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Comparison HyperX Cloud Alpha S vs HyperX Cloud

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HyperX Cloud Alpha S
HyperX Cloud
HyperX Cloud Alpha SHyperX Cloud
from £321.75 
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from $99.96
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The Cloud Alpha S model differs from the previous Cloud Alpha model by the presence of an external sound card for setting up surround sound. The sound card has a USB connection. Bass adjustment. Ability to customize sound in game and chat.
Connection and design
Featuresgaminggaming
Design
overhead, closed
full size Over-Ear
overhead, closed
Connection typewiredwired
Connection
mini-Jack (3.5 mm)
USB-A
mini-Jack (3.5 mm)
mini-Jack (2 x 3.5 mm)
Plugstraightstraight
Cable supplysingle-sidedsingle-sided
Cable length1 m1 m
Cable typeround, braidedround, braided
Detachable cable
Specs
Sound7.1 (virtual)
Impedance65 Ohm60 Ohm
Frequency range13 – 27000 Hz15 – 25000 Hz
Sensitivity99 dB98 dB
Speaker size50 mm53 mm
Emitter typedynamicdynamic
Harmonic distortion coefficient< 1 %
Microphone specs
Microphonedetachable at the shackledetachable at the shackle
Frequency range50 – 18000 Hz100 – 12000 Hz
Sensitivity-38 dB-39 dB
Microphone noise cancelingENC
Microphone mute
Flexible design
Features
Volume control
External sound card
General
Ear cushion materialleatherette
Weight310 g350 g
In box
interchangeable earpads
case
extension lead
case
extension cord with remote control, airplane adapter
Color
Added to E-Catalogoctober 2019august 2014
Compare HyperX Cloud Alpha S and Cloud
HyperX Cloud Alpha S often compared
HyperX Cloud often compared
Glossary

Design

This item primarily specifies the way headphones are mounted on the ears; by this parameter, modern headphones are divided into over-ear, in-ear, earbuds, open-ear types. For over-ear models, it may also specify the acoustic design (closed, semi-open, open), as well as the presence of features such as over-ear construction (in the absence of this feature such headphones are called on-ear, or just "on-ear"), swivel cups, auto headband adjustment or even the popular mid-2021 trend — Cat Ear Headphones (headphones with cat ears). Details such as a rigid band, over-the-ear mounting, neck mounting, and folding ability, can be combined with almost any method of ear placement (with some exceptions — for example, on-ear models cannot be worn on the neck).

Here is a more detailed description of different ear placement options:

— On-ear. On-ear headphones are placed outside the auditory pinnae, covering the ear from the side ("usual" on-ear models) or completely (full-size Over-Ear — see below). In any case, such models are fairly large. This, on the one hand, simplifies the creation of headphones w...ith advanced audio characteristics, and also allows using some specific tricks without much difficulty — for example, multiple drivers or multichannel surround sound support. On the other hand, the size of the "ears" complicates transportation and use on the go. Moreover, it should be noted that most on-ear models feature a headband, making them less compatible with complex hairstyles and some headgear. This disadvantage is absent in models with rigid bands and over-the-ear mounts, but they also have their specifics (see below).
On-ear headphones can have different acoustic designs:
  • Closed. Models with a high degree of sound isolation, maximally shielding the user from external sounds. This design contributes to rich sound (especially in the bass range) and provides a very powerful immersion effect, making it suitable for home use (including computer games) and noisy environments. However, using such "ears" on the street is not recommended: full isolation from surrounding sounds in such conditions can be unsafe. Besides, it is believed that a fully closed design slightly worsens sound fidelity.
  • Open. Headphones with minimal sound isolation, allowing most external sounds through. They are less powerful and rich in sound compared to closed models and less effective in noisy environments; also, the sound from such headphones is easily heard by those around. On the other hand, open models generally provide more authentic sound and are better suited for situations where it's necessary to monitor the surrounding environment — for example, for use on the street.
  • Semi-open. A kind of compromise between the above-described options: headphones with better sound isolation than open models but still not reaching the level of closed "ears." For some users, this intermediate option may be more comfortable. Additionally, semi-open headphones are valued in professional sound work: they retain bass richness and at the same time do not create the distortions characteristic of a fully closed design.
  • With a rigid band. A rigid band allows the earbuds to be reliably fixed to the auditory pinnae. A close analogue of the rigid band is the headband of full-size headphones, but unlike that, the band is worn on the back of the head, not the top. For this reason, rigid bands are mostly made without soft padding, from bare plastic/metal. Headphones with a rigid band most often have a sporting focus, as being on the back of the head, they will not slip even during intense running. On-ear headphones are closely pressed to the auditory pinnae, but the speakers themselves are placed outside the ear canals.
  • Cat Ear ("ears"). On-ear headphones in an interesting design — with imitation cat ears on the headband. This addition does not affect working characteristics but looks unusual and can be a great addition to the owner's vibrant, original style. Cat Ear Headphones are particularly popular among teenagers.
— In-ear. Miniature headphones that, when used, are inserted directly into the ear canals. For wearing comfort, rubber or silicone tips are often included, usually in a set including several such tips for adjusting to the specific ear size. Such a construction combines compactness with advanced working characteristics: in terms of sound volume and bass richness, in-ear "ears" often compare to on-ear headphones, and sound isolation is quite high (many models can even be used as improvised earplugs). On the other hand, full isolation from external sounds can sometimes be a disadvantage — for example, when cycling or strolling in heavy traffic.

— In-ear with a rigid band. In-ear headphones are placed inside the ear canals, allowing them to be most securely fixed in the ear and not fall out. The presence of a rigid band further increases the reliability of the headphones' fixation. This type of headphones is well-suited for sports. The rigid band and in-ear design of sound emitters allows the headphones to stay securely in place even during intensive running.

— Earbuds. Also colloquially known as "pills." Similar to in-ear models, such headphones are small and placed in the auditory pinna — but not deep in the ear canal, just at its entrance, almost outside. As a result, earbuds are somewhat simpler in construction and cheaper, but achieving rich sound and advanced acoustic characteristics is more challenging with them. Such models provide quite low sound isolation, but this can be either a downside or an advantage — depending on the situation. Some headphones of this type have an elongated shape, allowing them to sit deeper in the ears and approaching in-ear models in capabilities.

It is worth noting separately that in-ear models and earbuds don't use headbands — the headphones are made either completely separate or connected by a device such as a rigid band or neck mount. Thus, such headphones can easily be worn with almost any hairstyle or headgear.

— Earbuds with a rigid band. Earbuds are simply inserted into the ear canal entrance, not penetrating deeply. This is not the most reliable way to fix the headphones, but due to the presence of a rigid band, earbuds gain secure placement and reliable fixation. The headphones themselves have an open sound path design, which reproduces audio with noticeable distortion to the original sound signal. However, the open acoustic scheme allows clear hearing of the surrounding environment.

As for additional design features, they can be such:

— Full-size Over-Ear. On-ear headphones (see above) in which each cup completely covers the ear and fits tightly against the head. Cups in such models are made fairly large and equipped with characteristic soft "borders" along the inner side's perimeter — these borders fit tightly against the head, so the ear pinna is effectively inside the cup. The main advantage of such a design is that the headphones (with the right size) practically do not touch the user's ears and do not press on them — this is particularly comfortable for extended use. Furthermore, Over-Ear models facilitate achieving high-quality sound isolation (although among them it is possible to find models with semi-open and even completely open acoustic design). The main disadvantage of such devices is bulkiness and inconvenience in transport and on-the-go use. Additionally, when wearing glasses, Over-Ear cups usually press on the frames' sides — this can cause discomfort.

— Open-ear. A special variety of wireless true wireless headphones with open acoustic design. Unlike earbuds and in-ear models, open-ear headphones do not suggest partial or full closure of the auricle — this provides better perception of surrounding sounds. This is handy during walks and outdoor runs. Most often, such headphones have over-the-ear mounts (see below), and the drivers in their construction are directed straight into the ear canals but remain outside. Passive noise isolation in open-ear headphones is practically absent, and the playing music and phone conversations may be heard by those nearby — keep this in mind.

— Auto headband adjustment. A headband capable of automatically adjusting to the user's head size. Such a headband usually consists of two parts — a rigid, usually metallic, base and a soft inner part that fits directly against the head. The inner part is capable of stretching, and the user just needs to place the cups on the ears comfortably — and the headband will automatically adjust to the needed size.

— Rigid band. A band made of rigid material, connecting the two headphones and worn on the back of the head; in some models, it can also serve as a neck mount (see below). The advantage of such a device over a classic headband is that the band can be used with almost any hairstyle and headgear. On the other hand, in in-ear models and earbuds (see above), this feature makes the headphones bulkier, and in on-ear models, it makes sense to use it only with regular models, not belonging to full-size Over Ear. Consequently, for a range of reasons, the band is not particularly popular nowadays.

— Over-the-ear mounting. A mount that allows fixing each headphone directly on the auricle; it generally has the form of a characteristic band. This feature appears in all types of modern "ears," except Over Ear (see above), and its specific meaning depends primarily on the main method of placing the headphone on the ear. For in-ear models and earbuds, over-the-ear mounting provides additional retention reliability: the likelihood of the headphone falling out of the ear is practically reduced to zero due to such a mount. In on-ear "ears," this feature appears significantly less often, and its main purpose is to do without a headband or rigid band — in some cases, these construction elements are unnecessary.

— Neck mounting. A feature found exclusively in wireless and combined models (see "Connection Type") — and only in in-ear and earbuds (see above). Both headphones in such models are connected by either a regular wire with a thickened part or a special horseshoe-shaped band (to each end of this band, an individual "ear" is connected via a wire). In any case, during use, this wire or band is located behind the user's neck, ensuring additional convenience: removed from the ears (or fallen out), headphones do not drop to the ground but remain hanging on the mount. Some models also feature special magnets, enabling the removed headphones to "stick" together, turning the entire structure into a ring — reducing the risk of dropping the device even further.

— Folding ability. The ability to compactly fold headphones for storage and transportation. Note that this feature is listed only for on-ear models (see above) — in-ear headphones and earbuds are already quite portable by themselves, without a special folding design.

— Swivel cups. A design feature found in on-ear headphones (see above). Swivel means cups that, in working position, can rotate at a certain angle around the vertical axis. This allows headphones to further adjust to the user's head size and shape — thereby increasing comfort, especially during prolonged wear. On the other hand, the swivel mount slightly complicates the headphones' construction, increases the cost, and somewhat reduces reliability.

Connection

The specific connection interface provided in the headphones. At the same time, some models may provide several options at once - these are either combined devices (see “Connection type”) or wired headphones equipped with additional adapters.

— micro-Jack (2.5 mm). A wired connector similar to the popular mini-Jack 3.5 mm (see below), but smaller in dimensions. Equipment with such a connection is rare - they are mostly miniature devices, where there is simply no room for a 3.5 mm connector. Accordingly, this interface has not become widespread among headphones: it is almost never found in its pure form; models with such a plug are usually supplemented with an adapter or cable for a mini-Jack.

mini-Jack(3.5 mm). Perhaps the most popular modern type of audio connector; If a device claims to have a headphone output, most likely it is a 3.5 mm jack. Accordingly, most headphones with a wired connection use this type of connector. It is worth noting that headphones with a microphone designed for such a connection are equipped with a special plug for a combined headphone + microphone audio connector (similar connectors are popular in portable gadgets and laptops). But with a jack intended only for “ears” without a microphone, such a plug may not work correctly. An alternative could be headphones equipped with two separate mini-jack plugs; See below for more details on this option.

mini-Jack (2 x 3.5 mm).... Models with two 3.5 mm mini-jack plugs. This option is guaranteed to mean that we are not talking about classic headphones, but about a headset with a microphone: one plug is used for headphones, the second for a microphone. Such models are convenient when used with equipment that has separate 3.5 mm jacks for “ears” and a microphone - for example, for a PC.

Pentaconn (4.4 mm). It is a 5-pin balanced output. Pentaconn uses a larger plug compared to the mini-Jack; its size is 4.4 mm, which is stronger and more reliable than the 3.5 mm connection. Pentaconn's balanced connection makes it possible to work with high-power audio signals. Thanks to this connection, it is possible to transmit a signal over a fairly long distance. Accordingly, such a connector is relevant for headphones of the highest category.

Jack (6.35 mm). The largest type of Jack-type audio connector found in modern technology. Outputs of this type are found mainly in stationary audio equipment - for portable devices they are too bulky, where it is easier to use a 3.5 mm mini-jack. At the same time, the 6.35 mm connector is considered a more suitable interface for professional and audiophile-grade equipment: it provides a more reliable connection, greater contact density and, accordingly, less likelihood of interference. Therefore, although relatively few headphones (mostly premium solutions) are equipped with their own Jack type connector, many models with a 3.5 mm mini-Jack plug are equipped with an adapter to 6.35 mm.

- XLR. A characteristic round connector with a locking lock and 3 contacts (there are other options for quantity). Typically, it is used to transmit an analog signal over a balanced connection. This connection provides high immunity to interference, typical for professional use; at the same time, the connector itself has quite large dimensions. In view of all this, the presence of XLR is relevant mainly for headphones designed for use with advanced stationary equipment.

Bluetooth. The most popular wireless connection option in modern headphones. This is due to the fact that built-in Bluetooth modules are available in almost any modern smartphone, tablet or laptop, and appropriate adapters can be produced for devices without this module (for example, a PC). True, the sound quality with a traditional Bluetooth connection is relatively low, but to correct the situation, special technologies like aptX and aptxHD are increasingly being used (see “Codec support”).
It is also worth noting that Bluetooth modules can correspond to different versions (the latest for 2022 are Bluetooth 5.0, Bluetooth 5.1, Bluetooth 5.2, Bluetooth 5.3, Bluetooth 5.4). This point does not affect the sound quality, but it determines a number of additional nuances - communication range and reliability , the ability to work through walls and other obstacles, resistance to interference, etc. In modern “ears” you can find the following versions of Bluetooth:
  • Bluetooth v 4.0. An update in which the capabilities of version 3.0 (classic + high-speed Bluetooth) were supplemented with a third format - Bluetooth LE (low energy consumption). This communication standard is intended mainly for transmitting small amounts of information - in particular, service data packets to maintain a connection. At the same time, the creators managed to combine economical energy consumption and a long communication range - it can reach 100 m. This has a positive effect on the stability of the connection.
  • Bluetooth v4.1. Development and improvement of Bluetooth 4.0. If we talk specifically about headphones, the key innovation for them in this version is improved noise immunity when working near 4G (LTE) mobile communication devices (in earlier standards, Bluetooth and LTE signals could overlap, which led to failures). So, for use with a 4G smartphone, headphones with Bluetooth support of at least v 4.1 are definitely recommended.
  • Bluetooth v4.2. Further, after 4.1, development of the Bluetooth standard, which mainly introduced a number of general improvements in reliability and noise immunity.
  • Bluetooth v 5.0. Major Bluetooth update released in 2016. One of the most notable innovations was the introduction of two additional operating modes of Bluetooth LE: an increased speed mode (by reducing the range) and an extended range mode (by reducing the speed). In the case of headphones, the main significance of these innovations is to improve the overall reliability of the connection, increase its range and reduce the number of dropouts.
  • Bluetooth v5.1. Update version v 5.0, in which, in addition to general improvements in the quality and reliability of communication, an interesting feature has appeared, such as determining the direction from which the Bluetooth signal is coming. Thanks to this, a smartphone or other gadget that supports this standard is able to determine the location of connected devices with an accuracy of a centimeter; This can be useful, for example, for finding headphones that have disappeared from sight but are still working.
  • Bluetooth v5.2. The next update, after 5.1, is Bluetooth 5th generation. The main innovations in this version are a number of security improvements, additional optimization of power consumption in LE mode and a new audio signal format for synchronizing parallel playback on multiple devices.
  • Bluetooth v5.3 was introduced at the dawn of 2022. Among the innovations in it, they accelerated the process of negotiating a communication channel between the controller and the device, implemented the function of quickly switching between the operating state in a low duty cycle and a high-speed mode, and improved the throughput and stability of the connection by reducing susceptibility to interference. When unexpected interference occurs in Low Energy mode, the procedure for selecting a communication channel to switch from now on has been accelerated.
  • Bluetooth v5.4. introduced at the beginning of 2023, increased the range and speed of data exchange. Also in Bluetooth v 5.4, the energy-saving BLE mode has been improved. This version of the protocol uses new security features to protect data from unauthorized access, has increased connection reliability by selecting the best channel for communication, and prevents connection losses due to interference.
Radio channel. Wireless connection via radio channel that does not use Bluetooth technology (see above). Such headphones are usually equipped with an adapter that connects to the signal source wired - for example, via USB or mini-Jack 3.5. This connection method is more universal than Bluetooth; it can be used even with devices that do not have wireless modules. In addition, the radio channel provides a long range (often up to several tens of meters), and the sound quality is quite high even without the use of special technologies. The disadvantage of this option is the presence of an adapter, which is not always appropriate: for example, it is more convenient to use Bluetooth headphones with a tablet or smartphone.

- IR channel. Another method of wireless connection, the peculiarity of which is that it does not use radio waves, but infrared radiation. Theoretically, the advantage of such a connection is its resistance to electromagnetic interference, the disadvantage is that it only works in line of sight. In practice, the situation is such that in most cases it is easier to use Bluetooth or a radio channel for a wireless connection. So this option is found exclusively in specialized devices for equipment equipped with their own IR outputs - in particular, among headphones for car monitors.

— USB-A. Wired connection to a standard (full-dimensions) USB connector. This option is found exclusively among headphones designed for computers/laptops or gaming consoles. One of its advantages is that sound via USB is transmitted digitally and is processed not by the computer's audio card, but by the built-in headphone converter; such a converter often provides better sound quality than the mentioned audio card. In addition, multi-channel audio can be transmitted via a USB connection - this point will be especially appreciated by gamers. Another advantage is that when using USB headphones, specialized audio outputs remain free, and you can connect other equipment to them - for example, computer speakers or a vibration pad.

- USB-C. A relatively new type of USB connector, used in both desktop computers and portable devices - as a successor to microUSB. It is not very different in dimensions, but has a more advanced design - in particular, it is made double-sided, which makes connection easier. Most often complemented by other connection options (they can be either wired or wireless).

- Lightning. A universal connector used in Apple portable devices - iPhone smartphones and iPad tablets - since 2012. Not used by other manufacturers. Accordingly, models with such an interface are designed specifically for Apple technology (primarily iPhone and iPod touch players). This type of connection is especially relevant given the fact that in the latest iPhones the manufacturer has completely abandoned a separate audio output, and the only option for connecting headphones is the Lightning port.

— Branded connector. A connection connector that does not belong to generally accepted standards and is used to a limited extent in equipment from one or several manufacturers. Such connectors are found mainly among headphones for mobile phones. However, due to general standardization, this option has practically disappeared from the scene. Theoretically, the branded connector is also the Lightning described above, but it is separated into a separate category due to the popularity of Apple technology.

Detachable cable

Headphones in which the cable is mounted on a detachable mount and can be detached. A standard 3.5 mm mini-Jack usually acts as a mount, sometimes a USB connector, and the wire itself may not even be included in the package.

This feature is popular primarily among combined models, see "Type of connection": when working in wireless mode, the cable can be disconnected so that it does not hang out in vain. But for purely wired headphones, the main convenience is that, if desired, the “native” wire can be replaced with another one that differs in length, type (see above), connection connector, etc. If desired, you can even keep several detachable cables with different characteristics and change them as needed. In addition, if the detachable wire is damaged, you do not need to buy new headphones or go to the workshop — just buy a new cable.

Among the disadvantages of this option, one can note the risk of losing the wire, as well as a slightly increased likelihood of distortion due to the presence of additional connectors.

Sound

The audio format supported by the headphones.

— Stereo. Two-channel sound that allows you to create a surround sound effect to a certain extent (due to the difference in the right and left channels). The design of the headphones (two speakers, one for each ear) was originally “sharpened” specifically for stereo, so the vast majority of models support this particular sound format.

— Mono. Single-channel sound that does not create a surround effect. This marking means that this model is equipped with one earpiece ; At the same time, there are two types of such devices on the market. The first is headphones that initially have only one cup and are designed for situations where the second ear needs to be left open (for example, to work on the phone in the office). The second is true wireless devices (see Cable Type), sold singly to replace a lost earphone from the original pair.

— 5.1. Originally, 5.1 was designed to create surround sound that can come from any direction ("surround"). It assumes the presence of 5 main channels (centre, front left / right, rear left / right) and one bass. In headphones, the effect of this sound is achieved through the use of several speakers in each cup. Such models are very convenient when watching movies with multi-channel sound, as well as in games — they provide a powerful immersive effect. On the other hand, such headphones are not cheap, and besides, they require a specifi...c connection method (for example, via USB).

— 5.1 (virtual). Models with support for 5.1 surround sound (see above), in which the surround effect is achieved not due to the number of speakers, but due to special sound processing technologies. This somewhat reduces the accuracy compared to the "non-virtual" multi-channel, but it can significantly reduce the cost and weight of the headphones. However, there can also be several speakers in such models — for example, for separation by frequency.

— 7.1. The 7.1 format is the multi-channel 5.1 described above, supplemented by two more main channels. The localization of these channels depends on the specific variety of 7.1, but anyway they enhance the effect of volume. On the other hand, full support for this format significantly affects the dimensions, weight and price of the headphones, and content with 7.1 sound is produced much less than 5.1.

— 7.1 (virtual). A “virtual” version of the 7.1 format described above, in which the effect of surround sound is provided primarily through special signal processing, and not due to the presence of separate emitters for each channel. Similar to virtual 5.1, this format of operation somewhat reduces the reliability of the sound, but this difference is often imperceptible, and the headphones themselves turn out to be simpler and more inexpensive. Therefore, most modern 7.1 models support the virtual format of this sound.

— 9.1 (virtual). Further development of the idea of multi-channel sound: 5 channels, as in 5.1 (see above), supplemented by 4 more channels for more accurate localization of audible sound. As in other virtual formats, volume in this case is provided by special processing algorithms.

It is worth remembering that the actual sound will depend not only on the headphones, but also on the signal source: for example, a mono recording even in 9.1 “ears” will not become voluminous.

3D sound. Surround sound with the localization of sound sources in three-dimensional space allows you to deeply plunge into the atmosphere of films or immerse yourself in a virtual game world. The mechanics of spatial 3D-sound provides localization of sound sources around the listener and in the vertical scan plane. Algorithms for implementing 3D sound in headphones differ in terms of software and hardware support, but all of them are aimed at achieving the effect of realism of what is happening. Surround sound has long been the standard for movies, and in recent years, 3D sound has become increasingly common in games and music tracks.

Impedance

Impedance refers to the headphone's nominal resistance to AC current, such as an audio signal.

Other things being equal, a higher impedance reduces distortion, but requires a more powerful amplifier — otherwise the headphones simply will not be able to produce sufficient volume. Thus, the choice of resistance depends primarily on which signal source you plan to connect the "ears". So, for a portable gadget (smartphone, pocket player), an indicator of 16 ohms or less is considered optimal, 17 – 32 ohms is not bad. Higher values — 33 – 64 ohms and 65 – 96 ohms — will require quite powerful amplifiers, like those used in computers and televisions. And models with a resistance of 96 – 250 ohms and above are designed mainly for Hi-End audio equipment and professional use; for such cases, detailed recommendations for selection can be found in special sources.

Frequency range

The range of sound frequencies that headphones can reproduce.

The wider this range, the more fully the headphones reproduce the spectrum of sound frequencies, the lower the likelihood that too low or too high frequencies will be inaccessible. However, there are some nuances to consider here. First of all, let us remind you that the perceptual range of the human ear is on average from 16 Hz to 22 kHz, and for the complete picture it is enough for headphones to cover this range. However, modern models can significantly exceed these boundaries: in many devices the lower threshold does not exceed 15 Hz, or even 10 Hz, and the upper limit can reach 25 kHz, 30 kHz and even more. Such wide ranges in themselves do not provide practical advantages, but they usually indicate a high class of headphones, and are sometimes given only for advertising purposes.

The second important point is that a wide frequency range in itself is not a guarantee of good sound: sound quality also depends on a number of parameters, primarily the amplitude-frequency response of the headphones.

Sensitivity

Rated headphone sensitivity. Technically, this is the volume at which they sound when a certain standard signal from the amplifier is connected to them. Thus, sensitivity is one of the parameters that determine the overall volume of the headphones: the higher it is, the louder the sound will be with the same input signal level and other things being equal. However, we must not forget that the volume level also depends on the resistance (impedance, see above); moreover, it is worth choosing “ears” for a specific device first by impedance, and only then by sensitivity. In this case, one parameter can be compensated for by another: for example, a model with high resistance and high sensitivity can work even on a relatively weak amplifier.

As for specific figures, headphones with indicators of 100 dB or less are designed mainly for use in a quiet environment (in some similar models, the sensitivity does not exceed 90 dB). For use on the street, in transport and other similar conditions, it is desirable to have more sensitive headphones — about 101 – 105 dB, or even 110 dB. And in some models, this figure can reach 116 – 120 dB. and even more.

It is also worth noting that this parameter is relevant only for a wired connection according to the analogue standard — for example, via a 3.5 mm mini-...jack. When using digital interfaces like USB and wireless channels like Bluetooth, the sound is processed in the built-in headphone converter, and if you plan to mainly use this kind of application, you can not pay much attention to sensitivity.

Speaker size

The diameter of the speaker installed in the headphones; models with multiple drivers (see "Number of drivers"), usually, the size of the largest speaker is taken into account, other dimensions can be specified in the notes.

In general, this parameter is relevant primarily for over-ear headphones (see "Design"). In them, emitters can have different sizes; the larger it is, the more saturated the sound is and the better the speaker reproduces the bass, however, large emitters have a corresponding effect on the dimensions, weight and price of the headphones. But in-ear "ears" and earbuds, by definition, have very small speakers, and rich bass in them is achieved due to other design features.

Harmonic distortion coefficient

The coefficient of harmonic distortion produced by this model of headphones.

This parameter determines the amount of non-linear distortion introduced by the headphones into the reproduced sound. The lower it is, the less such distortions, the cleaner and closer to the original sound is. So, an indicator of 1% or more can be considered tolerable at best, from 0.5% to 1% — good, less than 0.5% — excellent (such indicators are acceptable even for monitor headphones), and less than 0.1% — almost perfect.

Note that a low harmonic coefficient in itself does not guarantee high-quality sound — a lot depends on other features of the headphones, primarily the frequency response.