energy consumption of the gadget by an order of magnitude. So, when performing active actions, the device screen uses the maximum or high refresh rate, and while viewing pictures or reading text, the display reduces the rate to a minimum.
  • Super AMOLED. An improved version of the AMOLED technology described on top One of the key improvements is that in Super AMOLED screens there is no air gap between the touch layer and the display located under it. This made it possible to further increase the brightness and image quality, increase the speed and reliability of the sensor response and at the same time reduce power consumption. The disadvantages of such matrices are the same as the original AMOLED. In general, they are quite widespread; most smartphones with similar screens belong to the middle and top categories, but there are also low-cost models.
  • OLED. Various types of matrices based on the use of organic light emitting diodes; in fact - analogues of AMOLED and Super AMOLED, produced not by Samsung, but by other companies. The specific features of such screens may be different, but for the most part they are, on the one hand, more expensive than popular IPS, on the other hand, they provide higher image quality (including brightness, contrast, viewing angles and color fidelity), and also consume less energy and have small thickness. The main disadvantages of OLED screens are the high price (which, however, is constantly decreasing as the technology develops and improves), as well as the susceptibility of organic pixels to burn-in when broadcasting static images for a long time or images with static elements (notification panel, on-screen buttons, etc.). ).
  • OLED (polymer). Organic Light-Emitting Diode (OLED) screens, which do not use glass as a base, but a transparent polymer material. We emphasize that we are talking about the basis of the sensor; from on top it is covered with the same glass as in other types of screens. However, this design offers a number of advantages over traditional "glass" matrices: it provides additional impact resistance and is great for creating curved displays. On the other hand, in terms of optical properties, plastic still falls short of glass; so screens of this type are often inferior in image quality to their “peers” made using traditional OLED technology, and with a similar picture quality, they are noticeably more expensive.
  • OLED (LTPO). OLED-matrices with adaptive refresh rate, which can be changed in a wide range based on the tasks performed. In games, screens with LTPO technology automatically raise the refresh rate to the maximum values, while viewing static images, they reduce it to a minimum (from 1 Hz). At the heart of the technology is a traditional LTPS substrate with a thin TFT oxide film on top of the TFT base. The ability to control the flow of electrons provides dynamic control over the refresh rate. The competitive advantage of OLED (LTPO) is reduced power consumption.
In addition, screens in modern smartphones can be made using the following technologies:
  • pls. A variation of IPS technology created by Samsung. In some respects - in particular, brightness, contrast and viewing angles - it surpasses the original, while it is cheaper to manufacture and allows you to create flexible displays. However, for a number of reasons, it is not particularly popular.
  • Super AMOLED Plus. A further development of the Super AMOLED technology described on top. Allows you to create even brighter, more contrasting and at the same time thin and energy-efficient screens. However, most often such screens in our time are simply referred to as "Super AMOLED", without the "Plus" prefix.
  • Dynamic AMOLED. Another AMOLED improvement introduced in 2019. The main features of such matrices are increased brightness without a significant increase in power consumption, as well as 100% coverage of the DCI-P3 color space and compatibility with HDR10 +; the last two points, in particular, make it possible to reproduce modern high-low-cost cinema on such screens with the highest quality. The main disadvantage of Dynamic AMOLED is traditional - the high price; so such matrices are found mainly in top models.
  • Super Clear TFT. A joint development by Samsung and Sony, which appeared as a forced alternative to Super AMOLED matrices (the demand for them at one time significantly exceeded production capabilities). True, the image quality of Super Clear TFT is somewhat lower - but in production such matrices are noticeably simpler and cheaper, but in terms of performance they still surpass most IPS screens. However, in our time, this technology is rare, giving way to AMOLED in different versions.
  • super LCD. Another alternative to various kinds of AMOLED technology; used mainly in HTC smartphones. Similar to Super AMOLED, such screens do not have an extra air gap, which has a positive effect on both image quality and the clarity of sensor responses. A notable advantage of the Super LCD is its good power efficiency, especially when displaying bright whites; but in terms of overall color saturation (including black), this technology is noticeably inferior to AMOLED.
  • LTPS. An advanced type of TFT matrices, created on the basis of the so-called. low temperature polycrystalline silicon. It allows you to easily create screens with a very high pixel density (more than 500 PPI - see on top), achieving high resolutions even with a small size. In addition, part of the control electronics can be built directly into the sensor, reducing the overall thickness of the display. The main disadvantage of LTPS is the relatively high cost, but nowadays such screens can be found even in low-cost smartphones.
  • S-PureLED. A technology developed by Sharp and used primarily in its smartphones. Actually, the technology of the matrices themselves in this case is called S-CG Silicon TFT, and S-PureLED is the name of a special layer used to increase transparency. S-CG Silicon TFT is positioned by the creators as a modification of the LTPS technology described on top, which allows to further increase the resolution of the display and at the same time build more control electronics into it (up to a whole “processor on glass”) without increasing the thickness. Of course, these screens are not cheap.
  • e-ink. Matrices based on the so-called "electronic ink" - a technology common primarily in electronic books. The main feature of such a screen is that during its operation, energy is spent only on changing the image; a still picture does not require power and can remain on the display even in the absence of power. In addition, by default, E-Ink matrices do not glow on their own, but reflect outside light - so their own backlight is not necessary for them (although it can be provided for work at dusk and darkness). All this provides a solid energy savings; and for some users, such screens are purely subjectively more comfortable and less tiring than traditional matrices. On the other hand, E-Ink technology also has serious drawbacks - first of all, a long response time, as well as the complexity and high cost of color displays, combined with poor color reproduction quality on them. In light of this, in smartphones, such matrices are a very rare and exotic option.
— Sweep frequency. The maximum display refresh rate, in other words, the highest frame rate that it can effectively reproduce. The higher this figure, the smoother and smoother the image is, the less noticeable the “slideshow effect” and blurring of objects when moving on the screen. At the same time, it should be borne in mind that the refresh rate of 60 Hz, supported by almost any modern smartphone, is quite sufficient for most tasks; even high-definition videos hardly make use of high frame rates these days. Therefore, the scanning frequency in our catalog is specially specified mainly for screens capable of delivering more than 60 Hz (in some models - up to 240 Hz). Such a high frequency can be useful in games and some other tasks, it also improves the overall experience of the OS interface and applications - moving elements in such interfaces move as smoothly as possible and without blurring.

HDR. A technology that allows you to expand the dynamic range of the screen. In this case, the range of brightness is implied - simply put, the presence of HDR allows the screen to display brighter whites and darker blacks than on displays without support for this technology. In practice, this gives a noticeable improvement in image quality: the saturation and reliability of the transmission of various colors improves, and the details in very light or very dark areas of the frame do not “sink” in white or black. However, all these advantages become noticeable only on the condition that the content being played is originally recorded in HDR. Nowadays, several varieties of this technology are used, here are their features:
  • HDR10. Historically the first of the consumer HDR formats, it is extremely popular today: in particular, it is supported by almost all streaming services with HDR content and is standardly used for such content on Blu-ray discs. Provides a color depth of 10 bits (more than a billion shades). At the same time, HDR10+ format content (see below) can also be played on devices with this technology, except that its quality will be limited by the capabilities of the original HDR10.
  • HDR10+. An improved version of HDR10. With the same color depth (10 bits), it uses the so-called dynamic metadata, which allows transmitting information about the color depth not only for groups of several frames, but also for individual frames. This results in an additional improvement in color reproduction.
  • Dolby vision. An advanced standard used particularly in professional cinematography. It allows you to achieve a color depth of 12 bits (almost 69 billion shades), uses the dynamic metadata mentioned on top, and also makes it possible to transmit two image options at once in one video stream - HDR and normal (SDR). At the same time, Dolby Vision is based on the same technology as HDR10, so in modern electronics this format is often combined with HDR10 or HDR10 +.


- DC Dimming support. Literally from English, Direct Current Dimming is translated as direct current dimming. This technology is designed to minimize flicker in OLED and AMOLED screens, which, in turn, reduces the load on the user's visual apparatus and protects eyesight. The “flicker-free” effect is achieved by directly controlling the brightness of the backlight LEDs by changing the voltage applied to them. Due to this, a decrease in the intensity of the glow of the screen is ensured.

- Curved screen. A screen that has curved edges to which the displayed image extends. In other words, in this case, not only glass is curved, but also part of the active sensor. Displays where both edges are curved are sometimes referred to as "2.5D glass" as well; also there are devices where the screen is bent only on one side. In any case, this feature gives the smartphone an interesting appearance and improves the visibility of the image from some angles, but it significantly affects the cost and can create inconvenience when holding (especially without a case). So before buying a model with such equipment, ideally, you should hold the device in your hand and make sure that it is comfortable enough.

- Gorilla Glass. Special high-strength glass used as a display cover. It is characterized by endurance and resistance to scratches, many times superior to ordinary glass in these indicators. It is widely used in smartphones, where large screen sizes put forward increased requirements for coverage reliability. Modern phones may have different versions of this glass, here are the features of different options:
  • Gorilla Glass v3. The oldest of the current versions is released in 2013; now found mainly among inexpensive or obsolete devices. However, this coating also has undoubted advantages: this is the first generation of Gorilla Glass, where the creators have made a noticeable emphasis on resistance to scratches from keys, coins and other objects that the phone can “collide” in a pocket or bag. In this respect, the v3 version remained unsurpassed until the release of Gorilla Glass Victus in 2020.
  • Gorilla Glass v4. Version released in 2014. A key feature was that the development of this coating focused on impact resistance (whereas previous generations focused mainly on scratch resistance). As a result, the glass is twice as strong as in version 3, despite the fact that its thickness is only 0.4 mm. But here's the scratch resistance, compared with its predecessor, has decreased slightly.
  • Gorilla Glass v5. A gorilla improvement released in 2016 to further improve impact resistance. According to the developers, the glass of the v5 version is 1.8 times stronger than its predecessor, remaining intact in 80% of drops from a height of 1.6 m "face down" on a rough surface (and guaranteed impact resistance is 1.2 m). Scratch resistance has also improved somewhat, but this material still falls short of v3 performance.
  • Gorilla Glass v6. Version introduced in 2018. For this coating, a 2-fold increase in strength compared to its predecessors is claimed, as well as the ability to endure multiple drops on a hard surface (in tests, v6 glass successfully endured 15 drops from a height of 1 m). The maximum drop height (single) with guaranteed integrity is declared at 1.6 m. Scratch resistance has received practically no improvement.
  • Gorilla Glass 7. Original name for Gorilla Glass Victus - see below.
  • Gorilla Glass Victus. The "heir" of Gorilla Glass 6, released in the summer of 2020. In this coating, the creators paid attention not only to increasing the overall strength, but also to improving scratch resistance. According to the latter indicator, Victus surpasses even the v3 version, not to mention more sensitive materials (and compared to v6, scratch resistance is claimed to be twice as high). As for durability, it allows you to guarantee to endure single drops from a height of up to 2 m, as well as up to 20 consecutive drops from a height of 1 m.

Main lens

Specifications of the main lens of the rear camera installed in the phone. In models with several lenses (see “Number of lenses”), the main one is responsible for basic shooting capabilities and does not have a pronounced specialization (wide-angle, telephoto, etc.). Four main parameters can be indicated here: resolution, aperture ( high aperture optics are quite common), focal length, additional sensor data.

Resolution(in megapixels, MP)
Resolution of the sensor used for the main lens. Budget options are equipped with a module 8 MP and below, many models have 12 MP camera / 13 MP, also recently a trend towards increasing megapixels has been popular. Often in smartphones you can find the main photomodule at 48 MP, 50 MP< /a>, 64 MP and even 108 MP .

The maximum resolution of the resulting image directly depends on the resolution of the sensor; and the high resolution of the "picture", in turn, allows you to better display fine details. On the other hand, an increase in the number of megapixels in itself can lead to a deterioration in the overall image quality - due to the smaller size of each individual pixel, the noise level increases. As a result,...the direct resolution of the camera has little effect on the quality of the shooting - more depends on the physical size of the matrix, the features of the optics and various design tricks used by the manufacturer.

Aperture
Aperture describes the ability of a lens to transmit light. It is written as a fractional number, for example f/1.9. Moreover, the larger the number in the denominator, the lower the aperture ratio, the less light passes through the optics, all other things being equal. For example, an f/2.6 lens will be “darker” than f/1.9.

High aperture gives the camera a number of advantages. First, it improves the quality of shooting in low light. Secondly, it's possible to shoot at low shutter speeds, minimizing the effect of "stirring" and blurring of moving objects in the frame. Thirdly, with fast optics it is easier to achieve a beautiful background blur ("bokeh") — for example, when shooting portraits.

Focal length(in millimetres)
The focal length is a distance between the sensor and the centre of the lens (focused to infinity), at which the most clear image is obtained on the matrix. However, for smartphones, the specifications indicate not the actual, but the so-called equivalent focal length — a conditional indicator recalculated using special formulas. This indicator can be used to evaluate and compare cameras with different sensor sizes (the actual focal length cannot be used for this, since with a different sensor size the same real focal length will correspond to different viewing angles). (It is also worth saying that the equivalent focal length can be noticeably larger than the thickness of the case — there is nothing unusual in this, since this is a conditional, and not a real indicator).

Anyway, the field of view and the degree of magnification directly depend on the equivalent focal length: a larger focal length gives a smaller field of view and a larger size of individual objects that fall into the frame, and a decrease in this distance, in turn, allows you to cover more space. In most modern smartphones, the focal length of the main camera ranges from 13 to 35 mm; if compared with the optics of traditional cameras, then lenses with equivalent focal length up to 25 mm can be attributed to wide-angle lenses, more than 25 mm — to universal models “with a bias towards wide-angle shooting”. Such values are chosen due the fact that smartphones are often used for shooting in cramped conditions, when a fairly large space needs to fit into the frame at a small distance. Enlargement of the picture, if necessary, is most often carried out digitally — due to the reserve of megapixels on the sensor; but there are also models with optical zoom (see below) — for them, not one value is given, but the entire working range of the equivalent focal length (recall, optical zoom is carried out by changing the focal length).

Field of view(in degrees). It characterizes the size of the area covered by the lens, as well as the size of individual objects "seen" by the camera. The larger this field, the more of the scene gets into the frame, but the smaller the individual objects in the image are. The field of view is directly related to the focal length (see above): increasing this distance narrows the field of view of the lens, and vice versa.

Note that this parameter is generally considered important for professional use of the camera rather than for amateur photography. Therefore, viewing angle data is given mainly for smartphones equipped with advanced cameras — including in order to emphasize the high class of cameras. As for specific values, for the main lens they usually are in the range from 70° to 82° — this corresponds to the general specifics of such optics (universal shooting with an emphasis on general scenes and extensive coverage at short distances).

Additional Sensor Data
Additional information regarding the sensor installed in the main lens. This item can specify both the size (in inches) and the sensor model, and sometimes both parameters at once. Anyway, such data is provided only if the device is equipped with a high-end sensor. With the model, everything is quite simple: knowing the name of the sensor, you can find detailed data on it. The size is worth considering a little more.

The size of the sensor is traditionally indicated in fractional parts of an inch — accordingly, for example, a 1/2.3" sensor will be larger than 1/2.6". Larger sensors are considered more advanced, as they provide better image quality at the same resolution. The logic here is simple - due to the large sensor area, each individual pixel is also larger and gets more light, which improves sensitivity and reduces noise. Of course, the actual image quality will also depend on a number of other parameters, but in general, a larger sensor size usually means a more advanced camera. In advanced photo flagships, you can find matrices with a physical size of 1”, which is comparable to image sensors used in top compact cameras with fixed lenses.

SIM card type

The type of SIM card used in the mobile phone. The term SIM here means all types of cards for identification in mobile networks, including 3G networks, CDMA, etc. (although formally such cards may have other names). The type of such a card is primarily described by its form factor. Here are the most common options:

— micro SIM. The largest type of sim cards widely used in modern devices: its' size is 15x12 mm. It was introduced back in 2010, nowadays it is being replaced by more compact and advanced nano-SIM and eSIM. Keep in mind that a microSIM card can be made by simply cutting a larger mini-SIM to the dimensions mentioned above. However this is associated with a certain risk and requires accuracy, so it is better to contact your mobile carrier to replace the SIM card with a suitable one.

— Nano-SIM. The smallest form factor of classic (replaceable) SIM-cards is 12x9 mm. In such cards the frames are cut off almost to the very chip. This standard appeared back in 2012, but it is still extremely common. Like microSIM, a card for a slot of this format can be made by cutting a larger SIM card, but this requires extreme accuracy and is not recommended.

e-SIM. This type of SIM card is an electronic module that is built directly into the device and cannot be replaced. To authorize in the network of a mobile carrier, you need to make the appropriate settings in the eSIM. Those m...odules are able to save several sets of settings at once, which makes it easy to switch between different carriers — no need to bother with the physical replacement of the SIM card, just change the profile in the settings. Another advantage of such modules is compactness. However, before buying a phone with an eSIM, you should clarify whether this technology is supported by your mobile carrier — even nowadays, not every network is compatible with such modules.

— nano+eSIM. An option found in smartphones with two SIM cards. The built-in eSIM module in such a device is complemented by a slot for a replaceable nanoSIM card. The features of each of these card types are detailed above. It is convenient to keep the main phone number (s) on eSIM, and use replacement cards for temporary numbers. Such scenario may come in handy if you travel abroad a lot — you can install cards from local carriers in the traditional nanoSIM slot.

Inputs & outputs

Inputs and outputs of the smartphone.

This paragraph usually specifies the type of charging and data port (most often it's USB-C), and whether the smartphone has a mini-jack (3.5 mm)(there are devices without it). It can also indicate the interface of the USB-C port up to the high-speed third version ( USB-C v 3), the location of the 3.5 mm jack (headphone output) and additional ports for a more specific purpose.

The main ports are used primarily for charging the battery, for connecting various accessories to the phone and for connecting the device itself to the computer via a cable. 3.5 mm port (mini-Jack) is intended primarily for headphones and other audio accessories, although other usage formats are possible. Here is a more detailed description of the different types of connectors:

— USB-C. A relatively new type of universal interface, a kind of successor to microUSB, which is increasingly used in mobile devices. USB-C differs from its predecessor primarily in slightly larger dimensions and a convenient two-sided design: thanks to it, it does not matter which side to insert the plug. In addition, this interface allows you to implement more advanced functions than microUSB — in particular, certain fast charging technologies were originally created specifically for USB-C. USB standard supported by this ty...pe of connector can be specified separately. Today the options are:
  • USB-C 3.2 gen1. The standard formerly known as USB 3.0 and USB 3.1 gen1. Provides data transfer rates up to 4.8 Gbps.
  • USB-C 3.2 gen2. The current name for the standard, formerly USB 3.1, then USB 3.1 gen2. The connection speed on this interface can reach 10 Gbps.
  • USB-C 3.2 gen2x2. A standard (formerly known as USB 3.2) that delivers twice the speed of "regular" USB 3.2 gen2, up to 20Gbps. Unlike previous versions, it was created specifically for the USB-C connector.
— microUSB. A universal connector, which formerly was extremely widely used in portable devices (with the exception of Apple devices). It is less convenient and technically advanced than USB-C, therefore it is gradually losing popularity; however, there are still quite a few devices with microUSB out there.

— Lightning. Apple's proprietary connector used exclusively in the iPhone. It has a double-sided design that allows you to connect the plug in either direction. In modern iPhones, it is used both as a universal one and for connecting headphones (in 2016, Apple abandoned the 3.5 mm audio output in their smartphones).

— Original port. The one that does not belong to the types described above. Nowadays, such solutions are extremely rare — standard interfaces are more convenient and versatile, as they allow you to use not only "native" accessories, but also solutions from third-party manufacturers.

— USB A. Full-size USB port — similar to those used in PCs and laptops for connecting various peripherals. It has a similar purpose in phones, it is mainly used for flash drives and other external accessories (the specific set of supported devices should be specified separately). Usually, it is supplemented with a more traditional universal connector like microUSB or USB-C; in general, for a number of reasons, it is very rare.

— Magnetic connector. A connector that uses a permanent magnet instead of a standard plug system to hold the cable. Such solutions are used mainly in devices with water protection (see "Waterproof"), and most often — to charge the battery in addition to standard universal connectors (usually microUSB or USB-C). The main convenience of the magnetic connector is that it does not need plugs to protect it from water. It simplifies the connection and disconnection of the charger, and secondly, the wear of the plugs on standard ports is minimized — they do not need to be opened and closed every time you charge the smartphone. However only a special “native” cable is suitable for a magnetic connector; but if this cable is lost or broken, it may be possible to charge in the usual way, through a traditional universal connector.

— Mods contacts. Contacts for connecting special additional modules that expand the functionality of the device. Such equipment is usually found in some rugged phones. The modules themselves are usually a kind of "cases" that are put on the back of a smartphone; in such a “case” there may be, for example, an additional battery, a gamepad or even a thermal vision mod.

— Mini-jack (3.5 mm). A connector primarily used to connect wired headphones and other audio devices (such as portable wired speakers). Such a connection is extremely popular among audio accessories (and not only for "mobile" purposes); so finding headphones, a headset or speakers for this connector is usually not a problem. In addition, the 3.5 mm jack can also be used for more specific tasks — for example, connecting a selfie stick, a card reader or exchanging data with wearable fitness sensors and other specific equipment. However, such features are rarely used and require the installation of special applications, but connecting headphones is the initial function of such a connector, available by default. So the mini-jack connector is often called the "headphone output".

— Location of the headphone output. The 3.5 mm output described above in modern phones can be located on the top, bottom or side of the device. However, the latter option is generally less convenient than the first two, and therefore is rare. And the choice for this indicator depends primarily on how exactly you are going to carry the phone and which side will be used to connect headphones to it; For different situations, the options will also be different.

Battery capacity

The capacity of the battery that the mobile phone is equipped with.

Theoretically, the high capacity of the battery allows the device to work longer on one charge. However, actual battery life time will also depend on the power consumption of the gadget — and it is determined by the hardware specs, the operating system, special solutions provided in the design, etc. So in fact, phones with capacious batteries in general have "long battery life”, however, the actual battery life can differ markedly even for two models with similar specifisations. Therefore, for an accurate assessment, it is better to focus not on the battery capacity, but on the operating time in different modes directly claimed by the manufacturer (see below).

Bezel/back cover material

The materials of which the bezel (side edging) and the back cover of the device are made.

In our catalog, this data are indicated in two words — frame material and cover material. For example, a device with a glass back and metal edging would be labeled as "metal/glass" (bezel first, then lid). Two words are specified even if the same material is used for both elements — for example, "metal/metal" for an all-metal case.

The main bezel materials include plastic, metal, glass, rubber, and ceramics. Back covers are also made mainly of plastic, metal, ceramics or rubber, and among glass there is a special variety — Gorilla glass parts. Occasionally, more specific materials are used, such as leather. Here is a more detailed description of each of these options:

— Plastic. A fairly simple, inexpensive and at the same time versatile and practical material. Actually, nowadays there are many varieties of plastic on the market, which differ in price and practical properties; so that the general property of this material depends primarily on the price category of the device. The easiest...way to give cover an unusual design is using plastic, although this design is also found in other materials. In general, all types of plastic in modern phones can be divided into glossy, matte, fluted and soft-touch. The gloss looks the shiniest, but dirt is very noticeable on it (first of all, fingerprints), moreover, such cases tend to slip in the hands. Matte surfaces are not as good-looking, but they are less sensitive to dirt. Soft touch is a special kind of matte plastic: due to the specific surface texture, this material is perceived as soft to the touch, similar to rubber. Also, it is perfectly held in the hands and almost does not slip. Fluted plastic is considered the most reliable in this regard — with signature notches on the surface; however, not everyone likes the look and feel of such surfaces when held.
As for combinations with other materials, plastic frames can be provided in metal and glass cases — for a secure hold; and plastic covers can be supplemented with metal or rubber frames for increased reliability.

— Metal. Usually metal most often means aluminium alloy. This material combines high strength, low weight and good thermal conductivity (the latter is especially important for removing heat from the hardware of performant smartphones). Metal cases are relatively rarely made in bright colours, but such a design is also possible; in addition, even without additional coloring, this material looks good. In general, it costs more than plastic, but nowadays even low cost phone models can be made of metal. At the same time, the metal frame can be combined with almost any cover material, however, such frames are especially popular in models with a glass back panel — the metal gives the case additional strength. Metal covers are found mainly among all-metal cases, less often in combination with a plastic frame (it allows you to reduce the cost and improve the permeability of the case for communication signals).

— Glass. Phone cases usually use special tempered glass of increased strength (a special kind of such glass — Gorilla Glass — is indicated separately, see below). Theoretically, glass is more sensitive to shock than most other materials, but in fact it is still quite difficult to break such a surface. At the same time, these cases look quite stylish and unusual. Their disadvantages include a rather high cost, as well as the signature features of glossy surfaces — the tendency to slip out of hands and "collect" dirt, especially fingerprints. In terms of specific body parts, glass is most often used for back covers; they are often complemented by frames made of more durable material (usually metal). But glass frames are usually part of all-glass cases — other design options do not make sense for a number of reasons.

— Gorilla Glass. A special type of high-strength glass from which back covers can be made. For glass in general, see above; and Gorilla Glass features are detailed in the Main Display section. We only note that, as in displays, different versions of such glass can be used in the rear panels of the case, differing in resistance to shock and scratches.

— Rubber. Usually, in this case we are talking about a body or a frame made of a hard material (plastic or metal) with an additional rubber coating. The use of such a coating is an unmistakable sign of a phone with a high degree of protection — waterproof, and often also shockproof. Rubber is the optimal material for such devices: it perfectly resists both moisture and shock, well insulates the hardware from cold and heat, while such a surface is pleasant to the touch and does not slip in the hand. The main drawback of this material is its bulkiness: the rubber coating must be quite thick, so that it noticeably affects the dimensions of the device. Thus, it makes sense to pay attention to this option in occasions where security is more important for you than compactness. At the same time, we note that the rubber case can be combined with a metal frame, and the rubber frame can be installed on a plastic device; these options also turn out to be quite reliable.

— Ceramics. Ceramics is material made by sintering raw materials at high temperatures. Mobile phones use special high-strength types of such materials. The advantages of ceramics include a stylish appearance and good reliability in most situations. On the other hand, such compositions are still quite sensitive to impacts (especially point impacts), they tend to slip in the hands, and they are not cheap. Therefore, ceramics is rarely used in modern mobile phones — mainly as a fashion material in fairly advanced models. Most of these models combine a ceramic lid with a metal frame; all-ceramic cases are noticeably less common.

— Leather. A rather rare and specific material, used mainly as a design solution. Leather covering in such cases is provided for the back cover, while the frame is made of metal or plastic. This material gives the device a solid appearance, emphasizing the status of the owner; in addition, it is pleasant to the touch and does not allow the device to slip out of the hand. However, leather is expensive and not reliable: it is easily scratched and torn even with light contact with sharp objects, and is also prone to abrasion. Therefore, such cases are not popular even among high-end phones.
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